Post a (tough) Deity map for me to play

Not because I won with the Charly map, but because rolling unmodded hard Deity maps (especially on the level of that Charly map) is a lot more time and effort than rolling NC maps. On top of that the hardest maps are more a show of what the civ IV RNG can generate than an actually playable map, see Lain's attempted playthrough of the craziest Charly map, and as far as hard playable maps go there's a few scattered around NC if you play on Deity. If you're looking for one I'd recommend the latest Toku game, but that basically goes without saying ;).

That all said if you really want to generate unreasonably unfair maps I'd recommend rolling random Fractal maps on Cold Climate. It's like more than 1:100 to get an awful map, whereas the Charly map was 1:10000 IIRC.
 
Several of us have already had fun with it in the Toku Deity Raging Barbs thread, but it would be interesting to see how you tackled it, when going in blind. It's certainly tough :)

For reference, the start looks like this:
Spoiler :
happy-toku-start-jpg.584477



Settings are:
  • Deity
  • Tokugawa
  • Raging Barbs
  • Low sea level
  • Fractal, no huts/events
The save is attached in that thread, but I've added it here too.
 

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You still playing civ4 @Lain ? :)

Was sifting through some old NC games yesterday trying to find motivation in some map and then I just rolled a random fractal map with random leader, thinking I would play whatever.
Got Charlemange! Already the game wants to give me a challenge.

Then I see this start:
Spoiler Starting screenshot :


Not at all hopeless, low on food it seems, but lots of green. There are other challenges waiting in the dark too. (No nasty Shaka/Monty/Genghis! Promise!)
Civ4ScreenShot0002.JPG


 

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@Lain Good to hear! Things are rocking here.
Random map or something from the thread? Don't forget to post starting save here if you play something of your own, I love shadowing and then watching your videos and comparing notes at various checkpoints.

*EDIT* Oh! The charly map I posted! Enjoy! */EDIT*
 
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@Lain
Do you by any chance have the starting save for the Justinian game you streamed 18th april last year?
I saw that it was a Iso map, and justinian in iso is always fun.
Fur/Whale on the starting screenshot looks so lovely too! :D
 
Ah, no problem.
I have some small things as feedback for your current game, things that might have worked out better.
No spoilers just early game stuff, but I hide it anyway in case you want to save it for post-game analysis. :)
Spoiler :

I think mining->BW would have been better to get those crucial settlers out just abit quicker.

Then I kind of like your decision to not settle city#2 untill you where ready or forced, but I _think_ that is what cost you the spot where Mehmed settled Bursa.
In my game, I settled city#2 by the river and hoped to get the wheat with a monument, I valued the insta-connection. And it could be that my settlement of that city abit earlier than your city, is what made Mehmed settle Bursa way up north in my game.

Third thing. I think Calendar is a better choice than Monarchy here really. I get completely why you went for monarchy, it's something we do almost every game, but here I think Calendar comes out on top.
Medi+PH+Monarchy is 743 beakers, Math+Calendar is 1013, so it's not that much more expensive, and it give +2 happines in every city for free, no warriors needed and no upkeep cost.
But the real killer is those tiles, the spices are nice up north, but the incense is just absurdly good.
Also, there is still the opportunity to get Monarchy from Mehmed abit later.




Edit.
Oh, btw, I love Mehmeds play in your game! :D
"Monarchy...? Nah... size5 capital is just fine. Currency? PPPPff, I need machinery!"


Edit2.
OMG! He goes Engineering too, woah!
 
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That was hilarious! AIs usually love to go early Monarchy, so I was perplexed why Mehmed didn't. It helps them out so much!! Glad he didn't, tho, because I wasn't aware there was such an absurd amount of land available to him. Okay, much of it is kinda crap, but Deity AIs can make anything work because they have very low unit/civic/distance/city costs.
 
Question for @Lain after watching first video (very interesting and educational):

Spoiler :

Why chop a monument in the capital? I understand that you may need a default build that isn't worker/settler (stops growth) or a unit (costs $). But why spend a forest?
 
@floydmcw I checked quickly but could not find that, do you have a timestamp?
I can basically only find two explanations, either just a mistake or there was a need to access the tile.
 
Edit: The chopped tile was assigned to Augsburg. Went into granary. 58:00.

Yes you are right, I thought the forest was 2W of Aachen but it was a knight's move from both Aachen and Augburg. Does anyone know which city gets priority over equidistant tiles? Is it random?

Also I'm still wondering why a monument in Aachen rather than a barracks?
 
Barracks would probably have been the better build. I sensed Lain was abit hopeless at those few turns, the extremly weird stack of Mehmed that really looked like he was about to DoW essentially made the game a guaranteed loss, and I think alot of moves around there was abit just on automatic. :)

Regarding which city that gets the chop, it's the city which have the tile activated when the chop lands.
If it's outside BFC, then I think it's the city that got that forest inside culture first that gets priority..? Not sure what happends if another city surpasses it in culture.
 
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