PreSLNES I: Masters of Ethereal

i did not say that beforehand, but i like the style of the update a lot. its just in the area i am living atm there is a saying which translates as: not grumbled is praised enough ;)

I meant IC response.

Where is that, any way? You included "ciao" once in a PM. :D

Immac: I'm in #NES at the moment.
 
I meant IC response.

Where is that, any way? You included "ciao" once in a PM. :D

Immac: I'm in #NES at the moment.

ahh.. ok my bad. for that part i think in general for a lot of players it take some time to "settle down" in a setting.. and then again for me personal for example "stuff" often hinders me from writting down everything which is in my mind..

oh, and it`s south-west germany.. and "ciao", well we use it here as well, but normally we would write it "tschau"
 
Thanks for the feedback, everyone. I wasn't planning on making any game changes soon or anything, I just wanted to run it by everyone to see what they think about the concept. I know some of your units are heroes, but the concept I was thinking of was an individual who is more like a politician or a special leader, not really someone that goes into the field alone. They would provide your kingdom with certain bonuses. So your units who are single heroes would not be obsolete.

However, now I am thinking that heroes might be a little bit redundant as well. If I want to provide a kingdom with some special bonuses or something, that can always be in the form of a magical item.

I don't know, Starlife. The idea of an NPC hero, a person who works semi-independantly of the player control would be pretty neat-o imo. I think an interesting way it could be implemented would be via suggestions given by the player, not straight up orders.

What I mean by suggestions would be like in orders Player X suggests that Hero Y do Z. Provide necessary incentives and the like to try and get the NPC hero to do as the player wills. What the results are would be entirely up to you, but I think that with a world of wizards heroes should be there too! No hero should be bound to any one player either. In an update you can say that a certain hero is somewhere kinda meddling around and the like. Players of that region could try to get said hero to do what they want via competition of a sorts--trying to attract the guy with offers made through orders.

Of course a hero would have some personality traits/quirks, like some may be terrible hedonists and appreciate gifts of luxuries, while others are ambitious and are more prone to gifts of power (though watch out! you could have a potential rival on your hands). Some heroes would be loyal to their country of origin, while others may utterly despise it. They would gravitate to places that best suit their needs--some wizardish guy may want a realm of peace that's highly stocked in arcane lore while some battle-crazed barbarian may want to be on the front-line of a terrible war. Thing of them like rather minor NPC factions in a way. Heroes should be limited though--perhaps 5 or 7 in existence so that they are rightly valued.

I think heroes would be an excellent way to inject some more narrative into the NES. With some collaboration between us and you I think it could work splendidly!
 
Thanks for the comments, nutranurse. And I like your ideas. I was also thinking that heroes be sort of up for grabs by anyone, and not exclusive to any single kingdom (similar in a way to how Might & Magic worked in the old days).

Perhaps what I will do is introduce heroes as minor NPCs, but later in the game as kingdoms become more established. That way it can symbolize that the kingdoms are becoming famous throughout Ethereal - to the point where heroes are flocking to the Southland looking for something.

Because for now, there are already so many NPC cities and castles for me to write for, that having heroes would be a bit troublesome and unnecessary. But I think a few turns into the game, it can be a really novel idea to create interesting scenarios and allow players to interact with a rather important fantasy archetype.
 
I just added a collection of everyone's Spellbooks in a Listing on the main rules page. Just to make it easier if you need to navigate through a bunch of spells.

And where is everyone? Sonereal? Arya? Seems there has been little response to my update. Was I missing something in my update?? Since I am pretty new to this whole thing, you guys have to tell me what I'm doing wrong. :) Even wrote a story for everyone.

Though I have received a few orders. Tomorrow is the deadline if you want a bonus.
Not everyone has time to check and post stuff everyday, particularly IC. PM them if you need to, but people may just be busy, and the deadline isn't today either.
And if someons decided to drop from the game without giving notice, posting in the thread won't cause them to react anyway.
As for an IC answer, there's really nothing I would post. To me, I've just received vague omens which say stuff will be happening. So?

As for the minotaurs and orcs, I'm apalled at their sense of honor. If I get it right, minotaurs challenge the orcs. If the orc lose, the minotaurs takes the leader at their side, so basically annexes them. If the orc wins, they go to war. And the orcs find it acceptable?
 
Not everyone has time to check and post stuff everyday, particularly IC. PM them if you need to, but people may just be busy, and the deadline isn't today either.
And if someons decided to drop from the game without giving notice, posting in the thread won't cause them to react anyway.
As for an IC answer, there's really nothing I would post. To me, I've just received vague omens which say stuff will be happening. So?

