Preview Thread: ComNESII- The Hour When Earth's Foundations Fled

Communisto

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Location
The Frozen North
The Hour When Earth's Foundations Fled
1938

Welcome to ComNES II. The reason my last nes floundered was because of lack of player, I hope this NES will atract more people so I can cary it further since there would be more interest

Story: You know the story, the year is 1938 WWII is about to break

Nations of Intrest

France -Texas Toast
British Empire - Constantine
Japan- Kalth'zar
Communist China - ThomAnder
Nationalist China
Siam
Australia - Conehead234
New Zealand
Germany - Insane_Panda
USA - cuivienen
Canada - RealGoober
Nationalist Spain - Grandmaster
Republican Spain
Mexico - Capulet
Belgium
Netherlands
Norway
Sweden
Finland - nonconformist
USSR - North King
Italy - Azale
Poland
Czechoslovakia
Hungary
Romania
Bulgaria
Portugal
Albania
Greece - Dachspmg
Turkey - blackheart
Saudi Arabia
Irak
Persia
Afghanistan
Tibet
Mongolia - Drake Rlugia
South Africa
Brazil -silver2039
Venezuela
Peru
Chile
Argentina


Players - no limit. Anybody can join.

Stories - not necessary, but very encouraged. Good story-writers would get bonuses based on their stories.

Orders - orders in a list. Please, not only stat-based and military orders - I encourage innovative solutions of various problems, like attaching AT mines to dogs, removing swamps and rainforests in massive programs, making government reforms and many other such. There will also be projects - the local analog of wonders, but more about that later.

Countries - pick a NPC, create your own (tell me where and tell me some details - ruler, brief history, culture - and I will give you the stats) or start a rebellion or demand for independence. Note that these are not bound to succeed. If your country is in dire straits, you can switch country or flee and establish a “government in exile” and lead the resistance movement. Also, please read your nation background, and don’t act uncharacteristically for it.

NPCs - considering they’re NPC, I will play them, kinda. Same as the NPCs in all other NESes of late – but don’t expect them to roll over just because they’re NPC. As I’m the one playing them – fear them (almost) as much as PCs!

Updates – I will, probably, Update every Wednesday and Sunday evening. Updates will consist of “global events” (main news), “random events” (random events - people who write good stories get good random events, often related to what they’re writing about. And there is also always a “bad” random event for a random nation), “spotlight” (a more detailed description of something that happened) and “ooc” (OOC comments and death threats).

Government

Government - is your form of government.. You are free to change your government, and explain it how ever do you want, but that can piss off followers of the previous governments, and might lead to nation-wide riots. Or a civil war, depending on what mood I am in. In other words – change governments at your own risk.

Technology Level This will hapen as time goes on to be more historically accurate

Military

1 eco point - 10 Div, 5 l. Tank Corps, 15 Cavalry, 10 Ships, 5 Aire Wings, 1 Carrier
--------------------------------------------------------------

UU's are allowed, but please make them realistic. I will keep a list of them somewhere.

Using advanced tactics and strategy is HIGHLY advised. Simple war orders will be acted upon literally.

Economy

This is the most original part, I think. It will be in word-levels. Unlike in the other NESes, you don’t have to pay economy levels to do anything (my reasoning is that no matter what some people say, national economy is not as unstable and absurd as to rise and drop in turns as the years go). You will have a number of spend points for every turn (depending on your economy level), to be spent on increasing any stat save for economy.

You cannot grow economy just by saying grow economy. You must come up with a reasonable way to do so, and make sure you are not using resources for other things. Also, I will not allow the mass selling of things that results in nations getting Monopoly +100 just from a small gun. No, technology will slowly spread from the nation invented into other nations, and will likely be by single persons, not whole nations.

If you want to hurry up a project by two turns, you can sacrifice an economy level, please note that you can do it only once during a project. Otherwise you can sacrifice an economy level (two per turn only, although compatible with the project being hurried up) to receive six extra spending points for a turn. When economy goes above Monopoly, you get “Monopoly +x”, where x is a number of levels you have beyond Monopoly. Also note that the value of “x” is added to your spend points by definition, so beyond Monopoly really does make you an uberpower.

Know that random events WILL damage your economy here and there, unless I forget about it for the third time.

You can send spend points or economy levels to other players for some reason. If you gain negative economy points, you will get a one-level decrease in a random stat.

