Let's Try Something New: T3 SHIP CHALLENGE
Because putting together a fleet is fairly involved, here's an idea for those who feel intimidated by it: design a single low-tech, general-purpose, stand-alone, IS-capable expeditionary ship. This would be the vacuum-equivalent of Civ's First Green-Water Navy Ship to show the flag, explore, skirmish, perform guard duty, and shoot some pirates. Let's set some maximum conditions (subject to review): 100e, 100s, 75m, 75v, no refinement, uniform T3 (and probably your traits).
Don't worry about trying to stand up in a fleet fight (because you won't), just try and focus on something that's not a death-trap for your first intrepid explorers.
---
Conditions: T3, Advancer, Poor Safety
---
Enfield class Explorer Sloop
10 Burst Drive
1 Basic Fusion Core
2 Deuterium Drive
1 Recyclers
1 Hibernation Pods
1 Computer Module
1 Scanners
1 Jammer
2 Kinetic Lances
4 Coilguns
3 Carbon Armor
1 Heavy Cladding
Cost: 81e (36e) / 38m / 14v / 0a / 0t / 34s
Size: 50 / Mass: 52 / IS: 1 / IP: 1
Range: 2 / Power: 0 / Heat: -5
Init: 3 / Dodge: -14 / Avoid: 2 / Armor: 11 / Shield: 0
Refine: 117e / 29s
Projectile Gun Total Damage: 4
Missile Total Damage: 12
All-around design, pokey but decently armed: the Lances give it the ability to reach out and touch somebody at range, with the Coilguns give close-in defense and punch. Defenses are merely passable, though the Jammer gives it a little edge. CON3 is a real bastard with Poor Safety.