As for the minotaurs and orcs, I'm apalled at their sense of honor. If I get it right, minotaurs challenge the orcs. If the orc lose, the minotaurs takes the leader at their side, so basically annexes them. If the orc wins, they go to war. And the orcs find it acceptable?

To answer your question: Gilgahar replied to a letter sent personally to him. The only way for the Orcs to lose is if Gilgahar dies. The entire castle did not send a letter to Megoria. He is an elder leader who is basically a "grumpy old Orc" - he sees no better way to die in his era, because he is nearing death any way. He continues to live in an exctinct empire that had a very formal, honor-based society (which was a major reason why that empire was so successful during its time). If he dies, the castle will have a new leader. Whether or not that leader and the rest of Redtear posthumously abide to Gilgahar's word... has yet to be seen.

EDIT: Today is the deadline for orders if you want a bonus (if anyone sees this).
 
Not everyone has time to check and post stuff everyday, particularly IC. PM them if you need to, but people may just be busy, and the deadline isn't today either.
And if someons decided to drop from the game without giving notice, posting in the thread won't cause them to react anyway.
As for an IC answer, there's really nothing I would post. To me, I've just received vague omens which say stuff will be happening. So?

As for the minotaurs and orcs, I'm apalled at their sense of honor. If I get it right, minotaurs challenge the orcs. If the orc lose, the minotaurs takes the leader at their side, so basically annexes them. If the orc wins, they go to war. And the orcs find it acceptable?

Yes it is rather unfair! Merogia is doing a lot of posturing.
 
It should be fun to see how much the winner will boast after the duel, though. I expect a long boast with as much pride as you can pack in a few sentences, whether it be Starlife or nutranurse. I hope you're honing your bragging skills.
 
Aww, that is the concept behind my own unit there. Hopefully I will also get a chance to do that.

My orders are in. Been busy recently but should let up soon.
 
Orders sent as well! I'm working on a much more broad culture entry for the minotaurs--though I'll still want to post random bits of in-depth looks on their culture from time to time. If you wouldn't mind, Starlife, I'd like for you to use the upcoming broad culture entry for my 'culture' on the first page rather than the thing you have linked now.
 
Orders sent as well! I'm working on a much more broad culture entry for the minotaurs--though I'll still want to post random bits of in-depth looks on their culture from time to time. If you wouldn't mind, Starlife, I'd like for you to use the upcoming broad culture entry for my 'culture' on the first page rather than the thing you have linked now.

Sure, no problem. I'll see when you post it and then I will change the link.

I also like your style of providing vague references to the information you provide (i.e. from lost texts, oral histories, and so on). It provides a nice bit of flavor.

I'm sure I don't have to tell any of you at this point that it is difficult to walk all over castles. Not only does each castle offer a UU, but they also have a very high-yielding mana core. Regardless of this, each castle has its own history and legacy to maintain. I thought nutranurse went about interaction with Redtear in a rather novel way (beyond threats or economic wooing). So, I thought it was a perfect opportunity to display some of that castle's history and talk a bit about Gilgahar. The interaction with Redtear is far from over.

I probably sound like a broken record, but the point I'm trying to make is that although this land does have a history I have provided and certain strings of this and that, there is plenty of opportunity to push your own agenda and follow your own destiny.

I think everyone has written some intriguing stuff on their NPC neighbors, which is wonderful. They aren't really faceless gold/UU/mana sources any more.
 
I hadn't noticed tbh. I'm not even sure which one is right...
 
Sent a list of Halflign Names for outsiders. Guess who Doublings are! Orders sent as well. Working on Culture Structure post and a story about solace. I also need to flesh out a few other stuff.

Also, I forgot to put names of commanders for different actions in my orders.
Sanamos, Wall and Wrentas are together Wrentas, with more experiance, is Supreme Commander in that front.
Kines and Doughy are the next. Their units are a bit more spread out, so they would be commanding regions of mostly independent troops instead of a single encampment.
 
Orders in:

Terrance888
Sonereal
Massive Attack
nutranurse
thomas.berubeg
vruchten
LDiCesare
Vertinari118
arya126
Immaculate
Seon

Cutting off bonus time at midnight US eastern time. Cause I'm like that. :D

Terrance, will you PM that info to me so I have it all in one place?
 
OOC: I though I would post this here first for approval and then into the main thread. I'll also, hopefully, whack up a short story over the next couple of days.

Spoiler :
The Trade Goods of the Elves

We elves are not renowned as traders and merchants in the same manner as the dwarves or halflings or the jack of all trades men. This is a shame for my fellow merchants and I have much to share with the wider world. The wonders of the forests from the divine fruits of the Aurelia’Oramor to the supple leathers of forest deer and the finest wrought chainmail that can be found in any lands save the dwarves. I have decided to produce a catalogue of the goods of the elves as they will stand by the end of the summer of the first year of the Arrival of the Wizards to Ethereal.

