PMabey
Warlord
FE/SE seems to really slow down after Liberalism.
Well done, you've started another CE vs SE thread. Its only a matter of time b4 someone goes on about the advantages of an SE and bores eveyone to death.

FE/SE seems to really slow down after Liberalism.
In my experience you need some 15 cities on emperor to win the space race with a FE economy and indeed i try to get most of them before liberalism. Sure the time after liberalism is somewhat tough but when constitution, biology and communism are in Fe economy thrives as never before.FE/SE seems to really slow down after Liberalism. You better have enough land to run all those specialists needed to keep up or convert to a CE through Emancipation. Therefore, I think the best bet an SE player has is to leverage its advantage early and carve up a large chunk of territory. Since much of your research is coming from specialists and lightbulbing, you don't need to worry about 0% science rate. The Organised trait can help too (besides Philosophical, of course), since you pay less for expansion and can build courthouses faster, making Freddy an excellent candidate for an SE game. His cheap UB factories are also great for the extra engineers. More production for a domination push or SS construction.
FE/SE seems to really slow down after Liberalism. You better have enough land to run all those specialists needed to keep up or convert to a CE through Emancipation. Therefore, I think the best bet an SE player has is to leverage its advantage early and carve up a large chunk of territory. Since much of your research is coming from specialists and lightbulbing, you don't need to worry about 0% science rate. The Organised trait can help too (besides Philosophical, of course), since you pay less for expansion and can build courthouses faster, making Freddy an excellent candidate for an SE game. His cheap UB factories are also great for the extra engineers. More production for a domination push or SS construction.
ROFL!!!!!!!!!!!!!
A guy! Damn, he's one feminine-looking guy...and he still likes me even though I am declaring war on him... :???:![]()
Sure the time after liberalism is somewhat tough but when constitution, biology and communism are in Fe economy thrives as never before.
^^^
the reason i mention this game is because i felt like it happened to me again: i hit a post-liberalism stumbling block. i now think the answer is: i put everything i've got into the liberalism race and don't build many units during this time. thus when i try to start up the war machine again i don't have as many units as i should. although my units are cutting-edge, i don't have the numbers.
so, i think the answer really is i need to find a way to keep production of units high during this period so i have sufficient numbers of troops. it is hard because they are costly and a drain on my economy when i'm trying to push for liberalism...this is the main balancing problem i think i'm having...
You're right about communism being neutral, it's important for both economies to get costs down and the people in the workshops feeded (maybe even more in CE). I also agree that there are more CE than SE civics /techs coming online. Then again the 2 SE techs are vital and might be just as important as the 4 civics/techs for CE, hard to compare.Constitution and Biology do help the SE quite a great deal (Communism is pretty much neutral to both SE and CE, IMO). However, I agree with what futurehermit says about CE civics and techs. Printing Press, Free Speech, US, Emancipation - all these help a CE, versus only two helping an SE. Emancipation is often not something you can ignore, and if you don't have cottages to grow, you don't benefit from half the effects of the civic. And if you're not already dominating the world or at least your continent, Free Speech would also be good to help push back the borders neighbouring civs, who might be adopting it and pushing back yours instead if you don't. Moreover, as futurehermit has also pointed out, the increasing cost of techs make lightbulbing very weak. You can't research Physics fully with two GSs on Normal speed. If you're going to count on the by now slow trickle of GPs to help you research, you won't get far.
Is getting liberalism even important for a warmongerer
Why devote so much energy to researching Education and then Liberalism, nearly worthless in and of themselves in a militaristic game
I think it's just 8 commerce against 3-6, SE cities are much bigger than CE. One farmed grassland supports one specialist, one cottaged grassland supports one town. 2 farmed floodplains support 3 specialists, 2 cottaged floodplains support 2 cottages and one specialist.The thing is though: 1 cottage = 1 pop. 1 specialist = 2 pop (1 for farm). So you have to compare 16 commerce against that 3-6 beakers. Not so good considering late game you should have enough dough to run at 100% most of the time...
I haven't tried out the switch from FE to CE in a game yet but I am going to start. And I'm going to start with Elizabeth and see how it goes under pretty ideal conditions...
Certainly this is the point in the game we're talking about. And yes most cottage cities will go to some 20 pop ultimately. Se cities can and will grow (alot) bigger than that though.^^^I disagree. This may be true for a certain period of time, but ultimately all cities will be at size 20(+). It is this point in the game really that I think we are talking about.
^^^That's a good point that I will have to consider. Is getting liberalism even important for a warmongerer? My reason for going after it is also to deny it to the ai. Nothing like attacking an AI with maces only to have them get liberalism and all of a sudden fortified city defender muskets start showing up en masse in their cities...