PreSLNES I: Masters of Ethereal

Oh, and if any of the new 3 players (nutranurse, vrutchen, andis) want to submit orders (free of diplomacy), they may. You can train troops, build roads, spend your gold in creative ways, etc. Any story fluff about your realm you want to include is always nice, as well.

You begin with 200 gold and 100 crystalized mana to spend.

Orders must be submitted by Wednesday, though. Completely understandable if you can't make it by then.
 
Can you give us an example of what sort of diplomacy might be included in orders... i am still not sure what you meant by that.

Normally for me diplomacy is between turns and then during turns seon beats up on me.
 
Can you give us an example of what sort of diplomacy might be included in orders... i am still not sure what you meant by that.

Normally for me diplomacy is between turns and then during turns seon beats up on me.

Typically diplomacy is done in-thread in between turns.

Diplomacy in orders would be paying for something you decided on in the thread. For example, if during diplo you decided to build a road to an NPC, mention that in your orders.

You could also establish relations with an NPC in your orders, ask to visit them in your orders, ask them to set up a trade route in your orders... and so on. But usually these are preferred in-thread.
 
Thank you to our new three players (andis, vrutchen, nutranurse) for getting orders in. Now they will be at pretty much the same spot as every one else, except of course without the ability to do any diplomatic action.

SO I have 13 sets of orders, all processed - waiting on 2 others still: Omega124 and Vertinari118. Posting update tomorrow evening. If orders aren't in, the first city will go unfounded and all growth will be stagnant (for those players).
 
Just choose a local location near the citadel for their cities. If they dont turn up within 2 turns, declare disease has struck the wizard and the cities have become normal again, with the citadel crumbling to ruins, becoming a mana node.
 
Just choose a local location near the citadel for their cities. If they dont turn up within 2 turns, declare disease has struck the wizard and the cities have become normal again, with the citadel crumbling to ruins, becoming a mana node.

Choosing a location for them would not be fair the players who did send their orders in, and who will thus be getting more resources. I'm somewhat sympathetic because I know it is nearing finals time (and in Vertinari's case, he has actually written quite a bit of fluff material for his Wizard). Otherwise they'd be attacked by bandits or something. ;)

Anyway, orders don't take long. I have received some lengthy, detailed ones, which are really, really nice for writing an update. But I have also received really brief ones, which is okay, too. This is Turn 1. Orders shouldn't be that time-consuming. If orders can't be turned in on time for Turn 1, then by Turn 10 who knows what things will be like.

I'm just nagging, though.
 
I know that Omega has no excuse, as he has been active in other threads. but from what you say, it seems vertinari has a good excuse. i say move on, and maybe give him limited income and let him establish his city next turn.
 
Choosing a location for them would not be fair the players who did send their orders in, and who will thus be getting more resources. I'm somewhat sympathetic because I know it is nearing finals time (and in Vertinari's case, he has actually written quite a bit of fluff material for his Wizard). Otherwise they'd be attacked by bandits or something. ;)

Anyway, orders don't take long. I have received some lengthy, detailed ones, which are really, really nice for writing an update. But I have also received really brief ones, which is okay, too. This is Turn 1. Orders shouldn't be that time-consuming. If orders can't be turned in on time for Turn 1, then by Turn 10 who knows what things will be like.

I'm just nagging, though.

People won't know where they fall in that range unless you tell them. Remember, we can't see other people's orders. I think mine are long for example but they may seem short to you because Ldi's are 6 paragraphs or something.

So you have to tell us.
 
People won't know where they fall in that range unless you tell them. Remember, we can't see other people's orders. I think mine are long for example but they may seem short to you because Ldi's are 6 paragraphs or something.

So you have to tell us.

But what I'm saying is that both long and short are okay.

