Possible Oos Fix

Aevum

Warlord
Joined
Aug 27, 2009
Messages
176
Location
Wisconsin
So, I'm trying to make a general self help thread and get some questions answered.
Many people have had Oos errors, and I've read a hundred different fixes on a hundred forums.
Recently my friends and I were playing FFH2, patch J, and we had vicious Oos errors.
(BTS 3.19, patch J, large map, 3 players, 7 bots)

I read that these cause them:
Different game files/corruptions,
The AI sometimes cause them apparently
Random events,
Hyperion taking cities.
Units attacking from boats,

Meanwhile I heard many ways of fixing them,..
including downloading some unofficial patches, - who's links were all dead.
Deleting your game cache - did that, oos returned.
Sending eachother that exact game copy - did it... no help there

Last and most interesting, I read that Patch D had absolutely no OOS errors.
I wanted to try this, but the two links I found for patch D were dead... so if someone was patch D, I would apprentice using it to test.

Also, if you have any other methods for fixing OOS, please share, and hopefully we can Mass all possible fixes here. ;)

Now not to blame Keal's masterpiece, as it seems Civ is coded to have oos in all aspects, but I;m really interesting in test the patch D theory. cause I used to have it and i didn't have oos back then.... theory must be tested!
 
Recently my friends and I were playing FFH2, patch J, and we had vicious Oos errors.
You and your friends can help Kael with his OOS troubleshooting by performing tests and reporting your results as detailed in the official OOS troubleshooting thread.

Hyperion taking cities.
The OOS caused by Hyborem capturing cities only exists in patches E, F and G.

Last and most interesting, I read that Patch D had absolutely no OOS errors.
I wanted to try this, but the two links I found for patch D were dead... so if someone was patch D, I would apprentice using it to test.
The main download for the Mod, FallfromHeaven2041d.exe (link available in the first post of the Bug Thread), includes patch D. Reinstall the Mod with that installer and don't apply a patch, and you will have FfH2 0.41d.

Most of the OOS problems were introduced in patch H, when a number of AI changes were made, which is why Kael's testing protocol includes a rollback to patch G. Although I don't see any harm in also testing with patch D, I suggest that you first perform (and report your results for) all the testing Kael has requested.
 
Well first, thanks for the info..

Second, I have a slight breakthru.
I heard that anything before H worked well too, so I tried G, which I happened to have.

So far, turn 287, and no oos....
once again, multiple players, and bots, large map, same stuff as when playing on J, except no errors whatsoever on G. ;)
Hope that helps someone else out there too,

*although, Hyperion hasnt come into the world yet, but no other OOS yet, Well see what he does.
 
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