That's very strange. I thought I had sanitized my workspace but I guess not.
I suppose now is as good a time as any to mention that progress on the last, big rules update is well underway and will involve a complete revaluation of every nation's economy. This comes with total integration of XP into the econ model and resource gathering operations being modeled as well. It is my expectation this will amount to the final word on a string of patches that were ramping up to this: the current system is giving a false impression of the size and complexity of everyone's economies, and Base Cost is too expensive and too degraded to be useful by itself anymore. Basically, there are a lot of reasons these changes need to happen now and can't wait until next update.
(Reserves pools were also, in general, far too large due to a calculation error. Now they should reflect Total Reserves minus Deployed, as intended.)
So why shouldn't you panic? Because the most important things will not change:
1. Expertise
2. Population
3. Industrial Capacity
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Bottom line: EP and Base Cost are being deprecated, rotated out, and replaced with new stats, and you witnessed some of the teething pains due to changes I made in the "universals" file which determines some of the base stats for each different apparatus/legitimacy/centralization. This WILL probably have an effect on policy for many of you (duh), but don't panic. Right now, EP is inscrutable, even with that taunting little TxP next to it. After the change, you'll be able to say, "Oh, I see that my electronics industry made a profit last year, but oil shortages are promising to drive up the price of IC next year, so I better make sure to secure a supply of oil."
Anyway, I guess since I've been hammering you guys with changes, and since the cat's out of the bag, and since the system as it exists right now sucks, I'm going to talk to Nuke about pushing the orders "deadline" back a couple weeks. This next update probably merits the extra time anyway.
And another thing: AA pointed out that a complete revaluation of national economies that revealed, say, Zhao not to actually be the richest country by a wide margin (one of the oldest bugs in the game and *embedded* in the way the system works, another big motivator for me getting this out) would crash the global markets. This might be true in a world where markets are global, but they are not, presently, global, nor any reasonable facsimile thereof. But more importantly, I want to present this update as a retcon, so that even though EP and Base Cost are changing, we should assume the situation hasn't changed at all. This is also why Nuke and I alluded to the Socintern's incipient oil shortages, to draw attention to this interaction while the resource rules were still in the oven.
As a sneak preview, here's the current global resources production count (for industrial resources) (for iron/steel, each represents about 50,000 metric tons/year, give or take):
Total Aluminum count: 2086
Total Chromium count: 2387
Total Tungsten count: 1759
Total Rubber count: 1738
Total Steel count: 4633
Total Oil count: 2062
Total Iron count: 6114