EDIT: And speaking of that, quantity does not always equal quality.
 
maybe you could just decide what is happening "in story" the wizard maybe went to meditate or just for a realy long walk or into a brothel or what ever that wizard fancies as leisure..
.. so his 'second-in-commands' where left on their own and WITHOUT ORDERS.. but still they had to do something with those disiples:

"This is crazy!"
The young secretary was smashing the plates of his allready cold dinner against the wall.
"What am i supposed to do now? Damn it! I did not sign up for this! That crazy old fool told me it would be an easy job. Just pushing papers, filling mana nodes, keeping the corespondence with the orcs up to date. And now this! He just runs of into the forests mumbling something about the coming spring and picking moonblossoms. And outside this darn tower are his darn deciples awaiting his orders. There is somthing to decide. And deciding is not my job nor my talent. Ahhh!!"
And again, there was someone knocking.
"Come in" he said with a fading voice.
A small guy with wallthinck glasses (the speaker of the settlers, again!) came into his office, asking (again):
"Well, how about now? Did the wise wizard decide yet? Did he? You know, we are all waiting. And, well, we would like to know. And that is why i`m asking. Well, did he? Not that we are impatient. It would be just really nice if he could tell us where to settle. At least give us a general direction."
The secretary raised his arm and burned the speaker with a mighty fireball. At least in his fantasy, since he did not wilde any magic power at all. It was so unfair. If he waited longer the settlers might go home again and then the wizard would probably summon said fireball to burn him. If he decided where the deciples should settle the wizard could dislike his decision and would probably summon an iceball or something to freeze him.
After innerly exasperating about his fate, he looked the speaker into the eyes and lied:
"Yes, the wizard told me where you should settle!"
Then he went to the map (which conviniently was hanging on the wall). His index finger was tipping at six different places. He mumbled to him self:
"Fertile grounds, mana node, close to a city, on a hilltop, at he seashore, close to that orc fortress, one, two, three, four, five, six."
Then he turned his back to the speaker, rolled a dice under his hand (it showed a two) and the proclaimed:
"Here, exactly here the great wizard wants you to settle!"
The stout speaker of the settlers was not that certain about all this anymore and asked:
"I would not dare, well, even question the wise wizards decisions, but, well, why exactly there, i mean, well ehhmm, you did not just make that up? Or did you? Well, don`t get me wrong but, ehmm, it looked like somehow. I mean not that i am the one to tell, but you know, i mean why there?"
"Because the dei.. because the deity, which our wise wizard will be once, said so! And anyway there is mana and everything, you know. So get out, or the grand wizard might consider throwing a waterball at you!"
"A what! A waterball, but well, wouldn`t that just, ehmm, be a little refreshing and, well, nothing else. I mean, a ball of water, well i could imagine worse. You know, well, when i was young-"
"Shut up! Just leave, settle there. Just leave. Or I`ll recommend a Magmaball for you!"
"Well, now, you see that would be something to actually be afraid of. You know, i mean, if you compare a waterball to a magmaball than you realy have a comparison. You know, i mean i don`t, but, well once my uncle.."
All this carried one for at least two hours, and the secretary just managed to get the speaker to leave and to promise to settle down on that location after threatening sucide. Afterwards the secretary backed his stuff and left a note:
"I`m gone, please don`t look for me it is over! Move on. And please don`t curse me!"
 
Weell, it's actually a story about your giving him a starting position, so I think it makes sense (in a way as twisted as the story itself ;) ) that it belong in this thread.
 
Thanks Terrance.

@thomas: I am on #NES right now, if you want to chat.

EDIT: By the way, sorry to split the update into 3 parts... Civfans said I exceeded the character limit or something.
 
Yeah, that happens often :C
 
Orders are due Wednesday, May 4. But you'll get a bonus if they are in by Sunday, May 1.

It might be nice for you all to put some time into the NES, as well. There's a lot more to do than just create trade pacts and peace treaties with your neighbors (that policy in itself should be something quite major for your realm, seeing as there has only been localized trade for the last several centuries). I'd like entire cultures and societies to be formed. Each season in Ethereal is a transformative period. Keep that in mind. I like the stories about your Wizards and other characters in your realm. Those are nice. But remember you are also creating an entire civilization. Even though we are only spanning a season each turn (which may seem too slow to form a culture, but remember how influential your Wizard is - almost like a god).
 
1) Awesome update!

2) What are the basic trade goods of this world? Do villages produce everything or to they trade between each other? How is trade organized (Are there traveling tradesmen or do villages have trade pacts between themselves)? What would be valuable resources, do some races value something more than other races. For an Example:
Goblins like gold and other valuable metals while they produce crafts, like cloth.
Gnolls like meat and fish, while they produce leather
Humans produce fish and alcohol and want weapons and clothing.
Dwarves produce metals, but value food and alcohol highly.


3) I'll probably not be able to send orders before Sunday.
 
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