CSS Outrider Mk VI
15x Burst Drive
5x Deuterium Drive
2x Pulse Drive
1x Habitat Section
2x Computational Module
1x Scanners
2x Ion Cannon (refined)
3x Titanium Armor (refined)
Cost: 79e (36e) / 39m / 29v / 0a / 0t / 33s
Size: 73 / Mass: 53 / HP: 66 / Power: 0 / Heat: -10
IS: 1 / IP: 3 / Range: 2
Init: 3 / Dodge: -15 / Avoid: 0 / Armor: 18 / Shield: 0
Refine: 112e / 28s
Two different particle fleet approaches to overcoming opponents with < 3 shields.
If Mk VI is Escort Edition, Mk VII is Raider Edition with the addition of 1x Kinetic Lances. Weapon versatility and speed means it can dance around slower shielded ships and whittle down their HP. Ideal for ruining a merchant navy's day, and can stay at range against many T3 ships. Probably a bit less useful in a fleet battle though due to the reduced Int debuff. Surprisingly enough, refining anything extra makes it better, mostly due to increased space to pack on armor and stay at IP 3.
Still T3 and Rugged Designers.
CSS Outrider Mk VII
15x Burst Drive
5x Deuterium Drive
2x Pulse Drive
1x Habitat Section
2x Computer Module
1x Scanners
1x Kinetic Lances
1x Ion Cannon (Refined)
1x Titanium Armor (Refined)
4x Carbon Armor
Cost: 80e (36e) / 36m / 27v / 0a / 0t / 33s
Size: 75 / Mass: 53 / HP: 67 / Power: 3 / Heat: -10
IS: 1 / IP: 3 / Range: 2
Init: 3 / Dodge: -15 / Avoid: 0 / Armor: 14 / Shield: 0
Refine: 112e / 28s
Particle Cannon Damage: 8
Fast Missile Damage: 6
Mark VIII is Power Edition, and makes Mark VI semi-obsolete (bending the cost curve slightly up). Tri-coupled refined Ion Cannons renders low-level shields inadequate.
CSS Outrider Mk VIII
15x Burst Drive
6x Deuterium Drive
1x Pulse Drive
1x Habitat Section
2x Computer Module
1x Scanners
3x Ion Cannons (Refined)
1x Titanium Armor (Refined)
5x Carbon Armor
Cost: 96e (43e) / 36m / 32v / 0a / 0t / 39s
Size: 80 / Mass: 52 / HP: 69 / Power: 2 / Heat: -10
IS: 1 / IP: 3 / Range: 2
Init: 3 / Dodge: -17 / Avoid: 0 / Armor: 15 / Shield: 0
Refine: 141e / 35s
Particle Cannon Damage: 24
Note: You can pack on up to 23 armor if you're willing to trade down from IP 3 to IP 2, while staying under CON 4. But if you're going to trade down a speed, you might as well go all the way to quad-coupled ion cannons. Potential Mk IX coming when I optimize the quad design.