Depression (-1)-Bankrupt (-1)-Recession (-1)-Very Poor (0)-Poor (0)-Normal (+1)-Good Enough (+1)-Rich (+2)-Very Rich (+2)-Richest (+3)-Economic Powerhouse (+3)-Monopoly (+4)

Trade will be a vague thing. You will get random increases from colonial trade, etc.

Culture

This is how culturally strong, patriotic and unified your nation is. A nation with a strong culture is less likely to fall into a civil war, and it’s people would resist most invaders and otherwise help their government. This also influences army morale. A weak culture is unlikely to be as resistant to outside threats, there are often rebellions and defections. The higher your culture is, the higher are the chances of assimilating less militant minorities.

None-Divided-Untrusting-Average-Cultured-Strongly Cultured-Patriotic-Hyperpatriotic-Jingoist-Uberpatriotic

Confidence

People can be fiercely unified and patriotic, but they will not necessarily like their ruler - in fact, a strongly cultured nation with little confidence in its leaders can, in its cultural unity, lynch the rulers and fire their remains from cannons. Into the huge pot filled with boiled sharks. Not that the rulers will care by then... You can grow confidence by economy (propaganda), but wouldn’t it be easier to write a speech or persuade the people that you are the leader they need?

Lynching-Hateful-Resentful-Barely Tolerating-Tolerating-Respecting-Admiring-Loving-Nation Personified

Projects

Local equivalent of wonders (that name is inappropriate in most NESes, as these are often modernization programs, national revival and other PROJECTS, not just huge and magnificent buildings). You tell me what it does, I tell you how long do you build it. You don’t have to mention it is being worked on every turn. You can sacrifice an econ. level once for a project ONCE to speed it up by two turns.

Complaining to the Mod

If you have complaints to the mod, walk out of the door, find the first huge angry drunkard that you see and tell him that he’s stupid.

Other then that, ofcourse, you can complain to the mod about his mistakes. The mod will listen. Whether or not he will do something about it is unknown even to me.

Nation Background

Some may think I stole this from EQ, but I got that an idea once, long, long ago. I know noone is likely to believe that, lol...

To better fit in as the ruler of your country, you will have a brief history of each country. It will change as the NES goes, TIME TO TIME - after the end of a major era, such as the beginning/end of a world war, rise/fall of an empire, and other such.
 
NATION TEMPLATE
Nation Name
Player:
Capital:
Government:
Economy:
Army:
Navy:
Air Force:
Culture:
Confidence:
Projects:
Nation Background:

PC

Nation: Hagana Organization
Player: ?/ Erez
Capital: None
Government: Organizations don't have governments
Economy: -
Army: 12 Div
Navy:
Airforce:
Culture: Devoted
Confidence: Admiring
Projects:
Nation Background:

Nation: Soviet Union - USSR
Player: Joseph Stalin/ North King
Capital: Moscow
Government: Communism
Economy: Richest +3
Army: 65 Div 30 L. Tank Corps 20 H. Tank Corps
Navy: 15 ships
Airforce: 30 Air Wings
Culture: Devoted
Confidence: Tolerating
Projects:
Nation Background:

Nation: Germany
Player: Adolph Hitler/ Insane_Panda
Capital: Berlin
Government: Fascism
Economy: Richest (+3)
Infantry: 50 Whermacht 20 SS Battalions 30 Panzer I Corps
Navy: 25 Ships 10 U Boats
Air Force: 35 Air Wings
Technologies:
Culture: Überpatriotic
Confidence: Nation Personified
Projects:
Nation Background:

Nation: France
Player: Albert Lebrun/ Texas_Toast
Capital: Paris
Government: Democracy
Economy: Rich (+2)
Army: 45 Div 20 L. Tank
Navy: 35 Ships 1 Carrier
Airforce: 15 Air Wings
Culture: Patriotic
Confidence: Tolerating
Current Projects:
Nation Background:

Nation: Italy
Player: Benito Mussolini/ Azale
Capital: Rome
Government: Fascism
Economy: Very Rich (+2)
Army: 40 Div 10 L. Tank 20 Alpini
Navy: 25 Ships 5 Submarines
Airforce: 20 Air Wings
Culture: Strongly Cultured
Confidence: Tolerating
Projects:
Nation Background:

Nation: USA
Player: Franklin D. Roosevelt/ Cuivienen
Capital: Washington
Government: Democracy
Economy: Richest (+3)
Army: 55 Div 20 L. Tank Corps 10 H. Tank Corps
Navy: 40 Ships 3 Carriers
Airforce: 30 Air Wings
Culture: Jingoist
Confidence: Admiring
Projects:
Nation Background:

Nation: Canada
Player: Mackenzie King/ RealGoober
Capital: Ottawa
Government Form: Democracy
Economy: Rich (+2)
Army: 15 Divs 5 L. Tank Corps
Navy: 10 Ships
Air Force: 10 Air Wings
Culture: Devoted
Confidence: Respecting
Projects:
Trade Routes:
Nation Background:

Nation: Japan
Player: Hirohito/ Kal’Thzar
Capital: Tokyo
Government Form: Constitutional Monarchy
Economy: Very Rich (+2)
Army: 55 Div 30 L. Tank Corps 20 H. Tank Corps
Navy: 50 Ships 3 Carriers
Airforce: 40 Air Wings
Culture: Überpatriotic
Confidence: Nation Personified
Projects:
Nation Background:

Nation: Australia
Player: Robert G. Menzies/ Conehead234
Capital: Canberra
Government Form: Democracy
Economy: Normal (+1)
Army: 15 Div (ANZAC CORPS) 5 L. Tank Corps
Navy: 6 Ships
Airforce: 5 Air Wings
Culture: Averaget
Confidence: Admiring
Projects:
Trade Routes:
Nation Background

British Empire
Player: Winston Churchill/ Constantine
Capital: London
Government: Constitutional Monarchy
Economy: Richest (+3)
Army: 32 Div 20 L. Tank Corps
Navy: 40 Ships 2 Carriers
Airforce: 10 Air Wings (RAF SQUADRONS)
Culture: Jingoist
Confidence: Respecting
Projects:
Nation Background:

Nationalist Spain
Player: Francisco Franco/ Grandmaster
Capital: Burgos
Government: Fascism
Economy: Normal (+1)
Army: 25 Div 15 L. Tank Corps (Italian and German Build)
Navy: 2 Ships
Airforce: 3 Air Wings
Culture: Strongly Cultured
Confidence: Respecting
Projects:
Nation Background:

Nation: Finland
Player: Risto Ryti/ nonconformist
Capital: Helsinki
Government Form: Democracy
Economy: Good Enough (+1)
Army: 14 Div
Navy: 3 Ships
Airforce: 5 Air Wings
Culture: Devoted
Confidence: Loving
Projects:
Trade Routes:
Nation Background:

Nation: Mongolia
Player: Horloogiyn Choybalsan/ DrakeRlugia
Capital:
Economy: Very Poor (-1)
Army: 2 Div
Navy:
Air Force:
Culture: Divided
Confidence: Respecting
Projects:
Nation Background:

Nation: Mexico
Player: Lazaro Cardenas/ Capulet
Capital: Mexico City
Government: Democracy
Economy: Poor (-0)
Army: 4 Div
Navy: 2 Ships
Air Force: 1 Air Wing
Culture: Strongly Cultured
Confidence: Respecting
Projects:
Nation Background:

Nation: Brazil
Player: Getulio Vargas/ silver2039
Capital: Rio de Janeiro
Government: Dictatorship
Economy: Normal (+1)
Army: 6 Div 1 Cavalry
Navy: 2 Ships
Air Force: 1 Air Wing
Culture: Devoted
Confidence: Tolerating
Projects:
Nation Background:


Nation: Turkey
Player: Muhmud Celal Bayer/ Blackheart
Capital: Ankara
Economy: Poor (-0)
Army: 11 Div
Navy: 3 Ships
Air Force: 2 Air Wings
Culture: Jingoist
Confidence: Admiring
Projects:
Nation Background:

Nation: Greece
Player: Ioannis Metaxes/ Dachspmg
Capital: Athens
Government: Constitutional
Economy: Poor (-0)
Army: 15 Div
Navy: 2 Ships
Air Force: 1 Air Wing
Culture: Patriotic
Confidence: Respecting
Projects:
Nation Background:

Nation: Communist China
Capital: (Pending)
Player: Mao Tse Tsung/ ThomAnder
Government: Communism
Economy: Very Poor (-1)
Army: 15 Div
Navy:
Air Force:
Culture: Jingoist
Confidence: Loving (‘cause Mao says so)
Projects:
Nation Background:




NPC


Nation: Estonia
Player: Karel Eenpalu
Capital: Tallinn
Government: Fascist
Economy: Poor (-0)
Army: 3 Infantry Div
Navy: 1 Ships
Air Force:
Culture: Patriotic
Confidence: Respecting
Projects:
Nation Background:

