Discussion in 'Civ3 - Graphics Modpacks' started by Pounder, Dec 19, 2010.
The temple could be turned into a building *hint, hint*
I've added a new water well and also changed the barrels.
If I scale it larger it may become pixelated, it is not a 3D model, it is a png/pcx in paint.
I made a new oil storage tank (the white ones). I think it looks better than the ones in the files currently.
Now I think I've got a comprehensive oil, gas and distillates resource complex
I haven't posted it yet has I usually don't update the pcx file until I have 4 or more new resources, but if anyone wants it now, I could make it available.
I guess I do have another.
An observatory. And yes it is 49hx48w, so it is resource size.
It could always be shrunk, but I wanted it this size, easier to scale down than scale up.
Same thing, I'll post if requested, but for now I'll what until I have 4 new ones.
Here is another one I forgot I did.
I should put together another file and post it shortly.
I posted an updated set with 4 new resource icons.
You are getting better at this
Added: Bronze Statue of a Bird, Converted 4 more mines to resources, Buddha Statue and Shanty Town (pieces taken from a tech icon that someone posted, please advise for credits).
I use the shanty town as a negative resource and that evil Bronze Bird (we've had bad luck ever since we made it).
As I only use mines in hills and mountains, this gives great variety to mines on the flat terrains, they can be era specific and each mine can have different value to civ.
Here is a Biodome Farm Resource based on a graphic that embryodead had posted.
I had to move a few things around to make it fit.
Thanks to MadGAD for bringing it to my attention on his Future Irrigation thread.
Here is an in game preview:
That biodome looks like a heavily tweaked version from Call To Power (yes I just blasphemed). Looks great here.
Your resources are becoming extremely good. Expect to see a few in Modzilla, replacing some of mine. I never had the patience or skill to make anything beyond half-decent resources, you obviously have both.
Keep it up!
Gojira54, yes, it's a long story how CtP2 graphics came to C3C But now biodomes looks much better than original. Why I didn't think to cut this useless barrels from right side?
But I really don't know whom to say "thank you man!" for bring this thing to C3C.
embryodead ho post it on forum wrote that he don't know too.
file: improove your improvements x2 biodomes now!
Nice, always good to have more!
Very impressive work on these ressources Some patient work here
Looking excellent as ever!
Both of these resources are utilizing others work:
First the Cemetery is Vuldacon's Oak Tree with some tombstones added. I wanted a resource to allow Zombies to be built.
Second, I reconfigured Kyriakos's mine (without any scaling) so it could be used as a resource, I moved the wheel more inward and I made sections transparant (so I could see the terrain) and removed the shadows. (These changes were all made to get it to fit the 49x48 resource tile size)
No comments on the last post, I'll post another preview anyway.
An oriental monument, wheat and hay.
Very nice, although possibly too close to the yellow of the plains you are using
Sorry for the lack of prior comment They look great and I definitely plan to use them!
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