Post 0.41h AI feedback needed

It really is amazing how more competitive the AI acts on noble. If this partially achieved through the AI cheating it adds a bitter sidenote, but one I can live with.

Still after playing only a few hours there two major issues I have to agree on:

-The AI leaves conquered cities unprotected (?!!!)
-The AI is way to peaceful

So yes, war-wise a lot of work seems to remain. I am aware that it must be a task requiring huge amounts of work. But if it is accomplished FfH finally will be just awesome and people will remain in awe of how such a huge peace of work could have been accomplished forever :goodjob:
 
I'm fairly sure that the AI is evenly matched against the player on noble, ie they have no artificial bonuses or penalties.

For a more warlike AI, the aggressive AI setting might help.
 
I'm fairly sure that the AI is evenly matched against the player on noble, ie they have no artificial bonuses or penalties.

For a more warlike AI, the aggressive AI setting might help.

Aggressive AI only makes the AI build more military units. I don't think that would help the situation much in this case, as the AI already has a huge amount of units - they're just unwilling to use them.
 
I'm fairly sure that the AI is evenly matched against the player on noble, ie they have no artificial bonuses or penalties.

They do have some bonuses (like they pay less for unit supply).
 
I'm fairly sure that the AI is evenly matched against the player on noble, ie they have no artificial bonuses or penalties.

For a more warlike AI, the aggressive AI setting might help.
It's just something I read somewhere around here.

I never start a game without this setting. And it is not like there is no war at all. A little fighting is going on. But the AI definitely is holding back its imperial intentions a lot more. On my continent the first war took over 200 turns on normal speed despite a huge production of armies right on.
 
Hmm. I didn't know that's what it does. I think something really needs to be done about the huge amount of units being produced by the AI at the moment.
 
impression from my last game:
- ai does not defend captured cities
- early war declaration leads to the ai neglecting research and building huge piles of warriors forever. rushing is nearly impossible, but once you get shock2 warriors or advance to the next tier you can just mop them up.
 
I've seen the Illians build TotWH; they don't build them everywhere, nor as soon as they can. Perhaps there is some consideration made of the area, and the temple only built if it will be an improvement? I'm not certain.
 
The temple is almost always an improvement imo. While you might lose some hammers in your city, you make it utterly worthless to other civs, making you less of a target.
 
Does the AI even care if the land is worthless when considering a DOW or invasion target? In 1player I'm not sure that making everything snow helps unless you want more food.
 
Illian units start with the Winterborn promotion, giving them a combat bonus on snow, giving another reason to build Temples of the Hand.
 
Another reason to build them is if your city is very close to an AI's city, in which case you can make a third of their BFC useless to them. It would be even more fun if you could found cities two tiles from each other like in RFC.
 
Winterborn is a good reason, and the AI does like to settle close by other civs. I wonder if there is any way to balance between building the TOH always and building it sometimes?
 
In the pythoncode (in gameutils.py-aichoosebuilding i think) it isn't to difficult to jack up the prioroty of certain buildings. So if you understand python and can give instructions when the ai should build it, it should be one of the easier things to correct.
 
Back on-topic, I've noticed that with the AI focusing so heavily on military units they build very few wonders and no rituals. As one example, in my latest game nobody completed the Pact of the Nilhorn until I eventually did well into the 500s -- really late for that ritual. Nobody else completed any rituals, including the Illians -- none.
 
Yes, I've found it almost ridiculously easy to build pretty much any wonder I want, which I giving me a nice edge over the AI. Maybe I should turn off aggressive AI?
 
I don't play with that setting on, but most wonders (and all rituals) are ignored by the AI. There are some exceptions, though - wonders that are built by the AI sooner and more often than before. Aquae Sucellus comes to mind; if an AI is playing any of the civs that start with access to Life Mana it will be built before I even get around to researching Sanitation.

Part of the problem may be that in war the AI appears to never build anything not directly related to the war effort (ie units). If half the AIs are at war at any given time, that's 1/2 the potential competition for any particular wonder. Wars are pretty common, so at times there could well be no one else even willing to consider building a wonder.
 
On low difficulties the AI just doesn't have the production to spare for wonders. I usually play emporer (wildmana though) and I am happy if I can build 2 or 3 wonders.

If you want to tweak the AI yourself, open the LeaderheadInfos.xml file and fill in the missing iFavoriteEarlyWonder and iFavoriteLateWonder values (if you aren't sure what values are good you could use those from wildmana). You can also open gameutils.py and search for "iwondermod=2000" and increase the 2000. If you change it to 20000 the AI will build wonders also in war but this change might cause other issues.
 
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