Procylon's Call to Power Project

I think I had 9 or 10 cities. And dont mock my Fiscal conservativeness!! :) I mean come on..when doesnt govnt spend money even when they say they wont haha! Political jokes aside, im really looking forward to more games as I get a chance to try out the various combos available in the game.

Ive also seen on the forums that there are some who recommend turning off the auto unit cycle, but I leave mine on. I just take my time using my mouse as I scroll or I use the arrow keys. With those ive never once experienced a CTD. It still does make me wonder, though, why using the mouse can cause one. Still, take your time and it helps alot!
 
If anyone would like to help with any of these features, especially in the art/graphics department, I think we can make something great. Where possible, I will probably try to compile as much quality work as I can from other sources.

First off , great mod :goodjob:between this and HitM CiV is actually worth playing again.

I would like to help where I can with the religions, please pm me if interested . I was happy to see this being implemented. Also I think with this mod it would be a nice opportunity to maybe do something entirely new with the religions, please let me know if this would sound interesting:

1.) Complete introduction of ancient religions which would be accessible at the beginning of the game since they are ancient religions(and maybe some buildings or wonders associated with them ?) Ancient being greek, norse, paganism, forms polytheism, mesoamerican , etc ?? Also later religions can be founded when certain techs or ages have been researched or reached?

2.) Some sort of tech tree for each religion with certain bonus since only one can be applied , also with the ideologies, did you suggest certain ideologies could only be applied with certain religions (If I understand your op correctly?) e.g. Cannot have Shamanism and Christianity at the same time.

3.) Also maybe making religion city based with some way to spread it with a buildable unit (BotS style ?) This way bonus buildings associated with said religion could only be built in those cities with that religion. Also maybe this could implement spreading to a neighbor or ally if they meet the social demands that way both can have same religion at get diplomacy points and also minus diplomacy against each other if religions are too different (Maybe also Unhappiness when cities in your empire do not have any religion when your empire religion is X)
 
New V9!
http://www.mediafire.com/?aia6bke05btkbpu

89 Government Systems implemented! 55 new policies in total.
90 Various fixes made to policies.
91 Various balance improvements made to policies.
92 AI strengthened. Looking for more AI buildings, leading to more AI culture.
As of February 2

Been a rough day. :p I believe the social policy schema has been tapped dry. Not enough new or fresh mechanics in the schema to do much more addition to the policies at this point.

I had planned to implement the religions and religious ideologies once I completed the tech tree over the next month or so. Instead, I think I am going to hold off on the religions until the dll has been opened up. At this point the only thing that I could do with religions is give you guys more thematic choices for your policy decisions, but even those would be kind of stale when you see the same recycled bonuses over and over again.


Anyway, my plans for the next 2-3 days is to engineer some kind of flavor system so that the policies are sitting isolated by themselves for the AI to choose from. Basically there will be 3-5 groupings of policy paths, centered around basic government types(such as Democracy on one path, Fascism on another, Communism on another, etc), and each AI will follow their own path through the ages. If I can get it working, each AI will roughly follow the same policy path every game.

I am not sure if I can create new flavors from scratch or if I have to work around the current flavors, but I will manage it somehow.

Hoping to get it working before I go on vacation starting Sunday. Will be gone for about a week.

After that I will fill out the tech tree as much as necessary.
 
First off , great mod between this and HitM CiV is actually worth playing again.

I would like to help where I can with the religions, please pm me if interested . I was happy to see this being implemented. Also I think with this mod it would be a nice opportunity to maybe do something entirely new with the religions, please let me know if this would sound interesting:

1.) Complete introduction of ancient religions which would be accessible at the beginning of the game since they are ancient religions(and maybe some buildings or wonders associated with them ?) Ancient being greek, norse, paganism, forms polytheism, mesoamerican , etc ?? Also later religions can be founded when certain techs or ages have been researched or reached?

2.) Some sort of tech tree for each religion with certain bonus since only one can be applied , also with the ideologies, did you suggest certain ideologies could only be applied with certain religions (If I understand your op correctly?) e.g. Cannot have Shamanism and Christianity at the same time.

3.) Also maybe making religion city based with some way to spread it with a buildable unit (BotS style ?) This way bonus buildings associated with said religion could only be built in those cities with that religion. Also maybe this could implement spreading to a neighbor or ally if they meet the social demands that way both can have same religion at get diplomacy points and also minus diplomacy against each other if religions are too different (Maybe also Unhappiness when cities in your empire do not have any religion when your empire religion is X)

Thanks. :)

As I wrote in the post above, religions will be delayed. Basically the only way to add them right now would be mirroring the gov ideologies/systems/etc. Same bonus types and everything. After adding 150 policies, the bonuses for policies are literally worn out.

Once the dll is unlocked, these guys will likely pump this mod out:
http://forums.civfanatics.com/showthread.php?t=391739

If the DUCKS mod comes out in a reasonable timeframe post dll release, I will most likely be using their system as the framework for my own religion system.

1 All religions will be available at the start. To start there will be the 10 I list in the first post, and later more religions may be added. Currently you can't have buildings coming from the policies themselves, but there could be techs on the tech tree that coincide with the religions. And of course, since I am likely going to wait until the dll for religions, many possibilities will be opened up.