Nation: Lithuania
Player: Jonas Cernius/ ?
Capital: Vilnius
Government: Fascist
Economy: Normal (+1)
Army: 4 Div
Navy:
Air Force: 1 Air Wing
Culture: Devoted
Confidence: Respecting
Projects:
Nation Background:

Nation: Latvia
Player: Karlis Ulmanis
Capital:
Government: Fascist
Economy: Poor (-0)
Army: 5 Div
Navy: 1 Ships
Air Force:
Culture: Patriotic
Confidence: Respecting
Projects:
Nation Background:

Netherlands
Player: Dirk Jan de Geer/ ?
Capital: Amsterdam
Government: Constitutional Monarchy
Economy: Good Enough (+1)
Army: 13 Div
Navy: 8 Ships
Airforce: 2 Air Wings
Culture: Patriotic
Confidence: Respecting
Nation Background:

Nation: Czechoslovakia
Player: Jan Syrovy
Capital: Prague
Government Form: Democracy
Economy: Good Enough (+1)
Army: 9 Div 2 L. Tank Corps
Navy:
Air Force:
Culture: Patriotic
Confidence: Admiring
Nation Background:

Nation: Norway
Player: Nygaardsvoll/ ?
Capital: Oslo
Government: Parliamentary Democracy
Economy: Normal (+1)
Army: 2 Div
Navy: 2 Ships
Airforce: 1 Air Wings
Culture: Patriotic
Confidence: Respecting
Projects: Nation Background:

Asia

Romania
Capital: Bucharest
Player: Carol II/ ?
Government: Constitutional Monarchy
Economy: Poor (-0)
Army: 21 Div
Mountaineer, 3 Militia
Navy: 1 Destroyer
Airforce: 2 Air Wings.
Culture: Strongly Cultured
Confidence: Tolerating
Projects:
Nation Background:

Nation: Nationalist China
Player: Chiang Kai-Shek/ ?
Capital: Chongqing
Government Form: Dictatorship
Economy: Poor (-0)
Army: 10 Div
Navy:
Air Force:
Confidence: Barely Tolerating
Projects:
Nation Background:

Nation: Bulgaria
Player: Bogdan Filov/ ?
Capital: Sofia
Government: Monarchy
Economy: Normal (+1)
Army: 14 Div 4 L. Tank Corps
Navy:
Air Force: 1 Air Wing
Culture: Strongly Cultured
Confidence: Tolerating
Projects:
Nation Background:


Nation: Argentina
Player: Roberto Ortiz/ ?
Capital: Buenos Aires
Government: Authoritarian
Economy: Poor (-0)
Army: 4 Div
Navy: 2 Ships
Air Force: 2 Air Wings
Culture: Untrusting
Confidence: Tolerating
Projects:
Nation Background:

Nation: Afghanistan
Player: Zahir/ ?
Capital: Kabul
Government: Monarchy
Economy: Very Poor (-1)
Army:
Navy:
Air Force:
Culture: Strongly Cultured
Confidence: Respecting
Projects:
Nation Background:

Nation: Peru
Player: Adolfo Solf y Muro/ ?
Capital:
Government: Democracy
Economy: Normal (+1)
Army: 8 Div
Navy: 2 Ships
Air Force:
Scientific Progress: Literate
Culture: Strongly Cultured
Confidence: Respecting
Projects:
Nation Background:

Nation: Irak
Player: Abdul Illah
Capital: Baghdad
Government: Monarchy
Economy: Very Poor (-1)
Army: 4 Div
Navy:
Air Force:
Culture: Strongly Cultured
Confidence: Tolerating
Projects:
Nation Background:

Nation: Chile
Player: Pedro Cerda/ ?
Capital:
Government: Democracy
Economy: Normal (+1)
Army: 2 Div
Navy:
Air Force:
Scientific Progress: Literate
Culture: Culturally Aware
Confidence: Respecting
Projects:
Nation Background:

Nation: Tibet
Player: Dalai Lama/ ?
Capital: Lhasa
Government: Authoritarian
Economy: Normal (+1)
Industry: 5
Army: 1 Div
Navy:
Air Force:
Culture: Überpatriotic
Confidence: Nation Personified
Projects:
Nation Background:

Nation: South Africa
Player: Patrick Duncan/ ?
Capital: Pretoria
Government: Democracy
Economy: Good Enough (+1)
Army: 2 Div
Navy: 1 Ships
Air Force:
Culture: Jingoist
Confidence: Respecting
Projects:
Nation Background:

Nation: Saudi Arabia
Player: Saud al Saud
Capital: Mekka
Government: Monarchy
Economy: Normal (+1)
Army: 2 Div
Navy:
Air Force:
Culture: Strongly Cultured
Confidence: Respecting
Projects:
Nation Background:

Nation: Siam
Player: Rama VIII/ ?
Capital: Bangkok
Government: Constitutional
Economy: Poor (-0)
Army: 3 Div
Navy: 2 Ships
Air Force: 2 Air Wings
Scientific Progress: Literate
Culture: Devoted
Confidence: Loving
Projects:
Nation Background:

Nation: Venezuela
Player: Eleazar Contreras
Capital: Caracas
Government: Authoritarian
Economy: Normal (+1)
Army: 1 Div
Navy:
Air Force:
Culture: Cultured
Confidence: Tolerating
Projects:
Nation Background:

Nation: Albania
Player: Zog I/ ?
Capital:
Economy: Poor (-0)
Government: Monarchy
Army: 1 Div
Navy:
Air Force:
Culture: Devided
Confidence: Resenting
Projects:
Nation Background:


Persia
Player: /?
Capital:
Economy: Normal (+1)
Army: 2 Div
Government: Monarchy
Projects:
Culture: Strongly Cultured
Confidence: Weak
Nation Background:

Nation: Sweden
Player: ?
Capital: Stockholm
Government Form: Parliamentary Democracy
Economy: Normal +1
Industry: 46
Sweden
Army: 15 Div 10 L. Tank Corps
Navy: 10 Ships
Airforce: 5 Air Wings
Culture: Average
Confidence: Respecting
Projects:
Nation Background:

Nation: Poland
Player: Marian Zyndram-Koscialkowski/ ?
Capital: Warsaw
Government: Democracy
Economy: Normal (+1)
Army: 20 Infantry 10 Cavalry
Navy: 5 Ships
Airforce: 5 Air Wings
Culture: Patriotic
Confidence: Tolerating
Projects:
Trade Routes:
Colonies:
Nation Background:

Nation: Hungary
Player: Pal Teleki de Szek/ ?
Capital: Budapest
Government Form: Fascist
Economy: Good Enough (+1)
Army: 10 Div
Navy:
Airforce: 3 Air Wings.
Culture: Patriotic
Confidence: Respecting
Projects:
Trade Routes:
Nation Background:

Nation: Yugoslavia
Player: : Dragisa Cvetkovic/ ?
Capital: Beograd
Government: Monarchy
Economy: Rich (+2)
Army: 23 Div
Navy: 4 Ships
Airforce: 5 Air Wings
Culture: Strongly Cultured
Confidence: Respecting
Projects
Nation Background:

Country: New Zealand
Player: M.J Savage/ ?
Government Form: Democracy
Economy: Norma; (+1)
Army: 3 Div (ANZAC CORPS)
Navy: 6 Ships
Air Force:
Culture: Strongly Cultured
Confidence: Respecting
Projects:
Nation Background:

Republican Spain
Player: / ?
Capital: Madrid
Government: Socialist Democracy
Economy: Normal (+1)
Army: 14 Div 5 L. Tank Corps
Navy: 2 Ships
Airforce: 3 Air Wings
Culture: Strongly Cultured
Confidence: Respecting
Projects:
Nation Background:

Nation: Belgium
Player: King Lepold III/ ?
Capital: Brussels
Government: Constitutional Monarchy
Economy: Normal (+1)
Army: 8 Div
Navy: 2 Ships
Air Force: 2 Air Wings
Culture: Patriotic
Confidence: Loving
Projects:
Nation Background: Belguim was neutral from 1831 to 1914 when Germany invaded her breaking the Treaty of London. After the war Belguim returned to its neutrality however she upgraded her defences along the German border.

Nation: Switzerland
Player: Philip Etter/ ?
Capital: Bern
Government: Democracy
Army: 12 Div
Navy:
Airforce: 15 Air Wings
Culture: Strongly Cultured
Confidence: Admiring
Projects:
Nation Background: Neutral during the Great War. Currently the governemnt is controled by Conservatives that back neither communism nor facism. The nations rests within the Alps and if need be can become a fortress of defense.
 
wwII6.GIF
 
Commie is a good updater and mod...so Ill be my favorite ww2 power...ITALY
 
British Empire for me.
 
I'll take Mongolia. I shall make sure the Mongols rise to glory once more..or we'll fail trying too! :p
 
I'll take Greece, let's see if I do any better than in Silver's NES...which is about 69 years into the future now.
 
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