Procylon's Call to Power Project

I wil be uploading a fix to the social branch problems in a couple hours as I just got back home

Cool, I will get it after work in about 7-8 hours.
 
Liberialism=> Free Trade needs to be <HappinessPerTradeRoute>200</HappinessPerTradeRoute>.


Sometimes your leader title is set by the government ideologies you choose.

I just put this in the GameCiv5textinfos.xml and it worked:
<Row Tag="TXT_KEY_LIBERALISM_NEWTITLE">
<Text>{1_PlayerName:textkey} the Wise of {2_CivName:textkey}</Text>
</Row>

Maybe something like this would fix the Anarchy warning msg?
<Row Tag="TXT_KEY_NEWPOLICY_BRANCH_MONARCHY">
<Text>MONARCHY</Text>
</Row>
 
Liberialism=> Free Trade needs to be <HappinessPerTradeRoute>200</HappinessPerTradeRoute>.


Sometimes your leader title is set by the government ideologies you choose.

I just put this in the GameCiv5textinfos.xml and it worked:
<Row Tag="TXT_KEY_LIBERALISM_NEWTITLE">
<Text>{1_PlayerName:textkey} the Wise of {2_CivName:textkey}</Text>
</Row>

Maybe something like this would fix the Anarchy warning msg?
<Row Tag="TXT_KEY_NEWPOLICY_BRANCH_MONARCHY">
<Text>MONARCHY</Text>
</Row>

Yeah these need to be added, since i got a bit of time before D gets back i will begin adding these. :)
 
Has anyone else had the fishing boats appear on non-resource tiles?

I tried tinkering around a bit but didn't have any luck
 
D attached are the fixes to the policy trees,

as noted by TanisX you will need to do the following for each of the policy branches, i have done the TXT_KEY_NEWPOLICY_BRANCH_MONARCHY, etc ones.

<Row Tag="TXT_KEY_LIBERALISM_NEWTITLE">
<Text>{1_PlayerName:textkey} the Wise of {2_CivName:textkey}</Text>
</Row>

Also as a known bug: Sometimes policies will have the locked button appear on them even though you have adopted them, seems to happen after going through anarchy even though these policies are not locked out by the new selection. The sub policies are still active and new ones can be chosen as normal, its just a graphical glitch. Also clicking the locked button and pressing yes on the popup does not actually do anything since the policy is already adopted. See the screen shot, socialism is correctly locked out as it conflicts with fascism (which i have adopted), the other two (Populism & Nationalism) have the locked out button but the policies can still be chosen since they don't conflict. Hope that makes sense :eek: (I will look into fixing this for next version)
 

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Liberialism=> Free Trade needs to be <HappinessPerTradeRoute>200</HappinessPerTradeRoute>.


Sometimes your leader title is set by the government ideologies you choose.

I just put this in the GameCiv5textinfos.xml and it worked:
<Row Tag="TXT_KEY_LIBERALISM_NEWTITLE">
<Text>{1_PlayerName:textkey} the Wise of {2_CivName:textkey}</Text>
</Row>

Maybe something like this would fix the Anarchy warning msg?
<Row Tag="TXT_KEY_NEWPOLICY_BRANCH_MONARCHY">
<Text>MONARCHY</Text>
</Row>

Thanks I will fix the trade route bugs.

You know, I actually kind of like the idea of it showing which policy the AI has chosen in the diplomacy screen. I wonder if it could be made to show only the government and not government ideologies?

Has anyone else had the fishing boats appear on non-resource tiles?

I tried tinkering around a bit but didn't have any luck

It is tied to the CIV5ArtDefines_Landmarks.xml file. Last I checked it worked with me, but I wouldn't be surprised to see it broken yet again. Not really sure why it won't stay fixed.

D attached are the fixes to the policy trees,

as noted by TanisX you will need to do the following for each of the policy branches, i have done the TXT_KEY_NEWPOLICY_BRANCH_MONARCHY, etc ones.

Great, thanks for the work. :)

I am not sure I understand where that needs to go, but if you have examples in the xml it should be pretty easy to follow suit.

Also as a known bug: Sometimes policies will have the locked button appear on them even though you have adopted them, seems to happen after going through anarchy even though these policies are not locked out by the new selection. The sub policies are still active and new ones can be chosen as normal, its just a graphical glitch. Also clicking the locked button and pressing yes on the popup does not actually do anything since the policy is already adopted. See the screen shot, socialism is correctly locked out as it conflicts with fascism (which i have adopted), the other two (Populism & Nationalism) have the locked out button but the policies can still be chosen since they don't conflict. Hope that makes sense (I will look into fixing this for next version)

Good luck with the fix. :)
 
Oh I see what I need to do. You put the titles in the branches, I just need to fill out the text rows with the applicable text.

What code could be added so that it would pull the active government, display it, and then followed by the name and whatnot?

IE:

<Row Tag="TXT_KEY_FASCISM_NEWTITLE">
<Text>{Insert chosen government adjective(Fascist) here} {1_PlayerName:textkey} the Wise of {2_CivName:textkey}</Text>
</Row>

How and why does it choose to display a social policy choice in the Diplo screen anyway?
 
Btw Fires, I have no idea what the pipes are doing on the bottom half of the ideology page. It's like I am slaying hydras here. Kill 1 bad pipe and create 2 more bad pipes. lol
 
So something about the pipes in the bottom row seems to be "hard coded", by I assume the UI xml or perhaps lua.

