Post Your Ship Designs

Mantis Class Fighter (I didn't like the old plane-like look so I made something new)
Note the X-variant: A Spy-and Special Usage Fighter Hull, and homage to doronron's Lance
mantisjger4yc.jpg
 
Phoenix_56721 said:
WOW!!! those are cool looking ships, I can't wait to try out the demo.

One question about the ships as I can see you can custom design them, but does that also mean you can custom build the weapons and Shields and thing of that nature that make a difference on combat? for example if you placed most of your guns front of your ship and left back exposed could a ship come up behind you and destroy you easily? Sorry about this if its dumb Question I a Noob to GalCiv!!!

I too, would like an answer to this question so I could find out whether or not I have to rearrange the weapons on my bigger ships.
 
Commodore said:
I too, would like an answer to this question so I could find out whether or not I have to rearrange the weapons on my bigger ships.
Every single component of your ships is customizable from turn 1. Shields, Armor, Engines, weapons, sensors - everything. In fact the early turns I'll beeline an engine tech so I can make colony and constructor ships that are twice as fast as the stock models.

Customize customize customize - the stock ships suck. By the time you can build a stock ship you can design a better one yourself that costs the same or only slightly more.
 
You can place the weapons you wish, in the numbers and combinations as seen fit. Of course a weapon will take away space (which is limited on each type of hull) and you will want to add defence systems or additional engines, etc.

There are 3 basic weapon (and corresponding defensive system) categories: Missiles, Beam, and Mass drivers.

Missiles = Self explanatory
Beam = Everything from Lasers, over Plasma, Phasors, etc
Mass drivers = Basicaly what we have today- bullets

Defensive systems protect against particular weapons only: I.e. Against Mass driver weapons you will need to armor your ship, while against missiles only anti-missile chaff systems will be effective. Against beam weapons Force field Shields are the defence.

Engines= There exist a number of engines, all in the same linear branch of the tech tree. You start with bulky and slow stuff and the more you ressearch the smaller and faster they become.

Its not always useful to upgrade a ship design straight away, i.e. with every little new technology researched. Often new technology frees a few space limit points but thats merely it. The higher up the research tree you get, the greater the benefits per new technology.

Note: There exists a different tech tree branch called "miniaturization". Sticking to this one won't make your ship engines faster, weapons better or your defence more effective, but you'll may be able to fit more of a certain type of system on your ship.
 
Thanks for the information guys!! I just started playing the Demo and I love it, I can't believe how you can customize your ships.....:eek: The shipbuilder is a game in itself I have a lot to learn....:crazyeye:
 
Vizzini said:
the stock ships suck.

Yeah, I learned that the hard way in my first game:blush: . When I finally started customizing I had all my weapons facing forward, so I just wanted to know if the direction the weapon faces makes a difference in combat.
 
Mh, interesting question- I doubt it matters where they are facing. After all each battle sequence is a matter of number crunching. In the battle view each unit will have its shot(s) until destroyed, and that happens in turns. I.e. only after all units have fired all their weapons the second turn commences.
 
Thanks W.i.n.t.e.r. I think I'll still have some of my weapons facing to the rear, just because it looks kinda cool.:D

EDIT: BTW, those are some top-notch ships you've made. I especially like that last one you posted.
 
Commodore said:
When I finally started customizing I had all my weapons facing forward, so I just wanted to know if the direction the weapon faces makes a difference in combat.
Like W.i.n.t.e.r. said, it doesn't make any difference. The combat systems is just values against values and a tiny bit of luck.
But it doesn't hurt to show a little muscle... It can give you the edge in combat... maybe ;)
 
Idolator Light Attack Vessel
idolator6to.jpg
 
My first-ever design: the Sak'Kor class scout ship.

SakKor.JPG


And, several designs later, the Msh'Rak class heavy beam cruiser:

MshRak.JPG
 
W.i.n.t.e.r, how is it you're using that Small hull as a bridge? Text editing the files, or some sort of mod? I'm kind of wanting to do something like that myself (might post up what I've been working on soon), so I'm rather curious. Thanks!
 
Symphony D. said:
W.i.n.t.e.r, how is it you're using that Small hull as a bridge? Text editing the files, or some sort of mod? I'm kind of wanting to do something like that myself (might post up what I've been working on soon), so I'm rather curious. Thanks!
Hiya, glad you guys like them :)

I am using Kryo's System mod. It allows one to use all sorts of ship hulls and jewelry staring from scratch. That also explains the small hull used as bridge (Lohengram's idea). The only issue with the mod this far is that the blank hull files will not depict large and huge ships according to their size on the map (for the Tarasque Class, for instance, I started of with a huge hull and virtualy built the rest of ship around and on top of it until it dissapeared within the new design- this way the ship will show up HUGE, as it should ;))

Still gotta finish and fiddle with some ships on my wishlist b4 I post them.
 
Man, you guys make some fine-looking ships! I'm too embarassed to show you my ugly ships!
 
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