Pre-Thread Mortal Engines NES

No, after Update 2, I think I'll move it to a different thread, where everything will be more consolidated. As it is, everything is just rather scattered all over the place right now, which makes it a pain when trying to organize the update, which I ran into last night.
 
What should the orders look like? Also stats please.
 
Stats are coming; I "finished" them on Wednesday night and looked over them, decided that there was not enough NPC's, and tripled the number. Then I decided the stats were not "good" enough, so I started to polish them off. I'm about 50% done, which means the last stats will be in tomorrow night at the latest (EST time).

Sorry for the wait, trying to get good stats and the semester flip has been interfering somewhat with that. :(
 
And how should the orders look like? Even if we get stats we can't do much with them without some way to apply them.
 
Orders should (with stats at least) look like:

[Provided Stats]

Traveling location/halt at an area
Spending (Internal and Trading)
War/Combat orders
Science and industry production orders
Populace orders (What are they doing?)
Filler stuff

If the stats are not available (like right now), skip the spending and such and when the stats come up, send a message with how you would like to dispense them.
 
Zuellni Academy City:
Speed: 15km/h
Mass: 40,000,000
Size: Middling
Structure: Disc
Population: 17,500
Forces: 6 militias/2 soldiers
Weaponry: 25x 175mm Howitzers, 15x 225mm Howitzers
Engines: Double Combustion Engines (Coal/Oil/Natural Gas/Raw Biofuel)
Spoiler :
Consumes 20 coal, 15 oil, 10 natural gas, or 45 raw biofuel for every kilometer traveled

Wheels: None (Flies)
Electricity Supply: 345 megawatts
Food Supply: 5000 (2500 wheat, 2500 meat) / (-500)
Water Supply: 10000 (9000 water, 1000 alcohol) / (-1400)
Fuel: 2500 coal, 500 oil
Finances: 4500 gold (+350)
Spoiler :
Education: (-20)
Upkeep (-60)
Expansion (-50)
Corruption (-15)

Allegiance: None
Hunting Pack: None

Travel: go around finding energy and something to help repair God Emperor.

Spending: Increase Education and Expansion spending by 30 each. spend 250 to smash corruption.

War: if fired on, remind them what 25 175mm and 15 225mm Howitzers tend to do to a city. Fire a few shells at mountains for training. Just because you have a big gun, doesn't mean you should learn to aim. 100 gold spent on the training expenses

Science: per our nature, we spend about 1000 gold to make those cures in the pediatric, geriatric, and neurological medical fields occur, and 750 to make those energy farming and agricultural developments.

Industry: spend 300 to increase farm production, 200 to increase our military proper. Build a third engine, starting the project with 400 gold.

Pop: create a program to encourage a baby boom with 200 gold. create a banking system , with starting gold in funds of 300 gold. save remaining 500 gold.

Dilpo: we wish to form a Non-aggression Pact with Tokyo. we are willing to offer 30 gold per turn for 30 turns for this deal and a instant transaction of 200 gold.
 
Travel - stay in swamps, attempt to scout out and watch the Sardatha Pact, unobserved if possible. If noticed, disappear.

Combat - Do not fire until fired upon. If shot at, disappear. Do not engage enemy head on - skirmish and hunt isolated cities of the Pact if they begin a war.

Science - the gifts of the gods, though we may not yet understand them, must be used as they wish. Divert all research to divining the secrets of the old tech and becoming able to use it. Spend 300 on research

Industry - continue fishing to provide food for the populace. produce and apply what old tech we can already, preferably that which helps our speed and stealth

Populace - man the airships - try to find a willing trade partner outside of the swamps, but do it discreetly. If contact is made with a willing trade partner, send 50 ep to cement the deal.

R'Lyeh is nothing if not reclusive. The Sardatha have, at least not yet, revealed their intentions, and the High Priest orders his city to hide... and wait... and watch....
To the people of R'Lyeh, this is business as usual. However, enough slaves and trinkets have been collected or made that it is time for a trading expedition. An airship has, making itself discreet, left the swamps in search of a merchant city group.
 
Traveling location/halt at an area: Travel south, towards Italy. Stop at all trading clusters seen, and let down various airships to see what is for sale.
Spending (Internal and Trading)
War/Combat orders: Attack any city of small size.
Science and industry production orders: Produce energy and research any old tech I find. Focus on stalkers.
Populace orders (What are they doing?): Send out an expedition with the necessary supplies to France. Have them scour the area.
 
