Kal vs Sym
I am now going to play around with Mirror and Plasma speed boosts, not sure if its a good thing that the speed boost is added on after everything in a linear fashion.
Maybe you should include a theoretical IP speed line in the CC sheet of a powered Mirror/plasma Shield, and display it on the Ship design page. Then you can increase the bonus speed by getting more mirror/plasma sails, regulated by the mass/size the ship.
Spoiler logs :
vs
IPSS MBS Goliath 1 F-3 Peregrine EAF 4
IPSS ACSC Deliverance 1 F-2 Raven EAF 5
IPSS Vengence 1 F-1 Shrike EAF 10
IPSS Tyr Mk II 1 IEW-1 ODP 2
IPSS Woden 1 IMD-1 ODP 4
IPSS Scimitar 3 LRP-1 ODP 6
LRE-2 ODP 6
SRE-2 ODP 10
ROUND 1
N.B both sides have jammers and fleet bonus's, IPSS ships have been launched from the
IPSS ACSC Deliverance and so get a speed bonus of 4 for ROUND 1
Instance 1 (L) Health Effects
IPSS MBS Goliath 1 23 +3 int
IPSS ACSC Deliverance 1 126 +3 int
IPSS Vengence 1 40 +3 int
IPSS Tyr Mk II 1 73 +3 int
IPSS Woden 1 57 +3 int
IPSS Scimitar 3 13 +3 int
Instance 2 (L)
Health Effects
F-3 Peregrine EAF 4 23 -2 int
F-2 Raven EAF 5 21 -2 int
F-1 Shrike EAF 10 16 -2 int
IEW-1 ODP 2 27 -2 int
IMD-1 ODP 4 32 -2 int
LRP-1 ODP 6 34 -2 int
LRE-2 ODP 6 43 -2 int
SRE-2 ODP 10 35 -2 int
LONG RANGE #
LRE-2 ODP 6 Attack IPSS ACSC Deliverance Long Range EM
LRP-1 ODP 6 Attack IPSS Woden Long Range Particle
IMD-1 ODP 4 Launch Interceptors
F-1 Shrike EAF 10 Attack IPSS Woden Kinetic Lances
F-2 Raven EAF 5 Attack IPSS Woden Fission Busters
IPSS Vengence 1 Missile for each IEW
IPSS ACSC Deliverance Attack IEW 1
IPSS Woden Launch Interceptors
Resolve
IPSS Woden intercepts all 5 Raven Missiles:
IPSS Woden Intercepts 1 Shrike Kinetic Lance
LRE-2 ODP Destroy IPSS ACSC Deliverance
LRP-1 ODP Deal 4 dmg to IPSS Woden
IMD-1 ODP Interceptors cannot hit/dmg anything => attack Goliath => does 11 dmg
F-1 Shrike EAF deal 14 dmg to IPSS Woden
F-2 Raven EAF Intercepted
IPSS Vengence deals 26 dmg to IEW 1
IPSS Vengence deals 33 dmg to IEW 2, is DESTROYED!
IPSS ACSC Deliverance deals 4 (81%) dmg to IEW 1, is DESTROYED!
Long Range Summary
Instance 1 (L) Health Effects
IPSS MBS Goliath 1 12 +5 int
IPSS Vengence 1 40 +5 int
IPSS Tyr Mk II 1 73 +5 int
IPSS Woden 1 39 +5 int
IPSS Scimitar 3 13 +5 int
Instance 2 (L) Health Effects
F-3 Peregrine EAF 4 23 -2 int
F-2 Raven EAF 5 21 -2 int
F-1 Shrike EAF 10 16 -2 int
IMD-1 ODP 4 32 -2 int
LRP-1 ODP 6 34 -2 int
LRE-2 ODP 6 43 -2 int
SRE-2 ODP 10 35 -2 int
Dead
IPSS ACSC Deliverance 1 0
IEW-1 ODP 2 0
MOVEMENT
Instance 1 (L)
IPSS MBS Goliath 1 Flee
IPSS Vengence 1 Avoid/Hold GROUP 1
IPSS Tyr Mk II 1 Avoid/Hold GROUP 1
IPSS Woden 1 Avoid/Hold GROUP 1
IPSS Scimitar 3 Avoid/Hold GROUP 1
Instance 2 (L)
F-3 Peregrine EAF 4 Engage Woden GROUP 2
F-2 Raven EAF 5 Avoid/Hold
F-1 Shrike EAF 10 Engage Woden GROUP 2
IMD-1 ODP 4 Avoid/Hold GROUP 3
LRP-1 ODP 6 Avoid/Hold GROUP 3
LRE-2 ODP 6 Avoid/Hold GROUP 3
SRE-2 ODP 10 Avoid/Hold GROUP 3
Movement Resolve
Worst vs Worst
Fails to close
(better than closing with 25% of the force?)
