Patch J and
Noble level here.
Zharkov's major problems:
1. The AI is too defensive. It moves stacks back and fourth that would wipe you out. When stronger and at war, it should press its advantage! Currently it "waits" for something that might never happen until it is to late.
2. The AI seems to neglect higher tier units and prefers to spam basic units - but that does not work out, because it does not attempt to overrun its enemies (see above).
combined with one of the minor problems:
2. The AI sends its units in mass suicides against summend unit, that would disappear
I took a Kuriotates city with just my 6 units able to summon wraiths.
They had a total of 200 units in it at one point, and more units kept flowing in every turn from their 3 other cities. Centaur archers and chargers, mostly, just a few others.
Each turn I sent 6 wraiths (admittedly boosted with 3 death mana), and Kuriotates attacked them each turn with some 20 units, very rarely killing a single wraith of mine. It took a
long time and was extremely boring, but in the end I had drained their power dry and took the city (and soon the other cities, too).
Any turn they could've have attacked with, say, a 100 units' horde, and have overrun my summoners (even if they wouldn't have done the thing human would've done, what would've been go round the wraiths and just kill the summoners). I even had a town with just 2 pyre zombies 4 or 5 tiles away from their city, so they could have easily overrun that too.
The main problem here is the bore factor. There has to be some other way to make the AI's manage
EDIT: But I still would like to maintain a tradition of keeping Noble level without AI cheats. The cheats are easy to tone up/down with difficulty levels, but it would be nice if there was some known level with which it would be just I (intelligence

) vs. AI.