Foodstuffs

Everyone loves a good, hearty meal and the forest has a veritable bounty to offer to those who have the skills and wisdom to keep and preserve it from year to year.

The Fruits of the Aurelia’Oramor

The fruits of the Aurelia’Oramor are not truly a foodstuff, for one could not consume them as a staple, but I have decided to include them here. How to describe these most wondrous and magical of fruits? Their most renowned property, amongst the elves, is their powers of healing. When properly prepared as an infusion using the freshest spring water, it can sustain and heal a body through grave ills and hurts, even, it is said, those of a magical nature. It cannot heal maladies of the mind nor can it maladies of the spirit and it is crucial that water is used in its preparation for alcohol spoils the delicate fruit and negates its power. The fruit can also be consumed leading to a variety of effects from a mere sense of euphoria and well-being to powerful visions of the past, present and future with the truth of magical scrying but power far beyond any such spell that has yet been devised. These fruits are a mystery and great treasure and out of the yearly crop of a few dozen up to a hundred or so such fruits as few as a dozen may be set aside for use as gifts or for merchants, such as myself, to sell.

Venison

Onwards to somewhat less magical bounties, the hunters and butchers of Lan’Elatair produce the finest venison in all the world. It is hunted with great skill and the deer are slain swiftly, with no anticipation of their fate that might spoil the meat, with either a single arrow to the neck or a word of magic. It is then borne swiftly to the butchers who take the carcasses and prepare the most fantastic meats. Steaks, roasts, sausages of endless variety and strips of smoked and salted venison, often flavoured with herbs or honey, are the most common products.

Fruits

The forest does not just offer the magical Aurelia’Oramor for consumption, a host of other fruits can be found throughout the forest. To list all of the fruits available would take up an entire book but I will list some of the choicest fruits. The finest groves of the Elves are typically found around the shores of Luerelanor, with a few notable exceptions. The apple groves of Tallianin are particularly notable for, if the fruit of the Aurelia’Oramor is divine, then these fruits are regal and second only to them. Such sweet, succulent apples rich with flavour, even Elatair, our leader who has wandered in many places, cannot think of a place from which better apples can be had in the whole of the Nether Sphere. Pears are also a delight that can be found on the shores of Luerelanor as are the thickets of blackberries, raspberries, dewberries and strawberries, to name but a few. Further afield one can always find nuts, seeds, roots, berries and other such things which are edible.

Breads and other baked goods

I promise this shall be my last entry regarding the foods one can find in Lan’Elatair but I could not in good conscience write a section on food and not include chestnut bread. Chestnut bread, as far as I am aware, is unique to the elves of Lan’Elatair. It arose because bread is the staple food of all civilised nations and, as the elves lack wheat from which to make flour, we use chestnuts. Other nuts are used as well such as acorns and almonds, but chestnuts are the principal nut used. Normally chestnut bread is a leavened bread and it obviously has a rich, nutty flavour.

Beverages

The dwarves are the most famous brewers of all the races but the elves produce a variety of fruit wines, fortified fruit wines, liqueurs, meads, perries and ciders. The art of cider-brewing was discovered independently by the elves of Lan’Elatair, probably before the halflings were even civilised. The elves make their fruit wines out of just about anything that can be fermented, from blackberries to dandelions, though a shortage of grapes prevents our vintners from making conventional grape wines. These wines are the most famous product of the elven breweries. Sadly I cannot spend any longer extolling the virtues of elven brews as there are many more things to get through before this list is done.

Spices and herbs

Spices and herbs are of vital importance to properly flavour a meal. We much prefer milder spices and herbs ourselves but we understand that more masochistic people prefer to burn their taste buds from their mouths with spice and can cater accordingly. The range of spices and herbs we can provide is too large to fit into this small notice but we would encourage all more discerning buyers to consider visiting our markets to see what we have on offer. Of course herbs and spices have medicinal and other uses as well and herbs and spices suitable for these applications can also easily be found.



Crafts

I have decided to list the crafted items of my people next, then I intend to list some of the raw materials and then I should be done so bear with me. The elves produce a huge range of crafted objects from jewellery to armour and of course the fabled bows of the elves.

