rickb
Warlord
OK, so we now know that roads will not provide an increase in commerce. This by itself doesn't necessarily mean you still wouldn't want to build a road on every tile if you had idle workers. However, in conjunction with units now being able to acquire the ability to use enemy roads, I think this would be a definite reason why you would *not* want to do that. Having fewer roads would mean it would be easier for you to block them and restrict the movement of enemy units with this ability, otherwise they'd constantly be flanking around your units by using your own roads to their advantage.
BTW, do we know if units will exert a zone of control as in Civ 2 (prevents movement) or like Civ 3 (you get a free shot at passing units)? or something else entirely? or absent altogether?
BTW, do we know if units will exert a zone of control as in Civ 2 (prevents movement) or like Civ 3 (you get a free shot at passing units)? or something else entirely? or absent altogether?