EW Phase
0 PASSIVE YES LISTEN IN (CAN'T BE SURPRISED)
0 PASSIVE YES READ MAIL (GET INFORMATION)
1 PASSIVE YES BREAK CODES (DEFENDER EW 33% DEBUFF THIS TURN AND NEXT)
1 ACTIVE SHIP ONLY YES RAID SHIP DATA
END ROUND 1 SUMMARY
Instance 1 (L) Health Effects
IPSS Vengence 1 40 +5 int
IPSS Tyr Mk II 1 73 +5 int
IPSS Woden 1 39 +5 int
IPSS Scimitar 3 13 +5 int
Instance 2 (L) Health Effects
F-3 Peregrine EAF 4 23 -2 int
F-2 Raven EAF 5 21 -2 int
F-1 Shrike EAF 10 16 -2 int
IMD-1 ODP 4 32 -2 int
LRP-1 ODP 6 34 -2 int
LRE-2 ODP 6 43 -2 int
SRE-2 ODP 10 35 -2 int
Dead
IPSS ACSC Deliverance 1 0
IEW-1 ODP 2 0
Fled
IPSS MBS Goliath 1 12
ROUND 2
Long Range
LRE-2 ODP 6 Idles
LRP-1 ODP 6 Attack IPSS Woden Long Range Particle
IMD-1 ODP 4 Launch Interceptors
F-1 Shrike EAF 10 Attack IPSS Woden Kinetic Lances
F-2 Raven EAF 5 Attack IPSS Woden Fission Busters
IPSS Vengence 1 missile into 2 Ravens
IPSS Woden Launch Interceptors
Long Range Resolved
IPSS Woden Intercepts ALL raven Fission Busters (91%)
IPSS Woden Intercepts 1 Kinetic Lance (91%)
IPSS Vengence Hits Raven 1 (43%), deals 23 dmg, is DESTROYED!
IPSS Vengence Hits Raven 2, deals 21 dmg, is DESTROYED!
IMD-1 ODP cannot intercept Vengence missiles, cannot do dmg
LRP-1 ODP hits 3 times (36%), deals 3 dmg to IPSS Woden
F-1 Shrike EAF hits (91%) IPSS Woden, deals 19 dmg
Long Range Result
Instance 1 (L) Health Effects
IPSS Vengence 1 40 +5 int
IPSS Tyr Mk II 1 73 +5 int
IPSS Woden 1 20 +5 int
IPSS Scimitar 3 13 +5 int
Instance 2 (L) Health Effects
F-3 Peregrine EAF 4 23 -2 int
F-2 Raven EAF 3 21 -2 int
F-1 Shrike EAF 10 16 -2 int
IMD-1 ODP 4 32 -2 int
LRP-1 ODP 6 34 -2 int
LRE-2 ODP 6 43 -2 int
SRE-2 ODP 10 35 -2 int
Dead
IPSS ACSC Deliverance 1 0
IEW-1 ODP 2 0
Raven 2 0
Fled
IPSS MBS Goliath 1 12
MOVEMENT
Instance 1 (L)
IPSS Vengence 1 Avoid/Hold GROUP 1
IPSS Tyr Mk II 1 Avoid/Hold GROUP 1
IPSS Woden 1 Avoid/Hold GROUP 1
IPSS Scimitar 3 Avoid/Hold GROUP 1
Instance 2 (L)
F-3 Peregrine EAF 4 Engage Woden GROUP 2
F-2 Raven EAF 3 Avoid/Hold
F-1 Shrike EAF 10 Engage Woden GROUP 2
IMD-1 ODP 4 Avoid/Hold GROUP 3
LRP-1 ODP 6 Avoid/Hold GROUP 3
LRE-2 ODP 6 Avoid/Hold GROUP 3
SRE-2 ODP 10 Avoid/Hold GROUP 3
Result
Instance 1 (C)
IPSS Vengence 1
IPSS Tyr Mk II 1
IPSS Woden 1
IPSS Scimitar 3
F-3 Peregrine EAF 4
F-1 Shrike EAF 10
Instance 2 (L)
F-2 Raven EAF 3
IMD-1 ODP 4
LRP-1 ODP 6
LRE-2 ODP 6
SRE-2 ODP 10
Close Range
Instance 1 (C)
IPSS Vengence Attack Shrike
IPSS Tyr Mk II Attack Shrike (2x), Attack Shrike (3x)
IPSS Woden Launch Interceptors at Kinetic Lances