Bows

I thought I would list our most famous product first, our bows. We fashion many different bows to suit different archers and our bowyers would be more than happy to take special orders, for a price. We make two main styles of bow: the famous longbow and the less famous recurve bow. Longbows are the war bows of the elven people, fashioned from a single piece of yew or ash, though yew is the preferred material. These bows are fashioned with great skill and care and the entire process may take as long as eight years for a truly magnificent bow, but, when finished, no other bow of any people can match it for range, power, accuracy or durability. These bows are incredibly expensive but they are priceless in the hands of a proper longbowman. The recurve bows of the elves are no less deadly than the traditional longbows, for they can be used in even the densest forests and scrubland, due to their smaller size. These bows could also be used quite effectively from horseback, though, as we elves have no cavalry, I cannot say this for certain. These bows, though they are composite bows, can be fashioned at greater speed and less cost than a longbow, whilst still retaining good power and accuracy over shorter ranges, and thus would make an excellent weapon for the archers of other peoples. They also somewhat easier to draw than a traditional longbow, which might make these recurve bows easier for other races to use. I understand that, in order for other races to wield their longbows effectively, their archers must train until they become grotesquely muscular and deformed by the stresses drawing such powerful bows places upon the bodies of younger races.

Swords

The elven lands lack any notable veins of ore and we elves lack the inclination to rip apart the forests looking for them. So, you may rightly ask, how can the elves forge swords when they have no iron? Our reply is simple: not all iron is found beneath the ground. Elven swordsmiths long ago found star-iron in clearings in the forest and since then our swords have been forged from this iron. There is only a limited supply of this iron, so only a few hundred new blades may be forged each year, and every blade forged is carefully preserved and handed done from father to son. Why would one want to pay the high price required to secure one of these swords then? Once again it comes down to quality. A finely forged elven blade can often defeat a blade of similar quality due to both the quality of the star-iron and the long process and techniques employed in forging an elven sword. These techniques and processes are far beyond me, a humble merchant, to describe but the results of such loving labour are second to only the finest works of man or, of course, dwarven steel.

Chainmail

This is the last work of war I will describe but I feel I must describe elven chainmail; else the armourers would never forgive me. Worked from the same star-iron as an elven blade, elven chainmail is a wondrous thing. It can turn aside most any form of hacking weapon, whether it is a refined sword edge or a brutal pole-axe and can even defeat a good thrust from a spear most of the time. Elven mail comes down typically to the waist or, perhaps, mid thigh at the longest to allow freedom of movement. Again the price is high and large quantities cannot be supplied, but the quality of this mail is exceptional.

Clothing

Our tanners and tailors can make anything with leather, from tough deerskin cuir bouilli breastplates to supple buckskin gloves. Clothes can be dyed, patterned and tailored to suit all tastes and sizes. Not only do we produce the finest leathers, but we also produce fine linen from various fibres in the forests and, from the linen, velvet. The velvet may not be of as finer quality as velvet made from silk plain but we have access to some of the best dyes in the whole of Ethereal and our velvet will be cheaper by a mile. All of these fabrics can be fashioned into any item you want, a cloak, gloves, scarf, tunic; you name it and an elven tailor will be able to make it.



Raw Materials

The elves do not exploit nature’s bounty but we often have surplus materials, which are more than we can use. These materials are given to merchants so that other peoples might use them and they do not go to waste.

Timber

Elven timber, can any other timber match it? Unlike other races who brutally hack at the forest until it finally surrenders some wood, the elves speak to the forest. We ask the forest and the forest provides. Thus we can find the finest timbers in the remotest corners of the forest and harvest them easily. Elves have been harvesting timber for hundreds of thousands of years and the experience and knowledge of elven woodsmen is beyond anything that the younger races might hope to obtain, within the next few thousand years. The elves have also perfected the art of properly drying and seasoning wood. Our timberyards are the largest in the world and from our stores we can produce timber of any age and type required. As always our prices may be higher than some but the quality of the wood received speaks for itself.

Dyes

Dyes are the final thing I will mention here, as I have covered most of the major products, though there are countless local crafts and traditions to explore across our forest. Just as the elves are good with timbers, we are good with dyes. We know of pigments that other races do not and can produce any colour one can imagine through the use of overdyeing. This allows us to make fine linens, velvets and leathers in any colour a person could wish for, though we are also willing to sell our dyes directly to other peoples if they wish. Unfortunately we will not supply the plants to make up the dyes, as the plants used are closely-guarded secrets, for we assume people would only request dyes they are unable to make themselves.
 
Very nice. This has my approval.

If it does not inconvenience everyone, I would like you to direct me to any links that have:
Culture
or
Trade

I know it is hard to separate them. If you have them linked in the same post, that is fine. Eventually I will have a Trade section in the rules, where it will link to your trade posts. I'd prefer separate posts on Culture, because I am linking to Culture in your profiles on the main thread.

Of course this is all optional.
 
Orders in:

Terrance888
Sonereal
Massive Attack
nutranurse
thomas.berubeg
vruchten
LDiCesare
Vertinari118
arya126

Cutting off bonus time at midnight US eastern time. Cause I'm like that. :D

Terrance, will you PM that info to me so I have it all in one place?

Thuggee orders in.
 
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