Spoiler Stats :
Spoiler Great Hunting Ground (Ice Wastes) :
Minsk
Speed: 13 km/h
Mass: 48,000,000
Size: Middling
Structure: Disc
Population: 17,500
Forces: 5 militias/2 soldier units
Weaponry: 30x 350mm Howitzers, 15x 425mm Howitzers
Engines: Double Combustion Drives (Coal/Oil/Natural Gas/Raw Biofuel)
Spoiler :
Consumes 20 coal, 15 oil, 10 natural gas, or 45 raw biofuel for every kilometer traveled

Wheels: 25
Electricity Supply: 345 megawatts
Food Supply: 5000 (2500 wheat, 2500 meat) / (-500)
Water Supply: 10000 (9000 water, 1000 alcohol) / (-1400)
Fuel: 2500 coal, 500 oil
Finances: 4500 gold (+350)
Spoiler :
Education: (-20)
Upkeep (-60)
Expansion (-50)
Corruption (-15)

Allegiance: None
Hunting Pack: None



Panzerstadt-Aachen:
Speed: 8km/h
Mass: 150,000,000
Size: Large
Structure: Disc
Population: 56,000
Forces: 3 militia/1 soldier unit
Weaponry: 40x 155mm Howitzers, 20x 225mm Howitzers
Engines: Quadruple Combustion Drives (Coal/Oil/Natural Gas/Raw Biofuel/Refined Biofuel)
Wheels: 60
Electricity Supply: 1.01 gigawatts
Food supply: 10000 (6000 wheat, 4000 meat)
Water Supply: 15000 (14000 water, 1000 alcohol)
Fuel: 1900 coal, 1600 oil
Finances: 5500 EP (+780)
Allegiance: Traction Cities
Hunting Pack: Confederation of Anti-Minsk Sympathizers



Oslo:
Speed: 16km/h
Mass: 50,000,000
Size: Middling
Structure: Disc
Population: 20,000
Forces: 9 militia/1 soldier unit
Weaponry: 15x 155mm Howitzers, 5x 225mm Howitzers
Engines: Triple Combustion Drive (Oil/Natural Gas/Raw Biofuel/Refined Biofuel)
Wheels: 35
Electricity Supply: 565 megawatts
Food Supply: 7500 (5500 wheat, 2000 meat)
Water Supply: 5000 (5000 water)
Fuel: 1200 coal, 4500 oil
Finances: 2500 (+300)
Allegiance: None
Hunting Pack: None



Amalta-Upon-Ice:
Speed: 22 km/h
Mass: 32,000,000
Size: Small
Structure: Disc
Forces: 2 militias
Weaponry: 10x 155mm Howitzers
Engines: Single Combustion Drive (Coal/Oil)
Wheels: 20
Electricity Supply: 150 megawatts
Food Supply: 3500 (3000 wheat, 500 meat)
Water Supply: 4500 (2500 water, 2000 alcohol)
Fuel: 1200 coal, 200 oil
Finances: 500 gold (+55)
Allegiance: Traction Cities
Hunting Pack: Confederation of Anti-Minsk Sympathizers

Spoiler Great Hunting Ground (Europe/Middle East) :

Stoke-On-Teeth:
Speed: 15km/h
Mass: 40,000,000
Size: Middling
Structure: Disc
Population: 17,500
Forces: 6 militias/2 soldiers
Weaponry: 25x 175mm Howitzers, 15x 225mm Howitzers
Engines: Double Combustion Engines (Coal/Oil/Natural Gas/Raw Biofuel)
Spoiler :
Consumes 20 coal, 15 oil, 10 natural gas, or 45 raw biofuel for every kilometer traveled

Wheels: 25
Electricity Supply: 345 megawatts
Food Supply: 5000 (2500 wheat, 2500 meat) / (-500)
Water Supply: 10000 (9000 water, 1000 alcohol) / (-1400)
Fuel: 2500 coal, 500 oil
Finances: 4500 gold (+350)
Spoiler :
Education: (-20)
Upkeep (-60)
Expansion (-50)
Corruption (-15)

