Pre-StockNES

Excellent update! Looking forward to the rest of the NES. All glory to the people's Republic!

Quick question: which of the two Sao Paulos is the leftist one?

Capital is still Guangzhou, colour is also fine.
People's Republic of China works as a name, unless you think its too boring. I dunno, I'm not married to it.

Ed: Guangzhou, Guangdong is the province, Guangzhou is the city.
 
This update was wonderful. Ethiopia is everything I dreamed.
 
Russia
 
Japan South Japan is here. Capital is Tokyo. I'd prefer a more red color, if at all possible.
 
The Most Serene Union of Lombardy is here, with her capital in Milan.
 
@LoE: send me a PM anytime you like, I won't read it until May, but send me it whenever :)

@GK: Leftist Sao Paulo controls all the major cities, it's the one with the same colour as the previous turn's monarchist Sao Paulo.

@<nuke>: I hope you don't mind me throwing you a free victory, that whole event was from standing orders for all of the Orthodox republics from previous turns, and your orders were so short I figured you wouldn't mind me taking that liberty.
 
Turkey is here, and the capital is at Istanbul.
 
Tanzania present, capital still? is Dar es Salaam
 
Russia's is Moscow
 
United States of South America is here, capital is Lima.
Also, what exactly is a clade system?

The system is first introduced in the post, quoted, in part, here:

Between the years 2146 and 2148, a particularly powerful US president, Mr. Clyde Davis, with popular support, pushed hard to redefine the US government model. Both his significant power and influence and his success in redefining government can largely be attributed to the influence of the non-corporate directors upon the board. What emerged, in December 2148 was a major amendment to the US constitution that redefined the US. No longer a federation of states, the new constitution described the US as a post-national Federation defined by unifying common protocols to administer the clades.

The clades were the evolution of the corporate interests reigning the US in the last century, but where also much more. Clades were groups of people distinguished by a shared loyalty, either to a corporate organization, or more often corporate culture, to shared values, similar ethnic heritage, a common religion, or other, self-described identifier.

Each clade is responsible for the subnational organization of its members. Elected presidents, corporate executives, church leaders, or any other government structure its membership might adheres to govern the individual clades. Membership in a clade must be voluntary for both the organization and the individual with many clades, especially corporate ones, having very strict membership limits.

Each clade provides one or two members to the federal council and receives votes based a system of &#8216;value leadership model&#8217; which represents both total population and economic and military development. In practice this means that the most potent corporate clades continue to have a disproportionate influence upon the common government.

Society, and territory, is divided amongst the clades, with many of the most influential and powerful controlling huge swathes of territory and innumerable smaller segregated (often gated) enclaves throughout the major metropolises and territories of their allies and trading partners.

Infrastructure, law, punishment, and governance of the clades is left to each to determine with the &#8216;federal&#8217; law, called the &#8216;Common Protocol&#8217; coming into effect when the clades cannot adjudicate differences between themselves effectively.

The Common Protocol (CP) are intended to provide for the coexistence of, and peaceful economic activity between clades with potentially very different values, culture, and structure. It is concerned primarily with the rights to personal property, being very harsh in its treatment of those harming the economic capacity of another person or group (weighing damage to a person in terms of their ability to contribute economically to themselves and their clade and to the commons). Each clade, by the CP, is ultimately responsible for its member&#8217;s behavior and actions. Considering that the vast majority of crimes policed by the CP result in a hefty fine to one clade or another, the clades themselves are highly motivated to ensure their populations are well policed, with exile serving as a final detriment

The Common Council serves as the federal government and elects the president (almost always a council-member him or herself). The federal government is itself a specialized clade, though under direction of the council and with a very strictly delineated, primarily support, role for the federation. Their territory is called &#8216;the commons&#8217;, though access thereto is also tightly regulated. The federal government directs common economic policy (especially transport infrastructure), foreign diplomacy, and the military. It also sets a limit to the clades&#8217; private security (ie military) forces to help prevent intra-clade violence. To support the council&#8217;s role, the clades each provide a federal tax relative to their &#8216;value measurement&#8217; (and thus representation in the federation).

Not all clades are equivalent. The richer clades (Koch, Schlumberger-Halliburtin, some other corporate clades) provide a very high quality of life to their citizenry, including education, healthcare, telecommunications and transport infrastructure, and excellent food and housing security. Access to their territories and enclaves is securely guarded and membership is highly sought after. Others, especially the smaller ones arisen to represent the interests of populations with no corporate interests, lie at the opposite end of the spectrum, with the majority of their population living in abject poverty with no access to education, healthcare, and with minimal food or housing security.

&#8220;Non Sovereign Citizens&#8221; (NSCs), people with US citizenship but not having clade citizenship, commonly called vagabonds, hobos, tramps, or thetes, exist. These NSCs are often highly socially disadvantaged and economically poor, necessarily without land, and are very much second class citizens in the CP. While originally a relatively small percentage of the population, by the year 2160, they have grown in number significantly and often serve as paid unskilled laborers for clade citizens.

The years between 2148 and 2160 see an initial huge increase in the number of clades on the common council but these soon find that administering and caring for the population and infrastructure can prove very expensive and that unsatisfied citizens can easily vote with their feet. The 2150s see a rapid contraction in the number of clades with only those with the best ability to administer and care for their populations thriving. Ultimately this leads to much greater efficiency as infrastructure and administrative control is centralized in a more limited number of highly effective centers.

