Predict Civ 7 features (NOT a wishlist!)

- Loyalty Feature and City Flipping
- Climate Change Feature
- Possibly Governors
- Districts
- Religion
- Barbarian Clans (I always though this was a neat feature and evolved the function of Barbarians to have more depth)
 
Last edited:
Unstacked pops: pops are not mere numbers but have assigned some qualities and dynamics (e. g. culture, religion, social class, happiness, needs, rights etc and they may migrate and revolt)

Very different diplomacy (they even mentioned such wish many years ago)

Religion rework (civ6 practically copied civ5 in this regard and it got stale, also too much micro and people didn't like religious victory, also it can't model many interesting things from history)

Corporations (new frontier pass was testing ground)

Combat/army system rework (may be wishful thinking, but I think civ6 reached the limits of what can be done with 1UPT and faced certain unsolvable fundamental problems of tedious micromanagment and how hard it is to program AI for it)
 
Barbarian Clans

I would like to see the map more crowded. So add more barb clans, maybe a couple more city-states. Many of my civ6 games, the maps feel too empty. Once I clear out the barbs, and maybe conquer my closest civ neighbor, I basically have half my continent free for the taking and spend the next 50 turns, just spamming settlers unopposed. I think the game would be more interesting if you had to interact with minor civs, barbs, city-states etc...

As is Random tech/civics tree... Those two seem to me the best that NFP had to offer.... Secret Societies was very nice, but badly fleshed out so that owls was the obvious choice 90% of the times...

It can't be completely random because I think the techs or civics still need to make some sense historically. But I love the idea of adding more "dead-end' techs and civics that would be randomized. Players could choose to spend more research to get a dead-end tech for some extra bonus like a special unit or special building. By randomizing the dead-end techs/civics, it would add some variety to the game since not every game would have the same dead-end techs/civics.

Master of Orion had the concept that when you researched a tech, you could only pick one thing from the tech to get. So you had to make a choice of what unit or building from the tech you wanted to get, but you could not get both without trading techs with other civs. There was the science civ that had the special ability that it would automatically get everything from a tech which was quite strong. There was also the anti-science civ that had the negative ability of not being able to choose and just getting something from the tech at random which made researching techs pretty hard. You basically had to do a lot of tech trading to get the units or buildings you need.
 
Civ's and Leaders will have more categories of uniques than in Civ6. I'm guessing a unique manufactured resource for corporations.
 
Well from the announcement today, the only thing we can say for SURE is that we get leaders, cities and wonders.... No great surprises there !
But they dare call it REVOLUTIONARY... Hope they understand the hype that comes with that statement ;-)

from steam page:

ABOUT THIS GAME​

The award-winning strategy game franchise returns with a revolutionary new chapter. Sid Meier's Civilization® VII empowers you to build the greatest empire the world has ever known!

Rule as one of many legendary leaders from throughout history. Establish your civilization, construct cities and architectural wonders to expand your territory, conquer or cooperate with rival civilizations in pursuit of prosperity, and explore the far reaches of the unknown world. Will you build an empire that stands the test of time?

Sid Meier's Civilization® VII is a 4X strategy game developed by the legendary team at Firaxis Games, developers of the Civilization and XCOM franchises.
 
There is a focus on Transport through the trailer: footstep on desert, then on camels, then jumping horses, then embarkation, then sailing ship, then train, then asphalt road in city, then space. Civilization VII's logo is crossing an hexagone with diverging paths. I wonder if it means a huge change on the movement system.

The hexagone could also stand for a 3D box too. The map could change from being one board (or a Cylinder) that leaves the North and South pole with long edge, it could be 6 joint boards (or a Cube) that could emulate a somewhat round map? The seamless transitions between each focus could be a hint for that.

There is also a focus on 7, from the Z. It could mean having only 7 eras (no Atomic or Future era), having 7 victory conditions (let's hope Religious is none of those), and more.

My bets:
- Rework on the movement system with inland navigable rivers (deep/shallow river), enhancement of Engineering projects (canal, tunnel, railroad, polderization...), and more interesting navigation through the eras? Tiles themselves could be more fluid (being half water and land) and dynamic (wood growth, desert expansion...).
- More victory conditions, with 7 in total. Tourism and Space Race is roughly the same. Diplomatic is fixed. Domination split between Hegemony (more population/territory) and Conquest (being Liege of everyone). Introduction of Economical victory. Score victory is refined. No Religious Victory anymore.
- Changes for the era system, with 7 in total. Probably the removal of Atomic and Future eras. Perhaps the abandon of a rigid Tree system for more a la carte one?
- World is now a Cube instead of a Cylinder, meaning no edge of the world anymore.
 
Last edited:
I predict that the game will be designed so that generative AI can play with you. Can learn to play while it is playing with you and talk SMAC to you and improve until it makes you cry.
 
Given the Civ 7 logo / wordmark, it's hex-shaped tiles again. I just hope the maps are really enormous.
 
The one thing that was most influential in me not buying was having hexes but not being able to do stuff like various size stacks of units. Unlimited stacks or one unit per tile. I mean, the original die cut counter board wargames had better mechanics than that. You are talking minimal requirements for a game and they have never done it yet so far as I know.
 
I always play with this but not convinced it will be a core feature.

Could be an option from the start, and done better. Actually that's my prediction, more game options such as randomized tech tree from the start.

That and the "narrator" is what's heard in the trailer, a bunch of people from all over the world going the narration.
 
Back
Top Bottom