Starlife
de la terre à la lune
- Joined
- Mar 2, 2010
- Messages
- 1,498
1) Awesome update!
2) What are the basic trade goods of this world? Do villages produce everything or to they trade between each other? How is trade organized (Are there traveling tradesmen or do villages have trade pacts between themselves)? What would be valuable resources, do some races value something more than other races. For an Example:
Goblins like gold and other valuable metals while they produce crafts, like cloth.
Gnolls like meat and fish, while they produce leather
Humans produce fish and alcohol and want weapons and clothing.
Dwarves produce metals, but value food and alcohol highly.
3) I'll probably not be able to send orders before Sunday.
1.) Thanks!

2.) This is too complicated of an answer to lay out. It doesn't really depend on race as much as region. Races don't just want single items because of their race. Different major settlements (Cities and Castles) want different things. Like the feudal middle ages, many manors or castles are largely self-sufficient. By this I mean that either they or the surrounding villages produce everything they need and use, including food and ore. However, now that the Wizards are basically entering Ethereal into a new "Renaissance" of sorts, new products and services might be marketable to these once-closed-off regions.
Long-range trade routes going between different regions are virtually non-existent at this time - though of course there are traveling merchants who bring certain materials from long distances... though these are few and far between at this time period. Small regional trade pacts or trade collectives/guilds do exist, though. These can be simple ones such as the trading of fish for wood, or something more complicated such as a castle providing defense in exchange for a village's farm output.
More exotic trading goods, such as cultural items (baskets, clothes, ornate objects, artifacts, artwork, statuettes, and other crafts) are not being traded at all, really. Trade right now is more a necessity than something for luxury. Alcohol does exist - I was thinking different regions are producing their own variant of spirits or perhaps even beer.
But again, I can't label each race as wanting a specific good. Some Goblins are basket-weavers - as I believe LDi's Wizard discovered. Some humans will eat horse meat as a luxury. Other humans revere the horse as a sacred animal (such as the Horse Archers of the Eastern Isthmus). In my update, I mention briefly some regions and what they trade or produce. If I don't, you can infer from what I do say about those regions something reasonable - if you wish to write about it in between updates.
Weapons are not really traded, by the way - it is more that a city or castle provides defense for the villages or towns surrounding. Not all the time, but sometimes.
In my update, I mention what region each player is in. So if each player wishes to give me some goods that region produces and goods that region might desire, that might be helpful. I can't guarantee I will accept what you propose. And make sure to read the update about your region so that you know what I already wrote about in terms of what they might produce. And how about I allow one unique trade item from each region (so something that will definitely not be produced anywhere else).
Anyone can post that here. Just throw some ideas out and I'll gradually compile them. Then in a day or two I'll post a list under each region in Part III of the update.
Here are some ideas:
- Grow/Sea: fish, clam, crab, rice, corn, wheat, vegetables, fruits (fertile lowlands, though some farming could be re-tooled to work in high elevations)
- Meat: cow, pig, chicken, horse, deer, sheep, other (theoretically found anywhere, but would be prevalent in the steppes)
- Metals: gold and silver (precious metals), copper, iron, steel, brass, bronze, etc. (obviously found in mountainous regions)
- Rocks: marble, stone
- Practical: cloth, wood (timber)...
- Luxury: spirits/beer/wine (alcohol), dyes, furs, gems, incense, ivory (exotic bones), silk, spices, sugar, luxury woods, natural oils
- Culture: artwork, statuettes, artifacts, books, poetry, maps, other crafts, and so on.
- Magical: wands, potions, salves, magical jewelry such as rings, necklaces, pendants, and so on - all of this can fit in with Culture, too (but please, nothing that actually has a significant game effect... this is just for trading purposes).
Think fantasy, but also medieval.
I am more interested in hearing what you all have to create in terms of Cultural or Luxury items, since the others are rather self-explanatory. After you all post some different propositions for what your region would both produce and desire, I will make my verdict and compile a list.
Keep in mind what you are already trading and who you are already trading with! Make sure to read my update and include whatever I have already mentioned. I like unique names and descriptions. So maybe your region grows corn and has plentiful deer. But then on the coast, you have a special crab called a Malix Crab, which when cooked properly is said to provide the consumer with a more youthful appearance. If not cooked for long enough and eaten raw, it is poisonous. Come up with interesting goods, if you can.
3.) No problem.