Gothic_Empire
AKA, Ramen Empire
- Joined
- Aug 5, 2008
- Messages
- 1,502
Feels good to me. Those cities should get a bonus 50 defense (scaling with era) to make up for how much the person upsettled (insettled?) will want to attack them.
Anyone knows what his flavour is?In general, I think Polynesia sometimes suffers from oversettling, but that's not a problem with their UA, but a minor AI nitpick. All the other AIs do it too, it is just exacerbated for Polynesia as an issue. It is a little frustrating to see how keen the AI is to lock down largely worthless space at times.
That seems too strong. You could get turn 1 luxuriesWould it make more sense if the bonus to melee naval units regarding fishing boats applied to melee units instead? That would actually be useful early game.
That seems too strong. You could get turn 1 luxuries
That seems too strong. You could get turn 1 luxuries
Build a monument and shrine before the pathfinder. Watch as the entire game becomes much easier.Any suggestions people?
Would it make more sense if the bonus to melee naval units regarding fishing boats applied to melee units instead? That would actually be useful early game.
What about letting Polynesia build triremes at sailing?
Is that an easy change to make in some XML?
I agree- Polynesia with a fishing boat monopoly start would be far too unbalanced if the starting warrior could make fishing boats. Trireme is a reasonable balance since they come online very fast once you do finally research sailing.I worry that if your starting warrior could build fishing boats at fishing, paired with the enormous bonus you get to fishing resources, that Polynesia would be a civ that is just absurd when he begins on a fishing monopoly but mediocre otherwise. Sink or swim.