Procylon's Call to Power Project

Seems barbarian encampments gold rate is very low...used to be 1000g on Marathon,now down to 100g.

What about Neuschwanstein Castle then. Thats a pretty neat castle. I got to see that when I was a kid in Germany. My dad was stationed in Bamburg for 2 1/2 years and I loved it there. We went and saw that castle and many others. Didnt Walt Disney get his famous castle from the Neuschwanstein Castle? Or at least it inspired it I believe.
 
I think some of the bonuses are too high in the new gov ideologies. Before on a large quick speed map I would get satellites around turn 220~240. Now I can get to that at turn 150~160. Its not really the science bonuses either, its the +30 lumbermill production and +20 food to farms in Enviromentalism. I would move Enviromentalism to Modern Era and cut the bonuses by half. Since the AI only had 8 or 12 polices when I had 32. The AI is not good at using new policies.
 

Attachments

  • CTPtestmanufacturing01.jpg
    CTPtestmanufacturing01.jpg
    95.3 KB · Views: 144
Might first want to tweak the AI to maybe use improvements more and use the new stuff before cutting it in half. I doubt they have had a chance to really tweak the AI and its still doing what it did in the olld game.
 
...Since the AI only had 8 or 12 polices when I had 32. The AI is not good at using new policies.

One reason for this could be that only the government and government ideologies have been fully filled out. The placeholders for the other three categories are there, but have no benefits attached to them, i suspect that the ai is choosing some of these placeholder policies and ultimately nerfing themselves.

The other reason is that after a quick look it seems that D has not yet implemented any "flavors" for the new policies eg:

<Policy_Flavors>
<Row>
<PolicyType>POLICY_MONARCHY</PolicyType>
<FlavorType>FLAVOR_EXPANSION</FlavorType>
<Flavor>20</Flavor>
</Row>
</Policy_Flavors>

So the ai atm will be choosing random policies with no knowledge of their effect in the game. Note to D: This needs to be done for all the policies including the free policies
 
Hey D in the Handicap Infos xml file you have Settler difficulty listed five times. The last four should be King, Emperor, Immortal, and Diety.

Looks like I fell asleep halfway through that one, thanks. :p

BTW when the current problems will gone, D:- could you in included two new wonders (just for realism) on for the Kölner Dom, and the other the Berlinermauer(maybe with socialism), just a idea but i think this will work great with your mod. The Kölner Dom and the Berliner Mauer are still missing, but a real part of our history.

If I could make it so that you can only build the Berlin Wall under certain governments or policies, I would add it. Probably won't add it without something like that though.

Once I finish the government systems, I will go on a tech/building spree and see if I can get the Cathedral in. :)

Seems barbarian encampments gold rate is very low...used to be 1000g on Marathon,now down to 100g.

What about Neuschwanstein Castle then. Thats a pretty neat castle. I got to see that when I was a kid in Germany. My dad was stationed in Bamburg for 2 1/2 years and I loved it there. We went and saw that castle and many others. Didnt Walt Disney get his famous castle from the Neuschwanstein Castle? Or at least it inspired it I believe.

It has been set at 200 for barb conversion and 2000 for barb city ransom awhile.If other things such as city state gold gifts are back to normal, or other global variables. It could be possible that your global defines xml isn't working.

I think some of the bonuses are too high in the new gov ideologies. Before on a large quick speed map I would get satellites around turn 220~240. Now I can get to that at turn 150~160. Its not really the science bonuses either, its the +30 lumbermill production and +20 food to farms in Enviromentalism. I would move Enviromentalism to Modern Era and cut the bonuses by half. Since the AI only had 8 or 12 polices when I had 32. The AI is not good at using new policies.

Lumbermill and Farm bonuses are that game changing? Figured by industrial, with governments, that 20-30 would at best be a 30% raise in tile yield. Is that a clear dividing line though, when you get environmentalism it takes off? How much food and production per city would you say that adds?

Unfortunately, they didn't give a way to boost AI culture generation or lower their policy cost. I am going to try giving the AI a building cost reduction and see if that trickles down into more culture buildings. Expect the AI to become tougher overall as a result.