Allegiance: None
Hunting Pack: None



Sidara-Kitur:
Speed: 10km/h
Mass: 75,000,000
Size: Middling
Structure: Disc
Population: 22,500
Forces: 6 militias/2 soldiers
Weaponry: 35x 175mm Howitzers, 5x 275mm Howitzers
Engines: Double Combustion Drives (Oil/Natural Gas)
Wheels: 30
Electricity Supply: 640 megawatts
Food Supply: 4500 (1500 wheat, 3000 meat)
Water Supply: 5000 (5000 water)
Fuel: 2000 oil, 500 natural gas
Finances: 5000 (+225)
Allegiance: Traction Cities
Hunting Pack: Sardatha Pact



Masad-Ijuj:
Speed: 12km/h
Mass: 95,000,000
Size: Middling
Structure: Disc
Population: 27,500
Forces: 6 militias/2 soldiers
Weaponry: 35x 195mm Howitzers, 5x 250mm Howitzers
Engines: Double Combustion Drives (Oil/Natural Gas)
Wheels: 30
Electricity Supply: 640 megawatts
Food Supply: 4500 (1500 wheat, 3000 meat)
Water Supply: 5000 (5000 water)
Fuel: 2000 oil, 500 natural gas
Finances: 6800 (+225)
Allegiance: Traction Cities
Hunting Pack: Sardatha Pact




Kelburn:
Speed: 18km/h
Mass: 25,000,000
Size: Small
Structure: Disc
Population: 12,000
Forces: 3 militias/1 soldiers
Weaponry: 35x 195mm Howitzers, 5x 250mm Howitzers
Engines: Double Combustion Drives (Oil/Natural Gas)
Wheels: 15
Electricity Supply: 230 megawatts
Food Supply: 4500 (1500 wheat, 3000 meat)
Water Supply: 5000 (5000 water)
Fuel: 200 oil, 700 natural gas
Finances: 1700 (+225)
Allegiance: Traction Cities
Hunting Pack: Sardatha Pact




Masad-Jaratha:
Speed: 10km/h
Mass: 105,000,000
Size: Middling
Structure: Disc
Population: 30,000
Forces: 6 militias/2 soldiers
Weaponry: 35x 195mm Howitzers, 5x 250mm Howitzers
Engines: Double Combustion Drives (Oil/Natural Gas)
Wheels: 35
Electricity Supply: 700 megawatts
Food Supply: 5500 (2500 wheat, 3000 meat)
Water Supply: 5000 (5000 water)
Fuel: 2000 oil, 500 natural gas
Finances: 7800 (+350)
Allegiance: Traction Cities
Hunting Pack: Sardatha Pact



R'lyeh
Speed: 15km/h
Mass: 40,000,000
Size: Middling
Structure: Disc
Population: 17,500
Forces: 6 militias/2 soldiers
Weaponry: 25x 175mm Howitzers, 15x 225mm Howitzers
Engines: Double Combustion Engines (Coal/Oil/Natural Gas/Raw Biofuel)
Spoiler :
Consumes 20 coal, 15 oil, 10 natural gas, or 45 raw biofuel for every kilometer traveled

Wheels: 25
Electricity Supply: 345 megawatts
Food Supply: 5000 (2500 wheat, 2500 meat) / (-500)
Water Supply: 10000 (9000 water, 1000 alcohol) / (-1400)
Fuel: 2500 coal, 500 oil
Finances: 4500 gold (+350)
Spoiler :
Education: (-20)
Upkeep (-60)
Expansion (-50)
Corruption (-15)

Allegiance: None
Hunting Pack: None



Lübeck:
Speed: 15km/h
Mass: 40,000,000
Size: Middling
Structure: Disc
Population: 17,500
Forces: 6 militias/2 soldiers
Weaponry: 25x 175mm Howitzers, 15x 225mm Howitzers
Engines: Double Combustion Engines (Coal/Oil/Natural Gas/Raw Biofuel)
Spoiler :
Consumes 20 coal, 15 oil, 10 natural gas, or 45 raw biofuel for every kilometer traveled

Wheels: None (Flies)
Electricity Supply: 345 megawatts
Food Supply: 5000 (2500 wheat, 2500 meat) / (-500)
Water Supply: 10000 (9000 water, 1000 alcohol) / (-1400)
Fuel: 2500 coal, 500 oil
Finances: 4500 gold (+350)
Spoiler :
Education: (-20)
Upkeep (-60)
Expansion (-50)
Corruption (-15)

