Disenfrancised
Beep Beep
Minor NPCs traits list:
Values - NPCs have ONE value, and will get along better with soceities that share their values.
Economy - NPCs may have an economic policy, which will influence their behaviour and slightly who they get along with.
Society - NPCs may have a social policy, which will influence their behaviour and strongly who they get along with.
Volatility - NPCs have a volatility rating, which indicates how persuadable they are, but also how quickly they may change their minds. Running from most to least these are: Stolid, Placid, Calm, Keen, Excitable, Volatile.
Personality - NPCs will have a personality type:
Aggressive: More likely to turn to violence in persusing goals
Passive: Unlikely to resort to violence, or do much at all.
Ruthless: Cold and calculating of best value to them, unlikely to care about differing values and policies.
Sentimental: Loyal to their friends, more likely to get annoyed over differing societal models.
Mercantile: Keen on engaging in trades, will get very untrusting if you break a commercial agreement with anyone
Commercial: Similar to mercantile, but merchents want you to go to them, commercials will try to come to you and try to control trade networks.
Isolationist: Don't want to be bothered by other people.
Industrious: Similar to Isolationist, but have a specific societal mission plan, and are happy to engage in relationships that engage that plan.
Erratic: Will make unpredictable decisions.
For example:
North Korea: Power, Command Economy, Authoritarian, Volatile, Erratic
Values - NPCs have ONE value, and will get along better with soceities that share their values.
Economy - NPCs may have an economic policy, which will influence their behaviour and slightly who they get along with.
Society - NPCs may have a social policy, which will influence their behaviour and strongly who they get along with.
Volatility - NPCs have a volatility rating, which indicates how persuadable they are, but also how quickly they may change their minds. Running from most to least these are: Stolid, Placid, Calm, Keen, Excitable, Volatile.
Personality - NPCs will have a personality type:
Aggressive: More likely to turn to violence in persusing goals
Passive: Unlikely to resort to violence, or do much at all.
Ruthless: Cold and calculating of best value to them, unlikely to care about differing values and policies.
Sentimental: Loyal to their friends, more likely to get annoyed over differing societal models.
Mercantile: Keen on engaging in trades, will get very untrusting if you break a commercial agreement with anyone
Commercial: Similar to mercantile, but merchents want you to go to them, commercials will try to come to you and try to control trade networks.
Isolationist: Don't want to be bothered by other people.
Industrious: Similar to Isolationist, but have a specific societal mission plan, and are happy to engage in relationships that engage that plan.
Erratic: Will make unpredictable decisions.
For example:
North Korea: Power, Command Economy, Authoritarian, Volatile, Erratic