1. Make city-states your friends.
Absolutely a great way to get a leg up on the AI's. Look for the Friendly ones and don't be shy spending coin on your newest City-State GF. Patronage Policy can be an extremely helpful path, if you have the gold and opportunity.
Militaristic Matilda, repays you with dogs of wars. Place them as garrisons if they are weak, or front-line troops if strong.
Maritime Marianne, helps feed your Empire allowing for a little variety of improvements.
Cultured Kathy, is the social butterfly. She Helps you attain those policies you want for the future. Maybe not as important late game. But with her help you will get there.
3. Gold
You can't go wrong if you choose to make gold.
7. Barbarians
Once your empire has scouted the land, consider a search and destroy mission to get xp, gold and promotions. Once your done, head back home, wait a few years for them to repopulate. rinse and repeat til your tired of it.
A few observations of my own.
Scouts
Wish they had an upgrade. But they don't. Try building only 2 or 3 early on. The ignore terrain ability allows for faster scouting. After the world is explored, consider disbanding, gifting or garrisons in backwater cities.
Fleets
Melee units beware when traveling along the coast. Ships are good for scouting & sniping. In fleets of 3 or more, they become deadly. The Great Lighthouse is a must for the added speed and visibility. I kinda wish ships were only allowed to fire at units adjacent to coastal hexes and not inland. Such is not the case, so be forewarned.
Great game, good topic, looking forward to many hours of fun.
Absolutely a great way to get a leg up on the AI's. Look for the Friendly ones and don't be shy spending coin on your newest City-State GF. Patronage Policy can be an extremely helpful path, if you have the gold and opportunity.
Militaristic Matilda, repays you with dogs of wars. Place them as garrisons if they are weak, or front-line troops if strong.
Maritime Marianne, helps feed your Empire allowing for a little variety of improvements.
Cultured Kathy, is the social butterfly. She Helps you attain those policies you want for the future. Maybe not as important late game. But with her help you will get there.
3. Gold
You can't go wrong if you choose to make gold.
7. Barbarians
Once your empire has scouted the land, consider a search and destroy mission to get xp, gold and promotions. Once your done, head back home, wait a few years for them to repopulate. rinse and repeat til your tired of it.
A few observations of my own.
Scouts
Wish they had an upgrade. But they don't. Try building only 2 or 3 early on. The ignore terrain ability allows for faster scouting. After the world is explored, consider disbanding, gifting or garrisons in backwater cities.
Fleets
Melee units beware when traveling along the coast. Ships are good for scouting & sniping. In fleets of 3 or more, they become deadly. The Great Lighthouse is a must for the added speed and visibility. I kinda wish ships were only allowed to fire at units adjacent to coastal hexes and not inland. Such is not the case, so be forewarned.
Great game, good topic, looking forward to many hours of fun.