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PPQ Flavor Module

Discussion in 'Rise from Erebus Modmod' started by PPQ_Purple, Aug 6, 2017.

  1. PPQ_Purple

    PPQ_Purple Techpriest Engineer

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    Glad you like it. I figured that the arcane barge for an ice themed civ better look the part. :)
     
  2. Joey Diamond

    Joey Diamond Chieftain

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    It would be hilarious if Illian's Arcane barge is a chunk of iceburg with a small fortress on it. Instead of fireball, it can just ram enemies in all direction like the stomp from monstrous creature class. :lol:
     
  3. PPQ_Purple

    PPQ_Purple Techpriest Engineer

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    Not so fun fact. I have not played an actual game of civ start to finish since I started work on this project.

    Also, I don't think I'll be doing ramming animations any time soon simply because it's way too much work even for me.
     
  4. PPQ_Purple

    PPQ_Purple Techpriest Engineer

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    I've designed a new pair of models. But at the end of the work I am really heavily torn about them. Like, on one hand I like them. On the other I really don't. And I just can't decide if they should be kept or scrapped.

    Usually I solve this sort of issue on my own (and I'll tell you I scrapped more than half of the units I made, it's just a normal part of the work.) But this time I am just too indecisive so I need your honest opinion on them.

    #1: Supposed trireme for elves
    Civ4ScreenShot0001.JPG

    #2 Supposed galley for elves
    Civ4ScreenShot0002.JPG

    # Both together
    Civ4ScreenShot0003.JPG
     
  5. azatote

    azatote Chieftain

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    I would use a less vivid color for the hull, and the sails look somewhat undersized, especially for the trireme. The stern looks a bit massive, but it might be only an impression caused by the fact that the sails are relatively small and put forward. Except these flaws, your models are nice.
     
  6. PPQ_Purple

    PPQ_Purple Techpriest Engineer

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    I decided to murder them. Here is the galley replacement.
    Civ4ScreenShot0005.JPG
     
    black_imperator and Joey Diamond like this.
  7. azatote

    azatote Chieftain

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    Nice! This model looks more harmonious than the previous ones indeed, good work!
     
  8. PPQ_Purple

    PPQ_Purple Techpriest Engineer

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    I basically took your advice and sawed the rear off my last model clean off replacing it with the rear of the default galley. Do not try this technique with actual ships!
     
  9. Calavente

    Calavente Richard's voice

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    but more than that, you toned down the hue .. it is less flashy, and more "woody" ?? so it comes out great !
     
  10. Joey Diamond

    Joey Diamond Chieftain

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    Hey, it was just a funny idea my man. Didn't mean you HAVE to.

    I also like that new galley. Its structure really convey the sense of 'gotta go fast!' which is elve's main shtick.
     
  11. PPQ_Purple

    PPQ_Purple Techpriest Engineer

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    Elven Man O' War. Also known as How I Learned to Stop Worrying and Love the Trees
    Civ4ScreenShot0003.JPG

    And yes, there are multiple gun rows, but the bottom ones retract into the hull.
     
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  12. black_imperator

    black_imperator Chieftain

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    that looks great
     
  13. PPQ_Purple

    PPQ_Purple Techpriest Engineer

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    Believe it or not, the hull started off as a regular Caravel. You can imagine how many hours of work it took to get from there to here.
     
  14. PPQ_Purple

    PPQ_Purple Techpriest Engineer

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    Announcement: I am powering through the ship models and have finally completed the whole elven line. So I might release that come new year if anyone is interested.
     
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  15. black_imperator

    black_imperator Chieftain

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    I'm very interested ^^
     
  16. Alexej

    Alexej Chieftain

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    sure we are
     
  17. PPQ_Purple

    PPQ_Purple Techpriest Engineer

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    By the way, Is there a problem with having one module depend on another? Like can my module modify the hamsters since they too would use the elven unit set.
     
  18. black_imperator

    black_imperator Chieftain

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    it's doable. Depending on exactly what you're doing , it may be instant or require a bit of xml
     
  19. PPQ_Purple

    PPQ_Purple Techpriest Engineer

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    Basically my desire is:
    - Allow me to apply my art style to module loaded civs.
    - Allow me to split my module into 3 parts (ships, ground units and effects) and have the first two share the effects module to save memory.
     
  20. black_imperator

    black_imperator Chieftain

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    1) is the artstyle one you created or an updated version of an existing one ? (xml-wise)
    2) for the second, make sure the effects one is loaded first ( it's loaded alphabetically)
     

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