A lot of the United States (later called the United Commons) orders have descriptions concerning the evolution of the clade system. If you are interested in learning more I recommend you read those posts.
 
Commentary, questions or suggestions regarding any of the teasers I will be posting are welcome.

First Teaser:

Governments

The type of government a country possess relies on two primary attributes, functional mechanisms and structure. Functional mechanisms are specific aspects of government which require ongoing tracking, such as elections in republics, hereditary succession in monarchies, or power struggles within one party states. The dominant institutions of government, whether the military, academia or civilian legislatures, and the overall administrative system describes the structure. Combined, these two attributes have a large effect on how internal dissent and stability are modelled within countries, however, the leadership of a country, regardless of the form of government, determines the in-character diplomacy and goals they choose. Players are encouraged to develop unique ideologies, and to detail their countries’ leaders, create party names and what not, which I can add to the stats.

Arranged by structural type and then by functions, the government types:

Spoiler :
Absolute Monarchy, the monarch inherits the country by dynastic succession, and can administer it however they desire, from enlightened despotism to regal tyranny.

Constitutional Monarchy, publicly upheld and defined limits are put on the monarch, which can range from the election of a minimally empowered parliament, to effectively a republic, with the monarch as a figurehead.

Liberal Republic, a democratic-capitalist system which adheres to conceptually liberal principles, with regular elections mandated by the constitution.

Socialist Republic, a democratic system which runs an explicitly socialist economy, usually tolerating only low economic freedom, with regular elections mandated by the constitution.

Theocratic Republic, for the most part, a theocracy, but there are pseudo-democratic elections of pre-approved candidates, where representation can range from meaningless to substantial.

Corporate Republic, usually this means effectively a cartel of companies running largely pre-determined elections, though it can include broader democratic possibilities within a corporate government structure.

Military Dictatorship, generals run the country, sometimes formally as a presidential republic in a permanent state of emergency, though public participation in government is minor.

Corporate Dictatorship, a corporation or a collection of corporations run the country, and even if there are election processes among the elite, the public must follow the central board of directors.

Technocratic Dictatorship, the academia organize government, with a heavy emphasis on meritocratic systems for the appointment of leaders and scientific administration.

Communist Dictatorship, a dictatorship of the proletariat, this is a one party state run like those of the twentieth century.

Fascist Dictatorship, a great leader, appealing to the universality of the state, runs the country, and all functions of government are directed towards internal and external militarism.

Liberal Dictatorship, the military doesn’t run the country, an unofficial dynastic plutocracy dictates the future of these countries.

Theocratic Dictatorship, the clerical caste runs the government, and society is structured around religious organizational principles and tenets.


The exception to the above categories are strongly federal systems (countries which are technically federations, but have a strong central government won't be recognized as federations for my purposes), which have domestic caveats that make categorizing them less simple. In such cases, whatever the country's dominant structure is will be combined with the term Federation. This is the most flexible government type, as there are separate powers for different internal actors, but the most common kinds will be the Liberal Federation and the Corporate Federation. You'll have to consult me or the player in question about the specific functional mechanisms each country has, as the above titles won't fully convey all of the domestic drama of these states.
 
StockNES will feature a credit system, which I hope will make international finance an interesting aspect of the NES. It is entirely experimental and will likely see revisions as I observe player behaviour, and try to find ways of making it both believable and manageable.

Credit

This NES will feature an experimental market for loanable funds, into which each country can put EP that it isn’t using and wishes to see returns on. For each geographic region the sum of EP that lender countries choose to loan out will be the pool from which potential debtor countries can borrow from at the interest rate assigned to their country. The interest rate will be based on the risk of the investment, so stability and financial history. The interest rate will be 5 (the starting number) plus every stability point your country is away from 10, plus every stability point (positive or negative) your country is away from 6, finally modified by other factors I can personally explain given the country.

5 + (10 - stability) + (6 - stability) + other modifiers​

A typical turn’s financial transactions might happen like follows: some countries wish to be lenders in a given geographic market, and each order a specific sum of EP to be put on the market for that turn. Several other countries wish to borrow and are from that same geographic market, and each request a specific sum of EP for that turn. The borrowers will receive as much as the lenders are willing to provide, with EP being distributed based on how the countries in the market desired to invest. Players should indicate the risk they are willing to undertake, or the countries they wish to invest in. The update will then display which countries have investments where in a financial report, and the debtor countries will have that much EP added to their Banked EP, and their Debt.

Debtor countries are expected to pay the interest accrued on all their loans at the beginning and in the middle of every decade (every 5 years) or face default, however the principal needn’t ever be paid back (though it’s advisable to do so eventually). The precise value of the interest accrued will be fractional, but when making a payment the number will be rounded up to the nearest full number, and the difference will be recorded in the update's financial report. It will be deducted from the subsequent payment if it will reduce the payment by 1 EP.

Similarly, for lender countries, their payments will likely be received as fractions, and each lender will only receive full EP, with the remainder listed in the financial report as a return in waiting.

In-character-wise, lending is supposed to be done by private actors, and the amount a country chooses to invest in a regional loanable funds market aren't government funds, but the funds of private actors that you allowed to go into foreign loans.

All transactions of EP through loans must take place after an update; do not make purchases based on expected loans, nor from expected returns on investments.
 
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