Problems with unit animations

Caesium

Radiant!
Joined
Jan 14, 2006
Messages
526
Hi!

I've got a problem.
I copy/pasted the worker's entries in the xml-files to create a slave unit. I did this in the Art Defines, the UnitInfos and the UnitClassInfos.
I also extracted the worker's skin to a seperate folder and renamed it slave and referenced in Art Defines.
All that should be correct, right?
But, the units don't behave "normal".
e.g. in the Civilopedia the unit is shown with all tools it's got, e.g. shovel and so on...
But I can't get the problem why it doesn't behave like a worker...
 
Your Problem lies within the Art Defines.

Check if you point your .kfm file to an existing .kfm (the best thing will be to point it to the workers "art/units/worker/worker.kfm").

If you have copied the .kfm file check if you did copy all .kf files, too.
Oh and you may not rename your .kfm and you .kf files. They should still be named worker.kfm and worker_MD_xxx.kf.
 
Chalid said:
Your Problem lies within the Art Defines.

Check if you point your .kfm file to an existing .kfm (the best thing will be to point it to the workers "art/units/worker/worker.kfm").

If you have copied the .kfm file check if you did copy all .kf files, too.
Oh and you may not rename your .kfm and you .kf files. They should still be named worker.kfm and worker_MD_xxx.kf.
Thank you very much.

I'll try that.
 
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