First was supposed to be an Axe rush but then I was bored by the fact that I did not play seriously (plus long distance to the target, probably that) and went back to try again with more normal game and roads in place for an army.
So the opening was the same in both games. First we lose 2 turns scouting for fish and then we farm that flood plain and go for BW before AH. Why BW, because BW allows us to chop them trees and in bad food start, it is best to find another city. In the meantime, warriors for aggressive fogbusting were produced. Stepping on hills, piggybacking behind AI units and dancing away from barbs and some luck when you have some chance to land next to barb allowed AI to deal with most of the barbs. I lost one warrior in first attempt and none in the 2nd.
All that fogbusting was there to get this city spot (picture below). It was placed like this to take all the gold and that we can share one gold with helper city plus I already had Axe plus Cats warfare in mind. Those golds would be my economy for both okayish attack date and to keep up the conquest. Hence, it was the 2nd city. Fish + cow was a 3rd (GPP farm), stone + gold was fourth and (shared) cow plus riverside was 5th city. Actually 3 decent cities.
Peaceweights pretty much define the future relations between SB and Nappy plus land target. Yeah, and Nappy did declare on SB relatively early. I was sort of happy because of that. It'd be better if Nappy declared when I had an army (he suicides his SoD onto SB and then I step in) but this was ok, slowing their tech pace is a win for me. My micro through the game was bad, and needed to reload to start a granary 3 times in a row (cause I have 4T autosave and then forget what I was doing when replaying turns). I wouldn't bother in the normal game, but some penny pinching can pay well on this kind of a map.
I did not really document this process that well, but it is important that SB founded a religion and spread to me and we managed to become friends later on.
Regarding research, I went for construction. Did not have GPP early enough for Maths bulb, and also needed quite a lot of units to fight Nappy. Trades were rare (traded for Maths with Aesthetics) and got maybe Sailing and IW.
While he was at war with SB, Nappy demanded Alphabet for a tribute. I refused. He declared. I was surprised. But I also already had piled half of my SoD by his border and his attack with one chariot and one sword was met by an Axe and a Spear. On the hill. I guess that's it. Actually great he attacked me as that saves me from -1 diplo with Cyrus. And then I assembled the Army and finally took some pictures.
Lost maybe 7-9 catapults and an Axe. Using GG for experience on cats provided me with 4 accuracy cats and 2 CR2. That is like 8 cats for bombarding only. Better move than super medic, I'd say. My stack was also an overkill and I managed to split it in time to take all cities SB has worn down. I remember how I started my deity "career" by piggybacking an AIs. Still works.
State of the empire.
I have 1GS for a bulb and one GP for GAge after cities come out of revolt. Still not sure whether to go Optics or just into Education and Oxford. AIs are slow globally, judging from the wonder dates. Although I am relatively backwards, I think this is a game won with 2 trading partners (friendly SB and always eager Cyrus) and nice land. I'll probably pursue Fighters plus Infantry/Marines or maybe Tanks plus Bombers. Probably 1700AD win and maybe I can avoid Cyrus for the whole game. Assessing the victory date is important because AI's can win culture in late 1700s and space in early 1800s and our Cyrus is definitely a contender.