FiresForever
Prince
- Joined
- Sep 30, 2010
- Messages
- 584
I wil be uploading a fix to the social branch problems in a couple hours as I just got back home
I wil be uploading a fix to the social branch problems in a couple hours as I just got back home
Liberialism=> Free Trade needs to be <HappinessPerTradeRoute>200</HappinessPerTradeRoute>.
Sometimes your leader title is set by the government ideologies you choose.
I just put this in the GameCiv5textinfos.xml and it worked:
<Row Tag="TXT_KEY_LIBERALISM_NEWTITLE">
<Text>{1_PlayerName:textkey} the Wise of {2_CivName:textkey}</Text>
</Row>
Maybe something like this would fix the Anarchy warning msg?
<Row Tag="TXT_KEY_NEWPOLICY_BRANCH_MONARCHY">
<Text>MONARCHY</Text>
</Row>
<Row Tag="TXT_KEY_LIBERALISM_NEWTITLE">
<Text>{1_PlayerName:textkey} the Wise of {2_CivName:textkey}</Text>
</Row>
Liberialism=> Free Trade needs to be <HappinessPerTradeRoute>200</HappinessPerTradeRoute>.
Sometimes your leader title is set by the government ideologies you choose.
I just put this in the GameCiv5textinfos.xml and it worked:
<Row Tag="TXT_KEY_LIBERALISM_NEWTITLE">
<Text>{1_PlayerName:textkey} the Wise of {2_CivName:textkey}</Text>
</Row>
Maybe something like this would fix the Anarchy warning msg?
<Row Tag="TXT_KEY_NEWPOLICY_BRANCH_MONARCHY">
<Text>MONARCHY</Text>
</Row>
Has anyone else had the fishing boats appear on non-resource tiles?
I tried tinkering around a bit but didn't have any luck
D attached are the fixes to the policy trees,
as noted by TanisX you will need to do the following for each of the policy branches, i have done the TXT_KEY_NEWPOLICY_BRANCH_MONARCHY, etc ones.
Also as a known bug: Sometimes policies will have the locked button appear on them even though you have adopted them, seems to happen after going through anarchy even though these policies are not locked out by the new selection. The sub policies are still active and new ones can be chosen as normal, its just a graphical glitch. Also clicking the locked button and pressing yes on the popup does not actually do anything since the policy is already adopted. See the screen shot, socialism is correctly locked out as it conflicts with fascism (which i have adopted), the other two (Populism & Nationalism) have the locked out button but the policies can still be chosen since they don't conflict. Hope that makes sense (I will look into fixing this for next version)
Nope sourceforge is still acting up. Ive tried 3 times and got 3 different sizes of incomplete files from 635kb to 1.35mb.
In addition Its showing a host of older files I havent seen before from later last year.
Good news is the medifire link is fine
Thanks![]()
Sourceforge still not working for me.
I've noticed two anomalies I didn't before: Monarchy gives +.5 gold perpop in your capital city and Republic gives +1 production to each city. They seem to be leftovers from vanilla.
I think I figured out how it determines your leader's title. Its whichever government/government ideology has the most policies enacted or if there are ties the one you last added a policy to.
Meh, may have to discontinue it before too long. Oh well.
Anyone know a sourceforge-esque file hosting site? Mediafire works, but I have to change the link every time I upload. Also, mediafire has a 100mb limit(which will probably only require some unit art to push us up there), and having a backup for emergencies would be useful.
Thanks. I put a <Delete/> on the 2 relevant tables, so this should be gone with the next upload. If you see any more let me know.
Are the policy strings still showing up in the diplomacy screen? Should be handled with the latest upload.
BTW when the current problems will gone, D:- could you in included two new wonders (just for realism) on for the Kölner Dom, and the other the Berlinermauer(maybe with socialism), just a idea but i think this will work great with your mod. The Kölner Dom and the Berliner Mauer are still missing, but a real part of our history.