-Prethread- NCNESIOT: Blackened Skies

nerd :p

<3
 
Hey Crezth/Nuke - what's the approximate maintenance cost of land divisions, air wings, and naval vessels? Now that we can easily build up in a few turns, I think it's important to know where we have to stop and do the math.
 
Maintenance cost is scaled according to the build-up effort so it should never ramp out of control (I think I can get away with this because of the impact mobilization has on factory ownership). The "base maintenance" is Base Cost times # of Divisions.

Air wings and navy vessels will have variable maintenance depending on XP. I'll try to put these numbers out in the open so it doesnt have to be a guessing game.

MP is no longer used to build wings and navy vessels.
 
Crezth - last week, you told us to count old version of the game stats as the latest, most correct stats for the purpose of writing our orders. Today I see that the stats have changed again big time: my EP is down 60 points, my Tax Power is down to 12 (should be 13), my free AP dropped from 8 to 7, my deployment grew to 80% from 49%, but my combat divisions number dropped from 81 to 61, and my reserve divisions number dropped from ~160 to 15 (less than the Netherlands have). That's just my observations on the GFA. I see equally big changes for other nations as well, but I'm not gonna list all of them.

What is going on? If those changes are final, then I would like to understand what happened to my nation in between the turns.
 
That's very strange. I thought I had sanitized my workspace but I guess not.

I suppose now is as good a time as any to mention that progress on the last, big rules update is well underway and will involve a complete revaluation of every nation's economy. This comes with total integration of XP into the econ model and resource gathering operations being modeled as well. It is my expectation this will amount to the final word on a string of patches that were ramping up to this: the current system is giving a false impression of the size and complexity of everyone's economies, and Base Cost is too expensive and too degraded to be useful by itself anymore. Basically, there are a lot of reasons these changes need to happen now and can't wait until next update.

(Reserves pools were also, in general, far too large due to a calculation error. Now they should reflect Total Reserves minus Deployed, as intended.)

So why shouldn't you panic? Because the most important things will not change:

1. Expertise
2. Population
3. Industrial Capacity

---

Bottom line: EP and Base Cost are being deprecated, rotated out, and replaced with new stats, and you witnessed some of the teething pains due to changes I made in the "universals" file which determines some of the base stats for each different apparatus/legitimacy/centralization. This WILL probably have an effect on policy for many of you (duh), but don't panic. Right now, EP is inscrutable, even with that taunting little TxP next to it. After the change, you'll be able to say, "Oh, I see that my electronics industry made a profit last year, but oil shortages are promising to drive up the price of IC next year, so I better make sure to secure a supply of oil."

Anyway, I guess since I've been hammering you guys with changes, and since the cat's out of the bag, and since the system as it exists right now sucks, I'm going to talk to Nuke about pushing the orders "deadline" back a couple weeks. This next update probably merits the extra time anyway.

And another thing: AA pointed out that a complete revaluation of national economies that revealed, say, Zhao not to actually be the richest country by a wide margin (one of the oldest bugs in the game and *embedded* in the way the system works, another big motivator for me getting this out) would crash the global markets. This might be true in a world where markets are global, but they are not, presently, global, nor any reasonable facsimile thereof. But more importantly, I want to present this update as a retcon, so that even though EP and Base Cost are changing, we should assume the situation hasn't changed at all. This is also why Nuke and I alluded to the Socintern's incipient oil shortages, to draw attention to this interaction while the resource rules were still in the oven.

As a sneak preview, here's the current global resources production count (for industrial resources) (for iron/steel, each represents about 50,000 metric tons/year, give or take):

Total Aluminum count: 2086
Total Chromium count: 2387
Total Tungsten count: 1759
Total Rubber count: 1738
Total Steel count: 4633
Total Oil count: 2062
Total Iron count: 6114
 
oh boy looks like I have a near monopoly on the scarcest resource
 
Yeah, thanks for moving the order deadline. I'm having some busy time at work, and, combined with the stats overhaul, it makes it hard to write orders fast.
 
Natural rubber's more authentic, man.
Here's how rubber plants looked before phonies ruined everything:
Spoiler :
bigstock-Tapping-Latex-63649480.jpg
 
Confirming that order deadline will be pushed back. Expect a new date to be announced shortly, but anticipate the new deadline to be sometime in late July.
 
oh boy looks like I have a near monopoly on the scarcest resource

Interesting fact: way more rubber in Malaysia and Indonesia right now.

\/ can confirm.
 
Yep. Also Africa. India. It's pretty well distributed.
 
What I really want to emphasize in all of this is that you're not going to be playing commodity trader in regards to "Buy x oil, sell y rubber". Trade will be automatic within your group, barring player inputs such as war or blockades or embargoes.

The idea for you is to still be thinking big picture, and adding resources is just going to help us put a number to the situation. The SocIntern countries have been told that there's a looming oil shortage, but now it is being quantified for them. The idea is for them to figure out "hey, how do we secure access to said oil"? Do they invade Texas? Set up a secure land route to Persia?

You are still thinking big picture. Do not ever feel the need to say "purchase x oil from Russia" just to ensure your yearly quota is met :)
 
I mentioned this on the Discord chat, but Crezth and I are going to be doing a podcast tomorrow! Anything you guys in particular would like to see discussed? :)
 
Your update philosophy is something I'd love to hear you talk more about.
Being an arch-stoyiotist my update philosophy has always been different to that of some other IOTs. So I always like to hear why people make the choices they do - Do you try to make sure that everything that happened/got RPed in the last turn gets included in the update or is it more you highlight the important things that need to be reacted to?

I know certain GMs feel they have a responsibility to respond with large amounts in the Update if someone posts significant RP, is that something you feel you believe in or are you more pragmatic about it?

Also how do you deal with things that don't appear in the stats or update such a secret projects or covert operations?
 
a podcast to which i was kicked out :(

I think you should speak about the upcoming changes and how they'll integrate but also how the game will get even better.
 
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