Allegiance: None
Hunting Pack: None




Carthage:
Speed: 15km/h
Mass: 40,000,000
Size: Middling
Structure: Disc
Population: 17,500
Forces: 6 militias/2 soldiers
Weaponry: 25x 175mm Howitzers, 15x 225mm Howitzers
Engines: Double Combustion Engines (Coal/Oil/Natural Gas/Raw Biofuel)
Spoiler :
Consumes 20 coal, 15 oil, 10 natural gas, or 45 raw biofuel for every kilometer traveled

Wheels: None (Flies)
Electricity Supply: 345 megawatts
Food Supply: 5000 (2500 wheat, 2500 meat) / (-500)
Water Supply: 10000 (9000 water, 1000 alcohol) / (-1400)
Fuel: 2500 coal, 500 oil
Finances: 4500 gold (+350)
Spoiler :
Education: (-20)
Upkeep (-60)
Expansion (-50)
Corruption (-15)

Allegiance: None
Hunting Pack: None

Spoiler Great Hunting Ground (Orient) :

Zuellni Academy City:
Speed: 15km/h
Mass: 40,000,000
Size: Middling
Structure: Disc
Population: 17,500
Forces: 6 militias/2 soldiers
Weaponry: 25x 175mm Howitzers, 15x 225mm Howitzers
Engines: Double Combustion Engines (Coal/Oil/Natural Gas/Raw Biofuel)
Spoiler :
Consumes 20 coal, 15 oil, 10 natural gas, or 45 raw biofuel for every kilometer traveled

Wheels: None (Flies)
Electricity Supply: 345 megawatts
Food Supply: 5000 (2500 wheat, 2500 meat) / (-500)
Water Supply: 10000 (9000 water, 1000 alcohol) / (-1400)
Fuel: 2500 coal, 500 oil
Finances: 4500 gold (+350)
Spoiler :
Education: (-20)
Upkeep (-60)
Expansion (-50)
Corruption (-15)

Allegiance: None
Hunting Pack: None




Tokyo:
Speed: 15km/h
Mass: 40,000,000
Size: Middling
Structure: Disc
Population: 17,500
Forces: 6 militias/2 soldiers
Weaponry: 25x 175mm Howitzers, 15x 225mm Howitzers
Engines: Double Combustion Engines (Coal/Oil/Natural Gas/Raw Biofuel)
Spoiler :
Consumes 20 coal, 15 oil, 10 natural gas, or 45 raw biofuel for every kilometer traveled

Wheels: None (Flies)
Electricity Supply: 345 megawatts
Food Supply: 5000 (2500 wheat, 2500 meat) / (-500)
Water Supply: 10000 (9000 water, 1000 alcohol) / (-1400)
Fuel: 2500 coal, 500 oil
Finances: 4500 gold (+350)
Spoiler :
Education: (-20)
Upkeep (-60)
Expansion (-50)
Corruption (-15)

Allegiance: None
Hunting Pack: None




Canberra:
Speed: 17km/h
Mass: 35,000,000
Size: Middling
Structure: Disc
Population: 15,500
Forces: 6 militias/2 soldiers
Weaponry: 25x 175mm Howitzers, 15x 225mm Howitzers
Engines: Double Combustion Engines (Coal/Oil/Natural Gas/Raw Biofuel)
Spoiler :
Consumes 20 coal, 15 oil, 10 natural gas, or 45 raw biofuel for every kilometer traveled

Wheels: None (Flies)
Electricity Supply: 345 megawatts
Food Supply: 5000 (2500 wheat, 2500 meat) / (-500)
Water Supply: 10000 (9000 water, 1000 alcohol) / (-1400)
Fuel: 2500 coal, 500 oil
Finances: 4500 gold (+350)
Spoiler :
Education: (-20)
Upkeep (-60)
Expansion (-50)
Corruption (-15)

Allegiance: None
Hunting Pack: None




Seoul:
Speed: 13km/h
Mass: 150,000,000
Size: Large
Structure: Disc
Population: 56,000
Forces: 3 militia/1 soldier unit
Weaponry: 40x 155mm Howitzers, 20x 225mm Howitzers
Engines: Quadruple Combustion Drives (Coal/Oil/Natural Gas/Raw Biofuel/Refined Biofuel)
Wheels: 60
Electricity Supply: 1.01 gigawatts
Food supply: 10000 (6000 wheat, 4000 meat)
Water Supply: 15000 (14000 water, 1000 alcohol)
Fuel: 1900 coal, 1600 oil
Finances: 5500 EP (+780)
Allegiance: Traction Cities
Hunting Pack: none
 
Very good, glad to see people having orders in so far; stats are posted above.

