Andrew Livings
Warlord
If there was ever an online colonization community who discussed this game like we do about civ2, then I definately missed it.
But I want to start over.
Here's a little tip from my last game:
<u>Maximizing gold in selling to the mother country.</u>
This needs the customs house so you can sell off a couple of thousand tons of a commodity.
If you can produce this much of anything you'll probably hate the way the price starts to drop and never really recovers once you start to sell. You get this especially with silver, for which this tip was developed. Simply store up as much of the stuff as you can, and when you have enough, transport all of it to your main colony with the customs house. Unload everything and tell the customs house to sell it. Next turn you'll sell all the silver at 19 gold - the maximum you can get.
The only caution is that the game can't handle huge oodles of cash. I initially sold so much it went past the maximum and into negative figures, wiping out my treasury instead. I think the cut-off point is about 25000.
So my advice is to slowly build up a reserve of each commodity you'll want to sell. Use warehouses, extra ships and extra wagons for extra storage. I didn't store more than 200 tons of anything in any one colony, so that was a full wagon load to take.
Silver will thereafer drop like a stone to 1 gold and never recover, so if you have more, see this quickly on subsequent turns while you can still get some cash. Cigars, Rum, and Cloth will slowly recover their price, though probably not very far.
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Ideological conviction quickly degenerates into insistence based on ignorance.
But I want to start over.
Here's a little tip from my last game:
<u>Maximizing gold in selling to the mother country.</u>
This needs the customs house so you can sell off a couple of thousand tons of a commodity.
If you can produce this much of anything you'll probably hate the way the price starts to drop and never really recovers once you start to sell. You get this especially with silver, for which this tip was developed. Simply store up as much of the stuff as you can, and when you have enough, transport all of it to your main colony with the customs house. Unload everything and tell the customs house to sell it. Next turn you'll sell all the silver at 19 gold - the maximum you can get.
The only caution is that the game can't handle huge oodles of cash. I initially sold so much it went past the maximum and into negative figures, wiping out my treasury instead. I think the cut-off point is about 25000.
So my advice is to slowly build up a reserve of each commodity you'll want to sell. Use warehouses, extra ships and extra wagons for extra storage. I didn't store more than 200 tons of anything in any one colony, so that was a full wagon load to take.
Silver will thereafer drop like a stone to 1 gold and never recover, so if you have more, see this quickly on subsequent turns while you can still get some cash. Cigars, Rum, and Cloth will slowly recover their price, though probably not very far.
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Ideological conviction quickly degenerates into insistence based on ignorance.