Bandobras Took
Emperor
[*]Return granary to original cost - increasing its cost has not changed strategy by much, if at all.
[*]Instead, to reduce the power of slavery, the anger from multiple-pop whips or piling on consecutive whips will be increased somehow.
More and longer anger probably won't do much, either. People are notoriously good at calculating happiness and dealing with unhappiness.

Overall, though this is an impressive mod.
To return to the slavery question:
Would altering slavery have a negative impact on the AI, since it's been trained to use Slavery more?
What about adding large unhealthiness to all cities when Slavery is run? Killing off large segments of the population can't be good for the stability of the gene pool at large, and the penalty to growth in cities where you aren't whipping might start offsetting the bonuses where you are.
will do much. You can "calculate" all you want, but if you're getting more
. In production cities with high
multipliers but few others, this is pretty much the worst thing it could possibly be doing.
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