While I get ready to get back to work on more ships here are some of my thoughts on design. In this edition particularly a look at magic.
Magic is almost omnipresent in the FFH world. Some civs of course might make more or less use of it than others. But for a military ship captain or designer it represents a constant concern. Thus it should come as no surprise for anyone that I have taken a proactive approach when it comes to having naval units designed to fire both magic and conventional attacks. But this far you already know. What I want to discuss here is in brief my philosophy when it comes to picking between guns, arrows and spells.
#1. Galleys and Triremes
When it comes to these early ships combat in reality revolved around one of two major types of action. If your crew was skilled, your captains brave and everything going your way the ideal tactic to use was ramming. A fleet would simply row up to an enemy at an angle and try to strike into their unprotected sides shattering oars and breaching the hull with hopes to split the opposing ship apart. Usually though this didn't really work out. And in the end, no matter what tactic you chose battles at sea tended to devolve into melees no different than those on land as ships entangled with one another disgorging compliments of marines and angry oarsmen in a viscous struggle to the death.
It is very easy to see how in such a scenario mages, even if low in numbers would be a massive tactical advantage. Beasts summoned right up onto an enemies deck, gusts of wind to knock away their arrows and men overboard or even fireballs to set their ships ablaze before they can even reach you. The CIV graphics engine does not and realistically can not represent this. So I did not even try. But what I did do was place a high emphasis of expressing this tactical reality.
TLDR; All civs that make a lot of use of magic and start with easily representable mana schools such as sun, ice, air or fire such as the Illians, Amurites or Sheaim get galleys and triremes armed with magic.
#2. Carraveles, Carracks and Frigates
The age of sail in FFH is somewhat of a gray area technology vise. Put simply we have the reality of cannons and cannon armed ships appearing well before gunpowder does in the tech tree. My personal explanation for this (completely non cannon of course) is to look at history. Gunpowder and cannon existed in militaries for a very long time before they became effective as field pieces. The reason for this was simply that metallurgical skill at the time was not yet advanced enough to make cannon which would both not blow up on you and still be small and light enough to be portable. Ships of course didn't really have that problem which is why you did in fact see cannon making their way onto them well before they turned up on the field bombarding infantry.
My conclusion is that something similar is likely happening here. Cannon make it onto early ships because the technology to make and use them wasn't really lost. Not entirely anyway. And as the knowledge of old Patria is slowly recovered this first generation of artillery is simply too cumbersome and heavy to be used on anything but ships. The technology in the tech tree therefore represents not the discovery of gunpowder as a whole but the advancement of said knowledge to the point where its use becomes practical and commonplace. At least that's my head cannon.
As for what this means for my ship models it's fairly simple. Those civs that don't get gunpowder at all in their tech tree can still have cannon firing ships. The civs that are very invested into magic such as the Amurites or Sheaim simply have no incentive to rush early cannons into production so their ships stick with magic attacks. And the rest gets cannon armed ships as usual.
#3. Man O'War and the rest
When it comes to this late in the tech tree ship board cannon will have been perfected. So really the only ones not using them will be civs with a massive investment in magic such as the Infernals who really can and do field convents of mages that can match the broadside of an angry ship of the line.
That concludes my thoughts on the matter. Feel free to comment, rate and complain.