Disenfrancised
Beep Beep
Soo... What kind of sports are popular in the future?
I am asking this because I noticed that Sports League requires Weapons tech.
Clearly you've never met any Millwall FC supporters

Soo... What kind of sports are popular in the future?
I am asking this because I noticed that Sports League requires Weapons tech.
For now should we make the scenario be a neutral system? So IP>0 is necessary for all ships, Range>0, and IS>0 is as well unless you have some of carrier ship?
Also Disenfrancised, i'm not sure if you answered this anywhere but how much does it cost to refine components? The only cells I could fine for those values were left blank.
so who else is spamming red light districts?
When you say Thermal Rockets need to be near a star to function, how close do you exactly mean?
In the same star system? Some distance based upon the star's size and brightness?
Do scanners require 2 computer modules to add Int? Or have I Fiddled too much with my file?
Not sure if this is a bug or a feature; Habitat Section doesn't seem to stack with Recyclers or Hibernation Pods when determining Range. I could understand not stacking with Hibernation Pods, but stacking with Recyclers makes sense.
Given the many advantages of Computer Modules, are there really any conclusive advantages to the other drives? I propose lowering the surplus power necessary for the Twist Drive from .5 ship mass to .3 ship mass to make it more competitive with Charm.
Someone add the Gadfly into the scenario, I want to see how a small particle ship fares.
On that note, are missiles meant to get better at long range (to hit works with a long range multiplier, if dodge is negative this gives a huge bonus to hit)
No one is allowed to call something with such pathetic armour and shields a 'Dreadnought'. The to hit calculation was meant to work that way (missiles reach higher speeds etc), but I agree its a bit too much of negative.