Post your AI benchmark score

Legion water cooled tower. 13th gen i9 KF. 64 DDR5 ram, 2 Tb SSD and a beast 4090 RTX. Handles ultra no issue. It’s on sale now at Lenovo btw folks for like 30% off and there’s an influencer code somewhere for like $300 off BENGEXTRA6 but idk if it still works, and student discount too. Paid $3600 CAD for a $5500 machine!
 

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Hi, great job everyone who has posted. Big thanks was so hard to find useful info anywhere else. Just built a new PC, lots o good deals recently, here's the results.

Ryzen 7950x3D
7900 XTX
64GB system RAM (DDR5 6000 CL30)
Installed on an M.2 (Samsung 990 Pro)


Civ6 running at 1920x1200 (windowed on 4k screen-this is how I play)
I also tested whilst watching streaming TV in a browser window, but made no difference.
AI: 6.33
GS AI: 24.22
Graphics: Avg 2.608ms, 99th Percentile 3.182ms
GS Graphics: Avg 4.661ms, 99th Percentile 4.758ms


Civ6 running at 3840x2160 (@119Mhz fullscreen)
AI: 6.34
GS AI: 24.1
Graphics: Avg 2.659ms, 99th Percentile 3.217ms
GS Graphics: Avg 4.661ms, 99th Percentile 4.758ms

If anyone wants more info, let me know.
 
Hi, great job everyone who has posted. Big thanks was so hard to find useful info anywhere else. Just built a new PC, lots o good deals recently, here's the results.
Welcome to CivFanatics! :wavey:

Nice build! :goodjob:
 
Ryzen 5 5600X
AMD 6700XT
32 GB RAM
Installed on an M.2 SSD.

Running on a 1440p screen, with 144 Hz:


From the file:
4.96627
6.26089
7.00297
9.96369
5.77158
 
Personally, I got a sweet deal since my budget is limited (below 1000€). During the Black Week, I finally decided.
Price: 750€
Laptop: MSI GF63 Thin 12V-087 (Amazon Sales Version of the 12V-081)
i5 12450H,
16 GB DDR4,
512 SSD,
RTX 4050 (decreased peak performance for it is capped at 45W)

Frame time for base (ultra settings): 11.277ms (avg) / 17.259ms (99th) -> at least 59 FPS
Average Turn time for base: 7.45s

Frame time for GS (ultra settings): 13.494ms (avg) / 17.621ms (99th) -> at least 57 FPS
Average Turn time for GS: 44.45s

Of course, it hasn't got the performance of a desktop three to four times its price but computers are cheaper across the Atlantic anyway, that I recently found (it does not become feasible though due to shipping and customs as well as other additional costs). I will also upgrade the RAM (to 32GB) and SSD space (+2TB) for another ~185€ later. Primarily I intended to get away from my 10 year old desktop and looked for a bedside solution, both have 1080p screens and ran the DX11 version. The old one:

i7 4770,
16 GB DD3,
1TB HDD,
GTX 760

Frame time for base (ultra settings): 34.547ms (avg) / 52.261ms (99th) -> at least 19 FPS
Average Turn time for base: 11.19s (+50%)

Frame time for GS (ultra settings): 48.732ms / 72.219ms (99th) -> at least 14 FPS
Average Turn time for GS: 60.99s (+37%)

Obviously I got much more GPU power still but I'll save a quarter of the time I'd otherwise wait. Other CPU may prove twice as fast but they alone could cost as much the laptop. Incidentally I got a gaming mouse (MSI M99) due to a promotion (original price: 50€ but free since I got the laptop). It's even more of a disco light than my 10€ and feels hella weird. I use it as a spare.
 
4K Ultra graphics settings

Ryzen 5 3500 (6C/6T)
Boxed cooler
RTX 2070
DDR4-3200 CL19 16GB
Graphics: Avg. 14.221ms, 99%ile 18.645ms
AI: 8.04
GS Graphics: Avg. 18.753ms, 99%ile 23.650ms
GS AI: 44.77

i7-14700F (8P+12E/28T, PL1: 65W, PL2: 219W, Current Limit: 279A)
360mm AIO liquid cooler
RTX 2070
DDR5-5600 CL46 32GB
Graphics: Avg. 13.866ms, 99%ile 18.259ms
AI: 7.60
GS Graphics: Avg. 18.545ms, 99%ile 23.419ms
GS AI: 27.57

I couldn't find any meaningful difference regarding the SMT settings or the microcode update to 0x129.