IPSS Scimitar Attack Shrike 1
IPSS Scimitar Attack Shrike 1
IPSS Scimitar Attack Shrike 1
F-3 Peregrine EAF Attack Woden
F-3 Peregrine EAF Attack Woden
F-3 Peregrine EAF Attack Woden
F-3 Peregrine EAF Attack Woden
F-1 Shrike EAF Attack Woden
F-1 Shrike EAF Attack Woden
F-1 Shrike EAF Attack Woden
F-1 Shrike EAF Attack Woden
F-1 Shrike EAF Attack Woden
F-1 Shrike EAF Attack Woden
F-1 Shrike EAF Attack Woden
F-1 Shrike EAF Attack Woden
F-1 Shrike EAF Attack Woden
F-1 Shrike EAF Attack Woden
Resolve
IPSS Vengence misses!
IPSS Tyr Mk II Hits shrike (100%), does 24 dmg, Destroyed, does 36 dmg, Destroyed
IPSS Woden Intercepts 6 Kinetic Lances
IPSS Scimitar Hits, (64%), does 12 dmg
IPSS Scimitar Hits (64%), does 12 dmg, is DESTROYED
IPSS Scimitar misses!
F-3 Peregrine EAF 2 shrikes hit (64%), deal 2 dmg, no effect
F-3 Peregrine EAF
F-3 Peregrine EAF
F-3 Peregrine EAF
F-1 Shrike EAF 4 Shrikes hit woden deal 7 dmg
F-1 Shrike EAF
F-1 Shrike EAF
F-1 Shrike EAF
F-1 Shrike EAF
F-1 Shrike EAF
F-1 Shrike EAF
F-1 Shrike EAF
F-1 Shrike EAF
F-1 Shrike EAF
ROUND 2 END SUMMARY
Instance 1 (C) Health Effects
IPSS Vengence 1 40 +5 int
IPSS Tyr Mk II 1 73 +5 int
IPSS Woden 1 11 +5 int
IPSS Scimitar 3 13 +5 int
F-3 Peregrine EAF 4 23 -2 int
F-1 Shrike EAF 7 16 -2 int
Instance 2 (L) Health Effects
F-2 Raven EAF 3 21 -2 int
IMD-1 ODP 4 32 -2 int
LRP-1 ODP 6 34 -2 int
LRE-2 ODP 6 43 -2 int
SRE-2 ODP 10 35 -2 int
Dead
IPSS ACSC Deliverance 1 0
IEW-1 ODP 2 0
Raven 2 0
F-1 Shrike EAF 3 0
Fled
IPSS MBS Goliath 1 12
ROUND 3
Long Range'
LRE-2 ODP 6 Idles
LRP-1 ODP 6 Attack IPSS Woden Long Range Particle
IMD-1 ODP 4 Idles
F-1 Shrike EAF 7 Attack IPSS Woden Kinetic Lances
F-2 Raven EAF 3 Attack IPSS Woden Fission Busters
IPSS Vengence 1 missile into 2 Ravens
IPSS Woden Launch Interceptors
Resolve
Woden Intercepts 3 Fission Busters (91%)
Woden Intercepts 2 Kinetic Lances (91%)
Vengence hits 1 Raven, deals 24 dmg, is Destroyed
Stuff Hits Woden and deals the last 6 dmg
3 dmg Lance
3 dmg particle orbit
Movement
Stay as is:> Sympth could kill now by closing in with ALL ships
Cannot flee
For the laser ship to survive it would have to kill: 7 Shrikes, 4 pergaines, 6 LRP
Possible, that would then leave the laser ship on its own
By all accounts this is balanced, Sympth's fleet can definitly be played better (his directions were probably not the correct way to go about destroying THIS fleet), but then I could have used the cybernetic bonus for the IPSS
Compared to the great m/v cost then, this is good!