One reason for this could be that only the government and government ideologies have been fully filled out. The placeholders for the other three categories are there, but have no benefits attached to them, i suspect that the ai is choosing some of these placeholder policies and ultimately nerfing themselves.

The other reason is that after a quick look it seems that D has not yet implemented any "flavors" for the new policies eg:

Well first, the AI was never able to keep up with vanilla policies let alone these, so I don't think there are any new problems in this area. It still needs to be addressed of course.

I have been pondering a new flavor system just for the policies, but I have a feeling I would have to redo the flavors of the entire game to make it work.

I don't really trust the AI to ever be able to handle policies in an intelligent manner, especially when they have the ability to put themselves in anarchy at the drop of a hat.

I think the only reliable way to make the policies work for the AI will be to bottleneck them in certain patterns that they make every game. For instance, making it so Russia always chooses Monarchy, then Communism, then perhaps Technocracy, with the relevant ideologies such as Imperialism, Populism, Socialism, Nationalism, etc.

I have to find a way to set up the flavors so that each leader takes a specific path through the policies each game. Otherwise I think the AI will get lost. Its going to take significant amounts of tinkering though and I am going to have to go through a dozen sheets of paper just to make sure I have everything ordered correctly.

I think I will add the Gov Systems, and then work on the vast flavor system I need to invent for the occasion.

What wonders are missing from Civ 5 that were in Civ 4?

Been awhile since I compared. I think fanatics has some archives somewhere that lists all the wonders of Civ 4.
 
Decimatus: For the production graph I only had 2 then 3 cities while the other two civs had 4-5 and 8 cities. I was using Iinfo Addict so I can't load CTP saves with IA after satellites. I can't remember exact increase the +20 food to farms had but I had more pop in my 3 cities than the 12 cities of the AI I have encountered.
 
There is a randomize personality feature in the setup menu...couldnt this be used to determine what the AI does? I mean if a leader is culture focused, could he/she then be given flavor to go that way and to choose those govnt's that focus on that...same for military, science and what not. Then, couldnt this option be chosen to randomly give all the AI playing different paths they would choose? This way, they game wouldnt get old playing against the AI. If you know what AI you are playing against it gives you an advantage, if you dont, then the game is more random and fresh.

Now, I dont really know what that option does, but there must be someway to find out and then perhaps a way to set it up to let the AI get random personalities and paths. Might be more work, but I think in the end would be much more beneficial then knowing if you play against a Certain AI what they will do. Then again, some people may like that and would be worth pathing that out as well. Dont mean to make more work, but just an idea.
 
I also built Copernicus Observatory and instead of the 100 to science I only received 80. I am playing on marathon mode and King lvl...is that suppose to make a difference on wonders and such?
 
If you want to PM me what wonders you're gonna do (And the dimensions) I can whip up some splash screens for you.

I haven't heard from my usual splash creator in awhile, so when I start making wonders again I will look you up. :) Though, I think there are a few new wonders that currently need images. I would especially like to see the picture of the Crystal Cathedral from the wikipedia page as a wonder. Looks pretty sweet.

Decimatus: For the production graph I only had 2 then 3 cities while the other two civs had 4-5 and 8 cities. I was using Iinfo Addict so I can't load CTP saves with IA after satellites. I can't remember exact increase the +20 food to farms had but I had more pop in my 3 cities than the 12 cities of the AI I have encountered.

I doubt that your lead was just from the environmentalism + to farms, though that may have played a role. The next upload should show a significant increase in AI strength, hopefully.

Need some more feedback. If other people see problems with it as well, I will take action. :)

There is a randomize personality feature in the setup menu...couldnt this be used to determine what the AI does? I mean if a leader is culture focused, could he/she then be given flavor to go that way and to choose those govnt's that focus on that...same for military, science and what not. Then, couldnt this option be chosen to randomly give all the AI playing different paths they would choose? This way, they game wouldnt get old playing against the AI. If you know what AI you are playing against it gives you an advantage, if you dont, then the game is more random and fresh.

Now, I dont really know what that option does, but there must be someway to find out and then perhaps a way to set it up to let the AI get random personalities and paths. Might be more work, but I think in the end would be much more beneficial then knowing if you play against a Certain AI what they will do. Then again, some people may like that and would be worth pathing that out as well. Dont mean to make more work, but just an idea.

