gouldilocks
Chieftain
- Joined
- Apr 23, 2010
- Messages
- 16
It's all in the title.
Thanks for your help.
Thanks for your help.
P.S River mouths also act as harbours if they aren't occupied by enemy/civs with no OB with you as long as you have sailing ( or again, if all the path in between that river mouth and your capital is inside your territory) . So you aren't forced to make your first city in a landmass coastal just to not be landlocked if you have a suitable river![]()
I mean, places where you link the land tiles trade network with the sea ones ( I should had used other word, given that harbours are something diferent in game contextThanks for the precision.
What do you mean by harbours?
I mean, places where you link the land tiles trade network with the sea ones ( I should had used other word, given that harbours are something diferent in game context), allowing you to connect that particular land area to others by sea in terms of trade network . Besides river mouths , only forts and cities can do that
For example , for river mouths:
can add a pic of mine for better graps of the concept:
Spoiler :![]()
That sheep resource is being connected to the rest of the empire via the fort in NE of it. The concept is the same to cities : as long as it is connected via road to a coastal fort that it is not in hostile lands ( it would had worked as well if I had made the fort 1 N of where I had putted it, as long as there was a road to it from the sheep tile ) it would act the same as having a city in the fort tile in terms of connecting that part of your empire to the rest of it.
For the purposes of connecting cities/resources, a river square substitutes for a road square. Cities adjacent to the same river are connected. Cities/resources that have roads that run to the same river are connected. Resources adjacent to a river will connect to cities on that river, but you need a road in the resource square itself. Like roads, rivers need an open border agreement to connect if they pass through another civilizations culture area.
Basically they act like roads without any movement multiplier.
Happy gaming.