IPSS MBS Goliath 1 F-3 Peregrine EAF 4
IPSS ACSC Deliverance 1 F-2 Raven EAF 5
IPSS Vengence 1 F-1 Shrike EAF 10
IPSS Tyr Mk II 1 IEW-1 ODP 2
IPSS Woden 1 IMD-1 ODP 4
IPSS Scimitar 3 LRP-1 ODP 6
LRE-2 ODP 6
SRE-2 ODP 10
ROUND 1
N.B both sides have jammers and fleet bonus's, IPSS ships have been launched from the
IPSS ACSC Deliverance and so get a speed bonus of 4 for ROUND 1
Instance 1 (L) Health Effects
IPSS MBS Goliath 1 23 +3 int
IPSS ACSC Deliverance 1 126 +3 int
IPSS Vengence 1 40 +3 int
IPSS Tyr Mk II 1 73 +3 int
IPSS Woden 1 57 +3 int
IPSS Scimitar 3 13 +3 int
Instance 2 (L)
Health Effects
F-3 Peregrine EAF 4 23 -2 int
F-2 Raven EAF 5 21 -2 int
F-1 Shrike EAF 10 16 -2 int
IEW-1 ODP 2 27 -2 int
IMD-1 ODP 4 32 -2 int
LRP-1 ODP 6 34 -2 int
LRE-2 ODP 6 43 -2 int
SRE-2 ODP 10 35 -2 int
LONG RANGE #
LRE-2 ODP 6 Attack IPSS ACSC Deliverance Long Range EM
LRP-1 ODP 6 Attack IPSS Woden Long Range Particle
IMD-1 ODP 4 Launch Interceptors
F-1 Shrike EAF 10 Attack IPSS Woden Kinetic Lances
F-2 Raven EAF 5 Attack IPSS Woden Fission Busters
IPSS Vengence 1 Missile for each IEW
IPSS ACSC Deliverance Attack IEW 1
IPSS Woden Launch Interceptors
Resolve
IPSS Woden intercepts all 5 Raven Missiles:
IPSS Woden Intercepts 1 Shrike Kinetic Lance
LRE-2 ODP Destroy IPSS ACSC Deliverance
LRP-1 ODP Deal 4 dmg to IPSS Woden
IMD-1 ODP Interceptors cannot hit/dmg anything => attack Goliath => does 11 dmg
F-1 Shrike EAF deal 14 dmg to IPSS Woden
F-2 Raven EAF Intercepted
IPSS Vengence deals 26 dmg to IEW 1
IPSS Vengence deals 33 dmg to IEW 2, is DESTROYED!
IPSS ACSC Deliverance deals 4 (81%) dmg to IEW 1, is DESTROYED!
Long Range Summary
Instance 1 (L) Health Effects
IPSS MBS Goliath 1 12 +5 int
IPSS Vengence 1 40 +5 int
IPSS Tyr Mk II 1 73 +5 int
IPSS Woden 1 39 +5 int
IPSS Scimitar 3 13 +5 int
Instance 2 (L) Health Effects
F-3 Peregrine EAF 4 23 -2 int
F-2 Raven EAF 5 21 -2 int
F-1 Shrike EAF 10 16 -2 int
IMD-1 ODP 4 32 -2 int
LRP-1 ODP 6 34 -2 int
LRE-2 ODP 6 43 -2 int
SRE-2 ODP 10 35 -2 int
Dead
IPSS ACSC Deliverance 1 0
IEW-1 ODP 2 0
MOVEMENT
Instance 1 (L)
IPSS MBS Goliath 1 Flee
IPSS Vengence 1 Avoid/Hold GROUP 1
IPSS Tyr Mk II 1 Avoid/Hold GROUP 1
IPSS Woden 1 Avoid/Hold GROUP 1
IPSS Scimitar 3 Avoid/Hold GROUP 1
Instance 2 (L)
F-3 Peregrine EAF 4 Engage Woden GROUP 2
F-2 Raven EAF 5 Avoid/Hold
F-1 Shrike EAF 10 Engage Woden GROUP 2
IMD-1 ODP 4 Avoid/Hold GROUP 3
LRP-1 ODP 6 Avoid/Hold GROUP 3
LRE-2 ODP 6 Avoid/Hold GROUP 3
SRE-2 ODP 10 Avoid/Hold GROUP 3
Movement Resolve
Worst vs Worst
Fails to close
(better than closing with 25% of the force?)
