biohazard72
Prince
Just making a post for people to document their strategy changes with the new patch, or general comments.
1. Culture for all. Having Tradition and Legalism as social policies allows many non-cultural civs to pick up some early social policies, including the very powerful Landed Elite. A very welcome change.
2. On the note of social policy changes, Meritocracy is nuts. I'm seeing some wonders go far earlier than I'm accustomed to and I think this is why.
3. REXing is back. There are significantly less city locations available now so getting there earlier is more important. Going vertical with National College will cost you some city-sites, which will cost you tech progression later on in the game, especially around the time Universities would have gone up. I grab through Landed Elite for non-France (use the small extra amount of food for Settler production boost), Tradition-Liberty-Collective Rule for France (who later can grab Legalism and Landed Elite).
I would suggest going for broke in first-wave settlement while making first builds in cities military units or Workers.
BTW, REXing and building science buildings starts slower than Deity AIs, but once Universities go up, you clear all the techs you've been avoiding instantaneously (1 turn each) to catch up.
4. Monuments? They're far better now since culturally-acquired tiles make up a lot of your borders.
5. Running an economy is harder. I used to use Fish a lot to keep it positive for longer, but no more. Markets feel necessary after Universities to offset their cost.
And that is what I've noticed.
1. Culture for all. Having Tradition and Legalism as social policies allows many non-cultural civs to pick up some early social policies, including the very powerful Landed Elite. A very welcome change.
2. On the note of social policy changes, Meritocracy is nuts. I'm seeing some wonders go far earlier than I'm accustomed to and I think this is why.
3. REXing is back. There are significantly less city locations available now so getting there earlier is more important. Going vertical with National College will cost you some city-sites, which will cost you tech progression later on in the game, especially around the time Universities would have gone up. I grab through Landed Elite for non-France (use the small extra amount of food for Settler production boost), Tradition-Liberty-Collective Rule for France (who later can grab Legalism and Landed Elite).
I would suggest going for broke in first-wave settlement while making first builds in cities military units or Workers.
BTW, REXing and building science buildings starts slower than Deity AIs, but once Universities go up, you clear all the techs you've been avoiding instantaneously (1 turn each) to catch up.
4. Monuments? They're far better now since culturally-acquired tiles make up a lot of your borders.
5. Running an economy is harder. I used to use Fish a lot to keep it positive for longer, but no more. Markets feel necessary after Universities to offset their cost.
And that is what I've noticed.