Kraznaya
Princeps
Yes its the former, though I'm planning that insular also weights your pop against moving to worlds that have a foreign presence already extant.
Hm, would aquatic override that for movement to ocean worlds in my case?
Yes its the former, though I'm planning that insular also weights your pop against moving to worlds that have a foreign presence already extant.
Hm, would aquatic override that for movement to ocean worlds in my case?
For what it's worth, I see "Adama" and I immediately think Battlestar Galatica and Caprica, so... maybe don't use that?[ADAMAS CORPORATION]
Ok I have not forgotten the ship battles thing and hope to have a few dedigns by tonight.
Also Disenfrancised, i'm not sure if you answered this anywhere but how much does it cost to refine components? The only cells I could fine for those values were left blank.
Is heat management broken? None of those components seem to work. Either way, the NO Valid Design option should activate if you have negative heat management, shouldn't it?
Also, Maneuvering Jets do not seem to scale with Propulsion yet.
Do you pay the m/v/a costs for all ships you build? Unclear on how that works.
Yes, you pay that cost every time you build them. Unlike e they do not scale with your population but rather your resource operations (bringing a third leg to cultures -> now you have s-rich societies, e-rich societies, and resource rich societies).
@Kraznaya: Like the background .
Your heat management can go down to -5 and still be a valid design (though it debuffs your armour). Since the visible value is floored at -5 the problem could be you raising the value from something << -5 to something < -5, and thus no change in the visibles.
Maneuvering Jets to scale with propulsion - they don't linearly scale with propulsion though! Try Propulsion 0 and Propulsion 10 and see the difference.
Yes, you pay that cost every time you build them. Unlike e they do not scale with your population but rather your resource operations (bringing a third leg to cultures -> now you have s-rich societies, e-rich societies, and resource rich societies).
@Kraznaya: Like the background .
I'm pretty sure these are actually bugs.
On the design USS Gadfly, I tried 2x Basic Fusion Core, 2x Coilgun, 2x Maneuvering Jets, 1x Gas Rockets, and 1x Pulse Drive.
With Propulsion 0 and Propulsion 10, Dodge remains stuck at 8.
I experimented with sticking 3 Radiators on it to see if it affected Heat Management, and nothing. Same with adding 3 of any of the Heat Management components. I have to conclude that Heat Management is either broken or wildly imbalanced.
Do you still pay it if the design has been refined?