EW Phase
0 PASSIVE YES LISTEN IN (CAN'T BE SURPRISED)
0 PASSIVE YES READ MAIL (GET INFORMATION)
1 PASSIVE YES BREAK CODES (DEFENDER EW 33% DEBUFF THIS TURN AND NEXT)
1 ACTIVE SHIP ONLY YES RAID SHIP DATA
END ROUND 1 SUMMARY
Instance 1 (L) Health Effects
IPSS Vengence 1 40 +5 int
IPSS Tyr Mk II 1 73 +5 int
IPSS Woden 1 39 +5 int
IPSS Scimitar 3 13 +5 int
Instance 2 (L) Health Effects
F-3 Peregrine EAF 4 23 -2 int
F-2 Raven EAF 5 21 -2 int
F-1 Shrike EAF 10 16 -2 int
IMD-1 ODP 4 32 -2 int
LRP-1 ODP 6 34 -2 int
LRE-2 ODP 6 43 -2 int
SRE-2 ODP 10 35 -2 int
Dead
IPSS ACSC Deliverance 1 0
IEW-1 ODP 2 0
Fled
IPSS MBS Goliath 1 12
ROUND 2
Long Range
LRE-2 ODP 6 Idles
LRP-1 ODP 6 Attack IPSS Woden Long Range Particle
IMD-1 ODP 4 Launch Interceptors
F-1 Shrike EAF 10 Attack IPSS Woden Kinetic Lances
F-2 Raven EAF 5 Attack IPSS Woden Fission Busters
IPSS Vengence 1 missile into 2 Ravens
IPSS Woden Launch Interceptors
Long Range Resolved
IPSS Woden Intercepts ALL raven Fission Busters (91%)
IPSS Woden Intercepts 1 Kinetic Lance (91%)
IPSS Vengence Hits Raven 1 (43%), deals 23 dmg, is DESTROYED!
IPSS Vengence Hits Raven 2, deals 21 dmg, is DESTROYED!
IMD-1 ODP cannot intercept Vengence missiles, cannot do dmg
LRP-1 ODP hits 3 times (36%), deals 3 dmg to IPSS Woden
F-1 Shrike EAF hits (91%) IPSS Woden, deals 19 dmg
Long Range Result
Instance 1 (L) Health Effects
IPSS Vengence 1 40 +5 int
IPSS Tyr Mk II 1 73 +5 int
IPSS Woden 1 20 +5 int
IPSS Scimitar 3 13 +5 int
Instance 2 (L) Health Effects
F-3 Peregrine EAF 4 23 -2 int
F-2 Raven EAF 3 21 -2 int
F-1 Shrike EAF 10 16 -2 int
IMD-1 ODP 4 32 -2 int
LRP-1 ODP 6 34 -2 int
LRE-2 ODP 6 43 -2 int
SRE-2 ODP 10 35 -2 int
Dead
IPSS ACSC Deliverance 1 0
IEW-1 ODP 2 0
Raven 2 0
Fled
IPSS MBS Goliath 1 12
MOVEMENT
Instance 1 (L)
IPSS Vengence 1 Avoid/Hold GROUP 1
IPSS Tyr Mk II 1 Avoid/Hold GROUP 1
IPSS Woden 1 Avoid/Hold GROUP 1
IPSS Scimitar 3 Avoid/Hold GROUP 1
Instance 2 (L)
F-3 Peregrine EAF 4 Engage Woden GROUP 2
F-2 Raven EAF 3 Avoid/Hold
F-1 Shrike EAF 10 Engage Woden GROUP 2
IMD-1 ODP 4 Avoid/Hold GROUP 3
LRP-1 ODP 6 Avoid/Hold GROUP 3
LRE-2 ODP 6 Avoid/Hold GROUP 3
SRE-2 ODP 10 Avoid/Hold GROUP 3
Result
Instance 1 (C)
IPSS Vengence 1
IPSS Tyr Mk II 1
IPSS Woden 1
IPSS Scimitar 3
F-3 Peregrine EAF 4
F-1 Shrike EAF 10
Instance 2 (L)
F-2 Raven EAF 3
IMD-1 ODP 4
LRP-1 ODP 6
LRE-2 ODP 6
SRE-2 ODP 10
Close Range
Instance 1 (C)
IPSS Vengence Attack Shrike
IPSS Tyr Mk II Attack Shrike (2x), Attack Shrike (3x)
IPSS Woden Launch Interceptors at Kinetic Lances
IPSS Scimitar Attack Shrike 1
IPSS Scimitar Attack Shrike 1
IPSS Scimitar Attack Shrike 1
F-3 Peregrine EAF Attack Woden
F-3 Peregrine EAF Attack Woden
F-3 Peregrine EAF Attack Woden
F-3 Peregrine EAF Attack Woden
F-1 Shrike EAF Attack Woden
F-1 Shrike EAF Attack Woden
F-1 Shrike EAF Attack Woden
F-1 Shrike EAF Attack Woden
F-1 Shrike EAF Attack Woden
F-1 Shrike EAF Attack Woden
F-1 Shrike EAF Attack Woden
F-1 Shrike EAF Attack Woden
F-1 Shrike EAF Attack Woden
F-1 Shrike EAF Attack Woden
Resolve
IPSS Vengence misses!