I was thinking along these lines as well. My biggest question is, can I create new flavors from scratch, and will these flavors also be changed by the randomize checkbox? So I create a flavor for Dictatorship and give it to Russia and then apply it to all the dictator style policies. If that works, then great that is what I will do, but if not I am going to have to find a way to convert the existing flavors so that they work for the policies without wrecking their usage in buildings and everything else.

Need to do some research. Got tomorrow off, so hopefully I can bust out the Gov Systems and then work on the flavor system.

I also built Copernicus Observatory and instead of the 100 to science I only received 80. I am playing on marathon mode and King lvl...is that suppose to make a difference on wonders and such?

There is an inherent -50% research that I implemented into the Palace so that I could effectively have a 1 science per 2 population system. Having 80 on the observatory just means that you don't have enough +% science to make up for the difference.

My concern is, how much science did you have before you added that 80 to it?
 
Firstly, I hadnt played this since v8 and downloaded v9 last week and am astonished at all the new content and regularity in terms of adding to the mod....well done Decimatus and everyone involved in contributing :goodjob:....vanilla is a disappointment but mods like this refresh the game and make it enjoyable and interesting to pick up again....if it werent for modders this game would have lost more gamers.

Have played 3 games so far but all three have ended in ctd's :( Unfortunately all my system tells me is CiV has stopped responding and closes it down so not sure what causes it or is there a way of getting a report of the crash??

On my first game on a huge fractal map the game crashed around 250 turns in, on my second again on huge fractal in a great game as Egypt with great regional power struggles with England and France, allied with each and went to war with the others after DoWs....Elizabeth the heinous witch stabbed me in the back in bed ...my Anglo-Egyptian Pact quickly became the Anglo-Franco Pact

Started my most recent game as America on a Large map to see if that helped, alone on a medium sized continent I have grown in peace and started to meet other nations and travel the world but i got another crash around 350 turns in i think, the last thing that happened was one of my cogs exposed a size 23 Siamese city so maybe the crash was graphic related? I have a save close to this so i'll try again this evening to see if it continues to happen. Any recommendations re settings, setup etc?
 
Firstly, I hadnt played this since v8 and downloaded v9 last week and am astonished at all the new content and regularity in terms of adding to the mod....well done Decimatus and everyone involved in contributing :goodjob:....vanilla is a disappointment but mods like this refresh the game and make it enjoyable and interesting to pick up again....if it werent for modders this game would have lost more gamers.

Have played 3 games so far but all three have ended in ctd's :( Unfortunately all my system tells me is CiV has stopped responding and closes it down so not sure what causes it or is there a way of getting a report of the crash??

On my first game on a huge fractal map the game crashed around 250 turns in, on my second again on huge fractal in a great game as Egypt with great regional power struggles with England and France, allied with each and went to war with the others after DoWs....Elizabeth the heinous witch stabbed me in the back in bed ...my Anglo-Egyptian Pact quickly became the Anglo-Franco Pact

Started my most recent game as America on a Large map to see if that helped, alone on a medium sized continent I have grown in peace and started to meet other nations and travel the world but i got another crash around 350 turns in i think, the last thing that happened was one of my cogs exposed a size 23 Siamese city so maybe the crash was graphic related? I have a save close to this so i'll try again this evening to see if it continues to happen. Any recommendations re settings, setup etc?

Glad you like it. :)

Tough to say about settings really. Best bet is to try games without other mods running, then try games with small maps and work your way up to the biggest stable map you can run.

I would say that if a small map still brings the CtD walls around the same turn/era, then map size probably isn't the issue.

One way around some CtD Walls is to zoom in on the map really close around when the crash happens.

Other than that, just try to give as much info as possible around the crash itself. IE, hit the end turn button and immediate crash, hit end turn and doesn't crash till the start of the next turn, scrolled the screen and crashed, crashed in the middle of the AI turns, etc.
 
I managed to get a quick large map to Diamond era this time. I was in war with two neighbors the majority of the time so my progress was slowed down some. I was able to get negative unhappiness to population, number of cities, and number of occupied cities. Technocracy's, Imperialism's, Enviromentalism's, etc unhappiness bonuses combined are rather high.

