Thank you.
I didn't want Nomadic Lifestyle to be researched by default.
I think these Bead Making/Ceremonial Burial and subsequent techs could be flipped, then you could push Conduct one column to right and then switch Bater prereqs to create arrow connection to ConductThen that would mean everyone had to pick nomadic lifestyle as their first tech, which people also disliked.
I personally have never seen the need for Preh Era to start with a "lifestyle" Tech like we now artificially do with all other Eras.There has to be, I wanted to deal with that by having Nomadic Lifestyle a tech that was researched at the start from which all others branch off but I reverted it because no one wanted it like that.
Just because there are no primary OR prereqs linking to these side branches that start from the beginning doesn't mean that there aren't AND prereqs that link them. I don't see a problem here.@KaTiON_PT there are two isolated tech groups (no arrow connections between these techs and rest of tech tree)!
This is one of things, that you wanted to prevent with your revision (no graphical discontinuity in tech tree).
First one starts with Cave Dwelling and it ends with Raft Building. This tech leads to Spearfishing.
Second one starts with Language and ends with Theft/Conduct. These lead to Warfare/Barter.
Spoiler :
I know, that's why I called it purely graphical discontinuity, and not real error.Just because there are no primary OR prereqs linking to these side branches that start from the beginning doesn't mean that there aren't AND prereqs that link them. I don't see a problem here.
I already did it, I committed it now.I like it, wanna do it?
Through a great deal of thought and effort and negotiation, let's say Kation has got the Prehistoric right. Now, in spite of Tbrd calling you on it, you are still proposing to bugger it up again for the sake of some insane aesthetic criterion (ie. so it looks pretty)@KaTiON_PT what do you think about prehistoric era tech tree being organized like this?
Only Y locations were swapped, and prereqs that make arrows were swapped around.
Sounds like it's purely moving things around on the y axis and adjusting the primary OR prereq so that there's a stronger visual interconnectivity. If anything moved on X that could be an issue, particularly if it's not being recost, but I trust @raxo2222 is aware of that, right Rax? If it's almost entirely aesthetic, I don't mind. Kation is in charge of this particular project so if he's cool with it, I'm cool with it.Through a great deal of thought and effort and negotiation, let's say Kation has got the Prehistoric right. Now, in spite of Tbrd calling you on it, you are still proposing to bugger it up again for the sake of some insane aesthetic criterion (ie. so it looks pretty)
He's cool with that.Sounds like it's purely moving things around on the y axis and adjusting the primary OR prereq so that there's a stronger visual interconnectivity. If anything moved on X that could be an issue, particularly if it's not being recost, but I trust @raxo2222 is aware of that, right Rax? If it's almost entirely aesthetic, I don't mind. Kation is in charge of this particular project so if he's cool with it, I'm cool with it.