A minor note, the specialty bonuses will not be applied until after Update 1 to give a minor balance to everything so far. Nothing ugly will happen to your cities (like large scale combat and such unless you decide to deliberately engage in it), and you have a higher chance of winning this turn compared to next turn if you have specialties not set for combat roles. After Update 1, the specialty bonuses will start being applied, and if you want to switch specialties, you will have to wait another turn till they are applied.

NPC's also have no specialty bonuses at all for the most part except one primary one.
 
Hey,

OOC
How are we to do Diplo. Have to meet the other cities or do I have contact already?

How much is each food unit worth in gold. 5 food=1g. 1 for 1.

Blaze Injun

You have contact with the cities listed in the stats for your region.

And food is worth what the price you will pay for it. NPCs will typically sell 10 food for 1g and such.

Apologies for not getting back sooner, but I have now started the process of making update 1. If you have not turned in orders, please turn them in as I am going to push myself to finish by Wednesday here asap.
 
Out of curiosity how far can we move per update?
 
OOC: Question: Since I have farmer and energy farmer as traits, does that mean I get to convert some of my food into bio fuel?

Carthage:
Speed: 15km/h
Mass: 40,000,000
Size: Middling
Structure: Disc
Population: 17,500
Forces: 6 militias/2 soldiers
Weaponry: 25x 175mm Howitzers, 15x 225mm Howitzers
Engines: Double Combustion Engines (Coal/Oil/Natural Gas/Raw Biofuel)
Wheels: None (Flies)
Electricity Supply: 345 megawatts
Food Supply: 5000 (2500 wheat, 2500 meat) / (-500)
Water Supply: 10000 (9000 water, 1000 alcohol) / (-1400)
Fuel: 2500 coal, 500 oil
Finances: 4500 gold (+350)

Traveling: Start sailing across the Atlantic to North America, if a source of energy is found along the way then make a detour and extract the energy.
Spending: General expenses (-145), expand farms (-105), expand desalination facilities (-100)
Combat orders: Fight only in self defense, though I doubt there are many cities in the middle of the Atlantic.
Science and industry production orders: Start researching better fertilizers and plant breeds.
Populace orders: Tend to the floating farms, do maintenance on their storm shields and on the desalination facilities.
 
Canberra can apparently fly, but I'm guessing thats a typo.

Canberra:
Speed: 17km/h
Mass: 35,000,000
Size: Middling
Structure: Disc
Population: 15,500
Forces: 6 militias/2 soldiers
Weaponry: 25x 175mm Howitzers, 15x 225mm Howitzers
Engines: Double Combustion Engines (Coal/Oil/Natural Gas/Raw Biofuel)
Spoiler :

Consumes 20 coal, 15 oil, 10 natural gas, or 45 raw biofuel for every kilometer traveled

Wheels: None (Flies)
Electricity Supply: 345 megawatts
Food Supply: 5000 (2500 wheat, 2500 meat) / (-500)
Water Supply: 10000 (9000 water, 1000 alcohol) / (-1400)
Fuel: 2500 coal, 500 oil
Finances: 4500 gold (+350)
Spoiler :

Education: (-20)
Upkeep (-60)
Expansion (-50)
Corruption (-15)

Allegiance: None
Hunting Pack: None

Travelling: Continue to hunt Seoul, tracking and hunting it across the Corean peninsula.
Spending: General Expenses (-100), Recruiting more professional soldiers (-500)
Combat: On approaching Seoul, attempt to close with it swiftly. When we are close, attempt to board the city and capture it intact, before looting it of Old Tech and, when this is done, devouring it whole and recruiting the population into Canberra.
Populace Orders: 500 gold's worth of soldiers are to join as professional soldiers and to participate in the capture of Seoul. Otherwise, well, just do your thang.
 
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