Tycho
AFK Forum Warrior
- Joined
- Jul 31, 2011
- Messages
- 3,240
Introduction
"The world as you know it is gone. Nothing of it remains, and with the future shaped by the events of the past, you must all pick how to decide your future, your fate, your lives, and the lives of the people that you lead.
The Sixty Minute war was thousands of years ago at this point. The era of the Nomad Empires and their zombified soldiers called Stalkers is over. It is the dawn of the Traction Era, a dawn of a new day and a new life for the cities that had survived the cataclysms of the Sixty Minute War. America does not exist; extinguished by a nuclear hellstorm, nothing living remains in it's lands. The isthmus between South and North America has been severed by slow bombs, and annihilated from the face of creation. China's eastern coast has been scourged by blood and fire that has blasted craters and gullies and filled with water. The Mediterranean has been converted into a place of ten thousand islands, and North of Scotland there is nothing but the far, far expanse of Ice Wastes that encircle the Norther Hemisphere. Antarctic has melted and is drilled for oil, and now... now you must decide what you will do.
Led by Nicolas Quirk, London was the first city to take up it's wheels and convert itself to a massive Traction city in order to take up the practice of Municipal Darwinism. It is a city eat town eat hamlet eat settlement world out there now. Multiple great and mighty cities have converted themselves to these lumbering behemoths, and only the strong, the mighty, and powerful will survive and prosper.
Alliances will be forged, cities made and broken, creations made and destroyed by greed and power.
What path will you take?"
Sample Stats for a Medium Game City:
This is what we have so far all things considered and I'll have other stuff up after dinner, including some more in detail stuff (specializations, things related to trade and other things). Any ideas so far?
Template:
Name:
Specialty:
Size:
Location:
Government:
Description:
Religion:
Sub-specialization class:
Specializations:
Combat (Panzerstadt, Shieldwall, Long Range, Short Range, Converters)
Predator (Pillager, Reaver, Slaver, Harvester, Exterminator)
Agricultural (Miller, Sower, Energy farmer, Agriculture farmer, Miner, Weapons Maker)
Trade (Scavenger, Opportunists, Nomads, Dealers, Bargainers)
Scientific (Experimental, Prototype, Restoration, Recreation, Reverse Engineer)
Miscellaneous:
Sections for famous people.
Sections for cultural creations from each city.
"The world as you know it is gone. Nothing of it remains, and with the future shaped by the events of the past, you must all pick how to decide your future, your fate, your lives, and the lives of the people that you lead.
The Sixty Minute war was thousands of years ago at this point. The era of the Nomad Empires and their zombified soldiers called Stalkers is over. It is the dawn of the Traction Era, a dawn of a new day and a new life for the cities that had survived the cataclysms of the Sixty Minute War. America does not exist; extinguished by a nuclear hellstorm, nothing living remains in it's lands. The isthmus between South and North America has been severed by slow bombs, and annihilated from the face of creation. China's eastern coast has been scourged by blood and fire that has blasted craters and gullies and filled with water. The Mediterranean has been converted into a place of ten thousand islands, and North of Scotland there is nothing but the far, far expanse of Ice Wastes that encircle the Norther Hemisphere. Antarctic has melted and is drilled for oil, and now... now you must decide what you will do.
Led by Nicolas Quirk, London was the first city to take up it's wheels and convert itself to a massive Traction city in order to take up the practice of Municipal Darwinism. It is a city eat town eat hamlet eat settlement world out there now. Multiple great and mighty cities have converted themselves to these lumbering behemoths, and only the strong, the mighty, and powerful will survive and prosper.
Alliances will be forged, cities made and broken, creations made and destroyed by greed and power.
What path will you take?"
Sample Stats for a Medium Game City:
Panzerstadt-Aachen
Speed: 24km/h
Mass: 247,000,000
Size: 1.2/.5/.6
Structure: Disc (9)
Population: 36,000
Forces: 5 units (4 militias, 1 Soldiers)
5 Airships
20 Stalkers
Weaponry: 20x 450mm Howitzers, 10x 525mm Howitzers
Engines: Quadruple Combustion Drives (Coal, Oil, Natural Gas, Refined Biomass)
Wheels: 36
Electricity Supply: 1.21 GW (90% to city, 10% to engines)
Food Supply: 7500 (2500 wheat, 2500 meat, 2500 refined biomass)
Water Supply: 10500 (9000 water, 1500 alcohol)
Fuel: 1900 tons coal (2200), 300 oil (1500), 200 natural gas (500)
This is what we have so far all things considered and I'll have other stuff up after dinner, including some more in detail stuff (specializations, things related to trade and other things). Any ideas so far?
Template:
Name:
Specialty:
Size:
Location:
Government:
Description:
Religion:
Sub-specialization class:
Specializations:
Combat (Panzerstadt, Shieldwall, Long Range, Short Range, Converters)
Predator (Pillager, Reaver, Slaver, Harvester, Exterminator)
Agricultural (Miller, Sower, Energy farmer, Agriculture farmer, Miner, Weapons Maker)
Trade (Scavenger, Opportunists, Nomads, Dealers, Bargainers)
Scientific (Experimental, Prototype, Restoration, Recreation, Reverse Engineer)
Miscellaneous:
Sections for famous people.
Sections for cultural creations from each city.