Through my plays with the latest CiV5 patch and this MOD I've encountered 4 types of CtDs.

1. Crash when scrolling to a city in normal mode. Sometimes even creating your first city crashes for me.
2. Crash on changing terrain: removing improvements, forests, marshes in normal or strategic modes.
3. Crash during AI turn late game.
4, Crash on loading a save game when using Info Addict after the map has been revealed and/or 200+ turns in.

The first two are definitely video related. When I used to play fullscreen only I would get windows msg warning about low video resources and I have 1 gig of video ram when getting those kind of crashes. The third is a main game problem. The forth I have no idea. I have noticed that playing windowed seems to let the game get past 'program not responding' more often.
 
I had 219 science and with the bonus from Copernicus it bumped me up to 299. Thats how i noticed it, because i was going woo hoo ill be over 300!!

Most of my CTD's now are due to scrolling on the map. I have found that if you just take your time and scroll at an easy pace and dont rapidly grab and go, i have almost no ctd's anymore. Not a 100%, but it has gone down alot.
 
Ive had exactly the same issue and I agree if you slowly scroll it cuts down the ctd.

In addition when you recover I have found scrolling over the entire map slowly helps as well, its as if it buffers. It seems to cut down the ctd walls.

I find I need to do that as the game can whip you arround the map outside of direct control, eg for unit orders

Ive tried reducing the size of map and resolution but it still seems to occur but the scrolling is a work arround.
 
I was having problems with some Projects and their icons missing I found out that your Research rate change was done incorrectly causing the projects xml not to be loaded.

This is what it should be if you wanted that 5%.
<Process_ProductionYields>
<Update>
<Set Yield="5"/>
<Where ProcessType="PROCESS_RESEARCH" YieldType="YIELD_SCIENCE"/>
</Update>
</Process_ProductionYields>
 
The trait Fiscal conservatism is not working correctly. I think its working opposite and adding 15% to unit and building maint! LOL I dropped almost 800g when I took it!
 
I managed to get a quick large map to Diamond era this time. I was in war with two neighbors the majority of the time so my progress was slowed down some. I was able to get negative unhappiness to population, number of cities, and number of occupied cities. Technocracy's, Imperialism's, Enviromentalism's, etc unhappiness bonuses combined are rather high.

Once I get the gov systems in, I am going to revamp some of the numbers involved here. Lower some of the % happiness reductions so that generally you won't quite go negative. The core government happiness reduction will change as well. Not sure how, but it doesn't quite work the way I want it to.

Also, I plan to double the unhappiness per city from 2 to 4. I always felt that this was low, and increasing it will make the related policies more important. I could possibly increase this more in the future, but we will see how 4 works out first.

Ive had exactly the same issue and I agree if you slowly scroll it cuts down the ctd.

In addition when you recover I have found scrolling over the entire map slowly helps as well, its as if it buffers. It seems to cut down the ctd walls.

I find I need to do that as the game can whip you arround the map outside of direct control, eg for unit orders

Ive tried reducing the size of map and resolution but it still seems to occur but the scrolling is a work arround.

That is a logical possibility. I will try and suggest that more often to people with CtD Walls.

Since scrolling at high speeds sometimes causes CtD's, I can see how it whipping you to the next unit would cause the same, and cause it every time you reload.

I had 219 science and with the bonus from Copernicus it bumped me up to 299. Thats how i noticed it, because i was going woo hoo ill be over 300!!

Most of my CTD's now are due to scrolling on the map. I have found that if you just take your time and scroll at an easy pace and dont rapidly grab and go, i have almost no ctd's anymore. Not a 100%, but it has gone down alot.

How many cities?

I was having problems with some Projects and their icons missing I found out that your Research rate change was done incorrectly causing the projects xml not to be loaded.

Fixed, thanks. :)

The trait Fiscal conservatism is not working correctly. I think its working opposite and adding 15% to unit and building maint! LOL I dropped almost 800g when I took it!

Haha, the joke's on you! We all know fiscal conservatism means spend more money!

lol

Just kidding, I fixed it. :)
 
Back
Top Bottom