The current version seems to utilize more than 16 CPU threads.
 
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New desktop pc with AMD Ryzen 7 7840HS and 32 GB DDR5 RAM. Turn time averaged 32.03 on GS and graphics, on DX12 with Radeon 780M graphics card, was 11.266ms avg. and 14.818 99th percentile at 1080p. This outperforms on turn time, my old i7-9700 and is close to my graphics performance for my gtx 1660ti; especially impressive considering the power difference and that my new "desktop" is only about 4 1/2 inches square and less than 2 inches tall. An external graphics card can be added if needed, but for CIV VI (and I'm thinking also for CIV VII when it gets here) it's fine.
 
I have some rather unusual benchmarks that people may find interesting.

I recently built an old disused dual socket server motherboard into a workstation. It had two 12C/24T Xeon E5-2697 V2 (Ivy bridge era) CPU's in it. They are ancient now, but take a look at these results:

CPUVanilla Civ 6 End of Turn Benchmark TimeGathering Storm End of Turn Benchmark Time
Sandy Bridge-E, 6C/12T, 4.7Ghz OC
16.76s​
N/A*​
2x Ivy Bridge Xeon E5-2697 V2 24C/48T total at 2.7Ghz base, max turbo of 3.5Ghz
8.47s​
48.46​
Threadripper 3960x (Zen2, 24C/48T, 3.8Ghz base 4.5Ghz max turbo)
6.72s​
31.61s​

*Sadly I didn't have this CPU installed in any system that could run the game once Gathering Storm came out, so I never tested it.

The comparison is interesting.

The first system was highly overclocked. It never throttled, and ran at 4.7Ghz on all cores.

The second system is Ivy bridge, which means a maybe ~3% IPC improvement, but at the same time the core clocks are much MUCH lower. (anywhere from 57% to 74% of the top systems clock depending on turbo level. I forgot to check what it was actually clocking at in this test, but in less threaded loads (Like TimeSpy) it has no problem pinning itself at 3.5Ghz, at least in low threaded workloads.

The Threadripper of course shreds everything else, as - despite it being 5 years old now, compared to the other CPU's it has both high core count and best per thread performance of the three.

But the interesting part is the comparison between the Sandy bridge chip and the Ivy Bridge server.

If Civ6 couldn't take advantage of threading above 6C/12T, the server chips should lose badly. The per thread performance, once IPC improvements are factored in is only 59% to 75% of the per thread performance of the sandy chip, and it also uses registered ECC RAM which is slower. It does have a boatload of RAM (256GB) but the Sandy system also had a decent amount (64GB) so I doubt that made much of a difference.

So the fact that it has many cores was able to not just make up for its much lower per core performance, but also allowed it to surpass the Sandy chip, coming within a hair of doubling its performance.

That is actually pretty cool, and illustrates that while Civ6 maybe doesn't quite take advantage of all the cores, it can definitely scale with core counts well above typical desktop levels.

I'm actually amused at how well this over a decade old server board actually handles both Civ5 and Civ6.

Civ5 shouldn't be a surprise. It had already been on the market for 3 years when both this Xeon and the 6GB Titan were launched in 2013. It handles them admirably.

In typical heavy late game scenarios, I get ~80-90fps in Civ 5.

In Civ 6, it only musters ~48fps in heavy late game scenes, but this is Civ. Civ is playable even at 15fps. And honestly, the heavy late game benchmark is kind of extreme. It definitely does 60fps in early game, and probably manages to do so most of a playthrough.

I only have it hooked up to an old low resolution 1680x1050 HP monitor I pulled out of a recycling bin on the loading dock at work a decade ago, so it isn't exactly challenging the titan with high resolution gaming, but still. The fact that this aging hulk of a server board and my old Titan does even this well, is actually pretty amusing.

So, anyway, long story short. Yes. Civ6 benefits from thread count.
 
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On my AMD Ryzen 9800x3d, 6400 ram(64gb), nvidia 4070, samsung 980 pro 2tb ssd: AI 6.81, GS AI: 25.33.
 
Mac mini M4 pro base model
AI: 6,45 sec
GS AI: 27,09 sec

Graphics avg frame time: 12,624 ms
GS graphics avg frame time: 16,281 ms
2560x1440, max settings
 
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