For example, Anarchism's pipes take on the wishbone shape(2 on both ends of row 1, 2 on both ends of row 2, and 1 in the middle of row 3) no matter what I do. So if I put the policies in the wishbone shape and route them accordingly it looks fine. But if I try anything besides that, the pipes stay in place for the most part, and everything looks broken.

In contrast, Nationalism's pipes are stuck in the 3 1 1 shape. 3 in row 1, which have pipes leading to 1 in the middle of row 2 which then pipes to the middle of row 3.

It really isn't about where the policies themselves go, but that the pipes are frozen in a desired pattern.

I imagine this pattern is set according to the way it was prior to reordering the policies. And oddly enough, this only affects the bottom row, though I haven't touched the top row so they could have landed correctly by accident I suppose.
 
Ok, I have actually just proven that the system is out to get me. :p

When I put nationalism in the 3 1 1 shape, it goes wishbone. When I put anarchism in the wishbone shape, it goes 3 1 1. :p

These are the only 2 left, so I will upload it as is until fixed.
 
New V9!

88 Optimizations to the recent social policy additions. Mainly; the branches are now in order, and most broken pipes have been fixed. Still some issues here and there which will be resolved soon.
As of January 31


Please try source forge first, as I need to see if it is working yet.

In not, then:
http://www.mediafire.com/?jh3cxwie6fa13ap
 
Nope sourceforge is still acting up. Ive tried 3 times and got 3 different sizes of incomplete files from 635kb to 1.35mb.

In addition Its showing a host of older files I havent seen before from later last year.

Good news is the medifire link is fine

Thanks :D
 
Sourceforge still not working for me.

I've noticed two anomalies I didn't before: Monarchy gives +.5 gold perpop in your capital city and Republic gives +1 production to each city. They seem to be leftovers from vanilla.

I think I figured out how it determines your leader's title. Its whichever government/government ideology has the most policies enacted or if there are ties the one you last added a policy to.
 
Nope sourceforge is still acting up. Ive tried 3 times and got 3 different sizes of incomplete files from 635kb to 1.35mb.

In addition Its showing a host of older files I havent seen before from later last year.

Good news is the medifire link is fine

Thanks :D

Meh, may have to discontinue it before too long. Oh well.

Anyone know a sourceforge-esque file hosting site? Mediafire works, but I have to change the link every time I upload. Also, mediafire has a 100mb limit(which will probably only require some unit art to push us up there), and having a backup for emergencies would be useful.

Sourceforge still not working for me.

I've noticed two anomalies I didn't before: Monarchy gives +.5 gold perpop in your capital city and Republic gives +1 production to each city. They seem to be leftovers from vanilla.

I think I figured out how it determines your leader's title. Its whichever government/government ideology has the most policies enacted or if there are ties the one you last added a policy to.

Thanks. I put a <Delete/> on the 2 relevant tables, so this should be gone with the next upload. If you see any more let me know.

Are the policy strings still showing up in the diplomacy screen? Should be handled with the latest upload.
 
Meh, may have to discontinue it before too long. Oh well.

Anyone know a sourceforge-esque file hosting site? Mediafire works, but I have to change the link every time I upload. Also, mediafire has a 100mb limit(which will probably only require some unit art to push us up there), and having a backup for emergencies would be useful.



Thanks. I put a <Delete/> on the 2 relevant tables, so this should be gone with the next upload. If you see any more let me know.

Are the policy strings still showing up in the diplomacy screen? Should be handled with the latest upload.

Leader titles are now working but all The Wise as you know.

To fix the Anarchy warning text you'll have to add a 3rd text containing the government name.

<Row Tag="TXT_KEY_NEWPOLICY_BRANCH_MONARCHY">
<Text>MONARCHY</Text>
</Row>
A quick fix could be this since you can only have 1 government enabled at one time.
<Set Text="Would you like to adopt {1_NewBranchName:textkey}? Doing so will abandon your current government, and all benefits provided. It will also cause your empire to enter [COLOR_WARNING_TEXT]Anarchy[ENDCOLOR] for 2 turns, during which it will not collect [ICON_PRODUCTION] Production, [ICON_RESEARCH] Science or [ICON_GOLD] Gold."/>
 
Just need to add the new government text and that is it? I don't really know exactly how some of these text lines are called upon currently, but if all I have to do is add 20 text blocks then that is easy enough. Thanks. :)
 
Hey D in the Handicap Infos xml file you have Settler difficulty listed five times. The last four should be King, Emperor, Immortal, and Diety.
 
BTW when the current problems will gone, D:- could you in included two new wonders (just for realism) on for the Kölner Dom, and the other the Berlinermauer(maybe with socialism), just a idea but i think this will work great with your mod. The Kölner Dom and the Berliner Mauer are still missing, but a real part of our history.
 
BTW when the current problems will gone, D:- could you in included two new wonders (just for realism) on for the Kölner Dom, and the other the Berlinermauer(maybe with socialism), just a idea but i think this will work great with your mod. The Kölner Dom and the Berliner Mauer are still missing, but a real part of our history.

I already suggested the Cologne Cathedral earlier. Hopefully, it will be added in a future version.

Germany should get a few more wonders than just the Brandenburg gate, but I personally wouldn't include the Berlin Wall in that list.
 
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