Communisto
Condottiere
The Hour When Earth's Foundations Fled
1938
Welcome to ComNES II. The reason my last nes floundered was because of lack of player, I hope this NES will atract more people so I can cary it further since there would be more interest
Story: You know the story, the year is 1938 WWII is about to break
Nations of Intrest
France -Texas Toast
British Empire - Constantine
Japan- Kalth'zar
Communist China - ThomAnder
Nationalist China
Siam
Australia - Conehead234
New Zealand
Germany - Insane_Panda
USA - cuivienen
Canada - RealGoober
Nationalist Spain - Grandmaster
Republican Spain
Mexico - Capulet
Belgium
Netherlands
Norway
Sweden
Finland - nonconformist
USSR - North King
Italy - Azale
Poland
Czechoslovakia
Hungary
Romania
Bulgaria
Portugal
Albania
Greece - Dachspmg
Turkey - blackheart
Saudi Arabia
Irak
Persia
Afghanistan
Tibet
Mongolia - Drake Rlugia
South Africa
Brazil -silver2039
Venezuela
Peru
Chile
Argentina
Players - no limit. Anybody can join.
Stories - not necessary, but very encouraged. Good story-writers would get bonuses based on their stories.
Orders - orders in a list. Please, not only stat-based and military orders - I encourage innovative solutions of various problems, like attaching AT mines to dogs, removing swamps and rainforests in massive programs, making government reforms and many other such. There will also be projects - the local analog of wonders, but more about that later.
Countries - pick a NPC, create your own (tell me where and tell me some details - ruler, brief history, culture - and I will give you the stats) or start a rebellion or demand for independence. Note that these are not bound to succeed. If your country is in dire straits, you can switch country or flee and establish a government in exile and lead the resistance movement. Also, please read your nation background, and dont act uncharacteristically for it.
NPCs - considering theyre NPC, I will play them, kinda. Same as the NPCs in all other NESes of late but dont expect them to roll over just because theyre NPC. As Im the one playing them fear them (almost) as much as PCs!
Updates I will, probably, Update every Wednesday and Sunday evening. Updates will consist of global events (main news), random events (random events - people who write good stories get good random events, often related to what theyre writing about. And there is also always a bad random event for a random nation), spotlight (a more detailed description of something that happened) and ooc (OOC comments and death threats).
Government
Government - is your form of government.. You are free to change your government, and explain it how ever do you want, but that can piss off followers of the previous governments, and might lead to nation-wide riots. Or a civil war, depending on what mood I am in. In other words change governments at your own risk.
Technology Level This will hapen as time goes on to be more historically accurate
Military
1 eco point - 10 Div, 5 l. Tank Corps, 15 Cavalry, 10 Ships, 5 Aire Wings, 1 Carrier
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UU's are allowed, but please make them realistic. I will keep a list of them somewhere.
Using advanced tactics and strategy is HIGHLY advised. Simple war orders will be acted upon literally.
Economy
This is the most original part, I think. It will be in word-levels. Unlike in the other NESes, you dont have to pay economy levels to do anything (my reasoning is that no matter what some people say, national economy is not as unstable and absurd as to rise and drop in turns as the years go). You will have a number of spend points for every turn (depending on your economy level), to be spent on increasing any stat save for economy.
You cannot grow economy just by saying grow economy. You must come up with a reasonable way to do so, and make sure you are not using resources for other things. Also, I will not allow the mass selling of things that results in nations getting Monopoly +100 just from a small gun. No, technology will slowly spread from the nation invented into other nations, and will likely be by single persons, not whole nations.
If you want to hurry up a project by two turns, you can sacrifice an economy level, please note that you can do it only once during a project. Otherwise you can sacrifice an economy level (two per turn only, although compatible with the project being hurried up) to receive six extra spending points for a turn. When economy goes above Monopoly, you get Monopoly +x, where x is a number of levels you have beyond Monopoly. Also note that the value of x is added to your spend points by definition, so beyond Monopoly really does make you an uberpower.
Know that random events WILL damage your economy here and there, unless I forget about it for the third time.
You can send spend points or economy levels to other players for some reason. If you gain negative economy points, you will get a one-level decrease in a random stat.
Depression (-1)-Bankrupt (-1)-Recession (-1)-Very Poor (0)-Poor (0)-Normal (+1)-Good Enough (+1)-Rich (+2)-Very Rich (+2)-Richest (+3)-Economic Powerhouse (+3)-Monopoly (+4)
Trade will be a vague thing. You will get random increases from colonial trade, etc.
Culture
This is how culturally strong, patriotic and unified your nation is. A nation with a strong culture is less likely to fall into a civil war, and its people would resist most invaders and otherwise help their government. This also influences army morale. A weak culture is unlikely to be as resistant to outside threats, there are often rebellions and defections. The higher your culture is, the higher are the chances of assimilating less militant minorities.
None-Divided-Untrusting-Average-Cultured-Strongly Cultured-Patriotic-Hyperpatriotic-Jingoist-Uberpatriotic
Confidence
People can be fiercely unified and patriotic, but they will not necessarily like their ruler - in fact, a strongly cultured nation with little confidence in its leaders can, in its cultural unity, lynch the rulers and fire their remains from cannons. Into the huge pot filled with boiled sharks. Not that the rulers will care by then... You can grow confidence by economy (propaganda), but wouldnt it be easier to write a speech or persuade the people that you are the leader they need?
Lynching-Hateful-Resentful-Barely Tolerating-Tolerating-Respecting-Admiring-Loving-Nation Personified
Projects
Local equivalent of wonders (that name is inappropriate in most NESes, as these are often modernization programs, national revival and other PROJECTS, not just huge and magnificent buildings). You tell me what it does, I tell you how long do you build it. You dont have to mention it is being worked on every turn. You can sacrifice an econ. level once for a project ONCE to speed it up by two turns.
Complaining to the Mod
If you have complaints to the mod, walk out of the door, find the first huge angry drunkard that you see and tell him that hes stupid.
Other then that, ofcourse, you can complain to the mod about his mistakes. The mod will listen. Whether or not he will do something about it is unknown even to me.
Nation Background
Some may think I stole this from EQ, but I got that an idea once, long, long ago. I know noone is likely to believe that, lol...
To better fit in as the ruler of your country, you will have a brief history of each country. It will change as the NES goes, TIME TO TIME - after the end of a major era, such as the beginning/end of a world war, rise/fall of an empire, and other such.
