Discussion in 'Civ3 - Graphics Modpacks' started by Pounder, Dec 19, 2010.
Don't be sorry, Oz. Spread the word!
An oriental monument, wheat and hay.
I won't be releasing a new compilation, here are the three new ones for your cutting and pasting pleasure.
Perfect. Just what I need for my WIP mod.
Thank you for these, using the wheat and it looks so much better than the firaxis one.
Happy to see that some one else has a use for them other than me.
Pounder - why are you so awesome?
It's a curse
Seriously you give me too much praise
Here are a bunch of underwater resources to be used on sea tiles.
A couple are new graphics, but the rest are existing resources in my resource file that I have modded into underwater resources.
Some could be used for: food , ruins, garbage (if you like negative value resources), technology, just to add graphics, etc....
Tell me what you think, are there any more that I should do before I upload them as a set.
Pounder your resources seem to be a bit bigger than the ones i am using. Can one expand the file, or is it just an illusion?
I don't think they can be expanded, I make them all 49hx48w, I usually takes some fiddling to get them to the max size, usually some sacifice has to be made.
They might be bigger than most, but they are not oversized.
Excellent additions. They would be useful in many situations - a required resource to build an Atlantis improvement, for example.
Just noticed that the ampitheater resource lost a lot of definition. Seeing the rows of seating would clarify what it is.
I have increased the size of my file from 144 frames to 288 frames.
I am currently using 191 resources.
There are several new ones since I last uploaded.
I made a few of them.
Others are from Kyriakos, Goldfool, Vuldacon, Gojira54 and zo-zo.
Some of them were never posted by the contributor, I lifted them off of previews, like one of Kyriakos' desert wells and his sign post. I also lifted Goldfool's stables as I couldn't wait to see if he was going to post them. I will remove them from the download if anyone has any objections to this. I did'nt feel like removing them from my resource file before I uploaded it.
I have modded some like Kyriakos' guillotine.
There is a new arch, new seaweed and a barracks that I am using as a greenhouse.
I've also added back a few that I had deleted from previous files.
Great stuff! I love stealing...errrmmm...borrowing your work Pounder!
If there worth stealing, then that means they must have some value, I take it as a compliment, Thanks!
Hmmm...As I stated above, I stole a lot of these from others on this site.
Here is a preview of some desert resources. I re-shaped and further modded some resources that Gojira54 posted and made; so far, six resources for the desert: 2 that I will call Cactus, 3 that I will call tall Cactus and 1 that I will call Aloe.
Would this be of any use to anyone else.
I like the idea Certain cacti hold significant water and might give a +1 food benefit in desert; likewise aloe vera's healing properties might yield a +1 trade.
Here's how they could look on another terrain. Preview with RickFGS's desert.
Excellent resources. Might also be useful as a base for a "desert" forest. LM plains with desert graphics & cacti + sagebrush, etc. for the overlay.
We could have an entire set of desert terrain (including hills and all) just like in Transport Tycoon!
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