Pontoon Bridges for VP

Enginseer

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Pontoon Bridges for VP is a mod made compatible from WHoward69's Pontoon Bridges.

Features
  • Pontoon Bridge permits land units to cross small, shallow bodies of water once Engineering has been researched. An embarked worker may expend himself to build the improvement. The process also constructs a road beneath the bridge allowing city connections to be made from these bodies of water.
  • Pontoon Bridge provides 1 Base Yield of Culture and Border Growth Point.
    • They can be built over Atolls which provide +2 additional Production.
    • Compass adds +1 Culture and +1 Border Growth Point.
    • Navigation converts all the Border Growth Points into Culture.
    • Railroad grants +1 Gold.
    • Radio grants +1 Tourism.
    • Combined Arms grants +2 Production.
    • Mobile Tactics grant +2 Gold.
  • Land Units on a Pontoon Bridge can attack from water without penalty, however, incurs a -10% Defense Penalty from Ranged Attacks and -25% Combat Penalty when attacking Cities.
  • Naval Units can attack units on Pontoon Bridges and Units on Pontoon Bridges can attack naval ships back.
Credits
@TheMH06 - Artwork
 
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How does the AI typically deal with these? Do they prefer to build in most occasions where it's possible?
No, they'll actually consider movement of units (such as war) since the Firaxis coded them for Civil War scenario. However with the yields, they may build it in most occasions in the later game, but for early game's sake. They'll try to build it to hasten movements.
 
after some games it seems like 1 tile only is a bit too restrictive to be interesting, can we extend the pontoon to 2-3 tile next to each other?
 
after some games it seems like 1 tile only is a bit too restrictive to be interesting, can we extend the pontoon to 2-3 tile next to each other?
code-wise doesnt work

While also historically unrealistic as pontoon bridges are essentially portable bridges supported by boats.
 
At last bridges compatible with VP. Thx
I'm trying it. All is fine but I tend to construct them wherever I can to get :c5culture: and :tourism: on coastal tiles.
So, I'm not sure the yields coming with bridges is a good idea.
Bridges like road and railroad should be an improvement to ease movement. Nothing else
 
At last bridges compatible with VP. Thx
I'm trying it. All is fine but I tend to construct them wherever I can to get :c5culture: and :tourism: on coastal tiles.
So, I'm not sure the yields coming with bridges is a good idea.
Bridges like road and railroad should be an improvement to ease movement. Nothing else
at first they were supposed to just grant border growth points, but then that fell off hard late game.

I really wanted to encourage workers late game to be expended, so bridges give a lot of yields.
 
If an embarked unit moves into bridge tile, does it disembark?

I wish it stayed embarked unless it first disembarked into a land tile... my one gripe with old version of this mod
yes it disembarks.
 
There were a few mods that did this, but they usually were a little too restrictive for my tastes as far as requirements go. Like it could only be built if at last 3-4 land tiles connected through the bridge or something, when a 1-1 bridge between land masses would be way more preferable. What does this one do as far as connectivity requirement is concerned?
 
There were a few mods that did this, but they usually were a little too restrictive for my tastes as far as requirements go. Like it could only be built if at last 3-4 land tiles connected through the bridge or something, when a 1-1 bridge between land masses would be way more preferable. What does this one do as far as connectivity requirement is concerned?
the most flexible of 2 land tiles.
 
Very nice, but I remember using a different version years ago which allowed worboats to build the bridges instead of workers, wouldn't it be more logical ? This isn't Civ VI, I want to keep my workers improving the empire forever.:whipped:

I'm curious, does this version allows caravans to use the Pontoon Bridges ?
 
Is there any way to remove the yields from these? I want them for the bridges; the yields sound like a bit much.
 
Is there any way to remove the yields from these? I want them for the bridges; the yields sound like a bit much.

If you want no yield at all then open Pontoon.sql with notepad and delete those lines

Code:
INSERT INTO Improvement_Yields (ImprovementType, YieldType, Yield)
SELECT 'IMPROVEMENT_PONTOON_BRIDGE', 'YIELD_CULTURE', 1;

INSERT INTO Improvement_FeatureYieldChanges (ImprovementType, FeatureType, YieldType, Yield)
SELECT 'IMPROVEMENT_PONTOON_BRIDGE', 'FEATURE_ATOLL', 'YIELD_PRODUCTION', 1;

INSERT INTO Improvement_TechYieldChanges (ImprovementType, TechType, YieldType, Yield)
SELECT 'IMPROVEMENT_PONTOON_BRIDGE', 'TECH_COMPASS', 'YIELD_CULTURE_LOCAL', 1 UNION ALL
SELECT 'IMPROVEMENT_PONTOON_BRIDGE', 'TECH_NAVIGATION', 'YIELD_CULTURE_LOCAL', 1 UNION ALL
SELECT 'IMPROVEMENT_PONTOON_BRIDGE', 'TECH_RAILROAD', 'YIELD_GOLD', 1 UNION ALL
SELECT 'IMPROVEMENT_PONTOON_BRIDGE', 'TECH_RADIO', 'YIELD_TOURISM', 1;
 
If you want no yield at all then open Pontoon.sql with notepad and delete those lines

Code:
INSERT INTO Improvement_Yields (ImprovementType, YieldType, Yield)
SELECT 'IMPROVEMENT_PONTOON_BRIDGE', 'YIELD_CULTURE', 1;

INSERT INTO Improvement_FeatureYieldChanges (ImprovementType, FeatureType, YieldType, Yield)
SELECT 'IMPROVEMENT_PONTOON_BRIDGE', 'FEATURE_ATOLL', 'YIELD_PRODUCTION', 1;

INSERT INTO Improvement_TechYieldChanges (ImprovementType, TechType, YieldType, Yield)
SELECT 'IMPROVEMENT_PONTOON_BRIDGE', 'TECH_COMPASS', 'YIELD_CULTURE_LOCAL', 1 UNION ALL
SELECT 'IMPROVEMENT_PONTOON_BRIDGE', 'TECH_NAVIGATION', 'YIELD_CULTURE_LOCAL', 1 UNION ALL
SELECT 'IMPROVEMENT_PONTOON_BRIDGE', 'TECH_RAILROAD', 'YIELD_GOLD', 1 UNION ALL
SELECT 'IMPROVEMENT_PONTOON_BRIDGE', 'TECH_RADIO', 'YIELD_TOURISM', 1;

Excellent, thank you!
 
Is there any way to remove the yields from these? I want them for the bridges; the yields sound like a bit much.
The yields are for the AI's sake. I wanted them to build bridges over atolls rather than coasts.

They get +1 Gold because Railroad make them cost 1 extra gold than they should be.

The Border Growth Points are irrelevant when they are unlocked at that stage.

and the +1 Tourism takes too long for you to take advantage for a Pontoon Bridge Spam.
 
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