IPSS Tyr Mk II Hits shrike (100%), does 24 dmg, Destroyed, does 36 dmg, Destroyed
IPSS Woden Intercepts 6 Kinetic Lances
IPSS Scimitar Hits, (64%), does 12 dmg
IPSS Scimitar Hits (64%), does 12 dmg, is DESTROYED
IPSS Scimitar misses!
F-3 Peregrine EAF 2 shrikes hit (64%), deal 2 dmg, no effect
F-3 Peregrine EAF
F-3 Peregrine EAF
F-3 Peregrine EAF
F-1 Shrike EAF 4 Shrikes hit woden deal 7 dmg
F-1 Shrike EAF
F-1 Shrike EAF
F-1 Shrike EAF
F-1 Shrike EAF
F-1 Shrike EAF
F-1 Shrike EAF
F-1 Shrike EAF
F-1 Shrike EAF
F-1 Shrike EAF
ROUND 2 END SUMMARY
Instance 1 (C) Health Effects
IPSS Vengence 1 40 +5 int
IPSS Tyr Mk II 1 73 +5 int
IPSS Woden 1 11 +5 int
IPSS Scimitar 3 13 +5 int
F-3 Peregrine EAF 4 23 -2 int
F-1 Shrike EAF 7 16 -2 int
Instance 2 (L) Health Effects
F-2 Raven EAF 3 21 -2 int
IMD-1 ODP 4 32 -2 int
LRP-1 ODP 6 34 -2 int
LRE-2 ODP 6 43 -2 int
SRE-2 ODP 10 35 -2 int
Dead
IPSS ACSC Deliverance 1 0
IEW-1 ODP 2 0
Raven 2 0
F-1 Shrike EAF 3 0
Fled
IPSS MBS Goliath 1 12
ROUND 3
Long Range'
LRE-2 ODP 6 Idles
LRP-1 ODP 6 Attack IPSS Woden Long Range Particle
IMD-1 ODP 4 Idles
F-1 Shrike EAF 7 Attack IPSS Woden Kinetic Lances
F-2 Raven EAF 3 Attack IPSS Woden Fission Busters
IPSS Vengence 1 missile into 2 Ravens
IPSS Woden Launch Interceptors
Resolve
Woden Intercepts 3 Fission Busters (91%)
Woden Intercepts 2 Kinetic Lances (91%)
Vengence hits 1 Raven, deals 24 dmg, is Destroyed
Stuff Hits Woden and deals the last 6 dmg
3 dmg Lance
3 dmg particle orbit
Movement
Stay as is:> Sympth could kill now by closing in with ALL ships
Cannot flee
For the laser ship to survive it would have to kill: 7 Shrikes, 4 pergaines, 6 LRP
Possible, that would then leave the laser ship on its own
By all accounts this is balanced, Sympth's fleet can definitly be played better (his directions were probably not the correct way to go about destroying THIS fleet), but then I could have used the cybernetic bonus for the IPSS
Compared to the great m/v cost then, this is good!
I am now going to play around with Mirror and Plasma speed boosts, not sure if its a good thing that the speed boost is added on after everything in a linear fashion.
Maybe you should include a theoretical IP speed line in the CC sheet of a powered Mirror/plasma Shield, and display it on the Ship design page. Then you can increase the bonus speed by getting more mirror/plasma sails, regulated by the mass/size the ship.