The basic flaws in the game design and the lack of large-scale balance are still there, but the tactical AI has definitely improved. I tried an early horse rush on Immortal/Epic Pangaea, and it was still very effective, but the AI's slowed it down a bit with a few spearmen and more effective city defense, and the battles were a lot more interesting... I had to think much more carefully about each move in the big battles. I actually lost a city for the first time to the AI (twice, same one), though I quickly took it back. However, the AI is still too aggressive even in defense and still doesn't understand the value of defensive terrain -- when my invading army approaches, I can find some rough terrain and set up a defense, and the AI will happily come out from around his cities and attack me and die. The AI still has trouble protecting ranged units, and their Great Generals still sit in the cities.
The game is currently at around 1500 AD and there's only one AI left with a capital, but it's the runaway super-civ who's a bit ahead of me in tech and army size (if not in empire size or wealth) and it will actually be some work to take him out.
So yes, it's definitely an improvement. Still a long way to go.
The game is currently at around 1500 AD and there's only one AI left with a capital, but it's the runaway super-civ who's a bit ahead of me in tech and army size (if not in empire size or wealth) and it will actually be some work to take him out.
So yes, it's definitely an improvement. Still a long way to go.