2 A tree for religions is certainly possible once the dll is unlocked. And things like ideologies will lock each other out as applicable. Similar to the Gov ideologies/systems.

3 Spreadable is the ultimate goal, though dll is required.
 
The government policy that give us +1 to happiness per each city that have a military unit in it, don't work.
 
The government policy that give us +1 to happiness per each city that have a military unit in it, don't work.

Technocracy? Or other?
 
Have you thought about adding a new yield type to the yield system for some of the different social pages? Like Law, Order, and Piety? What bonuses did you think of that can't be implemented as of now?
 
Wow that stuff they are working on looks awesome..but none of it can be completed without the .DLL being released? And im guessing, that no time line has been spoken of when that will happen? Still not a bad thing, to step back a bit and give us a chance to run thru all the changes lately and find bugs.
 
i want to say something we never say enough : Thank You all for the hard work !!!!

ok time for me to test this new 02.02.11 :)

about hosting if you need i can give you a part of my FTP web site for hosting i have too much space i don't use :) so i can made account for you if you want
 
Im confused on the govnt systems...are we not able to take more than one of them? I was under the impression that we could pick from say Federalism and Electoral if we wanted to(or any of the others that dont conflict). I just wanted to clear this up if im not understanding it. I had gone into Electoral and then had wanted to move into Constitutional, but it didnt let me have both active at the same time.
 
hmmm i hope i understand correctly too but you can choose the one you want if not conflicts with others of course i do that sometimes with sub-categories before now i think we can still doing that with policies right?
 
I had thought it was like that. I have Monarchy currently, and nothing in the systems I selected said it wasnt compatible with it. I dont know how many historically Monarchy, Electoral, Constitutional we have had, but i thought it sounded like fun haha
 
Hey, great Mod btw ...

Just playing a game on King/Large/Epic as Alexander and have studied Mysticism but can't seem to build temples .. any help would be appreciated.

Keep up the good work :)
 
Just wondering about the Great people rate. On my Marathon game i just got an Engineer at 1800pts and then I noticed that my next one is at 2400pts...a 600 pt increase. Is this about where you want it?
 
Have you thought about adding a new yield type to the yield system for some of the different social pages? Like Law, Order, and Piety? What bonuses did you think of that can't be implemented as of now?

Can't really be implemented in a good way without the dll, and I am not a programmer so I have to wait on others anyway.

But yeah, once I see those systems I am snatching them up, such as DUCKS mod. :)

If you want and you tell me how, i can help you with the spanish version.

I was a fan of Call to Power.

Get with Feuteupool, I think he was translating into Spanish.

Wow that stuff they are working on looks awesome..but none of it can be completed without the .DLL being released? And im guessing, that no time line has been spoken of when that will happen? Still not a bad thing, to step back a bit and give us a chance to run thru all the changes lately and find bugs.

Pretty much.

Im confused on the govnt systems...are we not able to take more than one of them? I was under the impression that we could pick from say Federalism and Electoral if we wanted to(or any of the others that dont conflict). I just wanted to clear this up if im not understanding it. I had gone into Electoral and then had wanted to move into Constitutional, but it didnt let me have both active at the same time.

Unless they state otherwise, you can have multiple.

Electoral and constitutional are of course compatible, so it is a bug if not. I will look into it after work.

i want to say something we never say enough : Thank You all for the hard work !!!!

ok time for me to test this new 02.02.11

about hosting if you need i can give you a part of my FTP web site for hosting i have too much space i don't use so i can made account for you if you want

Thanks. :) If I really need the space, I will consider it.

Hey, great Mod btw ...

Just playing a game on King/Large/Epic as Alexander and have studied Mysticism but can't seem to build temples .. any help would be appreciated.

Keep up the good work

Thanks. :) You built monuments right?
 
Im confused on the govnt systems...are we not able to take more than one of them? I was under the impression that we could pick from say Federalism and Electoral if we wanted to(or any of the others that dont conflict). I just wanted to clear this up if im not understanding it. I had gone into Electoral and then had wanted to move into Constitutional, but it didnt let me have both active at the same time.
Ok nm..i see it is allowing it, its just the way it showed up that confused me lol. Sorry!

Yeah this is a known bug that i mentioned in post 1226, a few pages back. I will get to fixing it at some point but took a few days rest to recharge before my next big thing :)

On that note it would be good if we could get a sub forum in "Civ5 - Project & Mod Development" similar to Thal as atm it is sometimes hard to keep up with everything in just one post, and will probably only get worse :crazyeye:
 
Hey D,

Have you thought of adding different cheap, standard, and elite units. For example, the (modern) USA for infantry could have National Guard Inf.(cheap), Army Inf. (Standard), and Marines (Elite). Rome for spearman could have Auxilia, Triaril, and Gladiator. Obviously, cheap means they are faster to build and cheaper to buy, but don't do as much damage. Same thing with standard and elite. You could make these like unique units or you could make everyone the same, or just change the names to fit the military of that country at that time. If they didn't exist at that time then, for instance, USA could just have Cheap Spearman, Standard Spearman, and Elite Spearman.

Another thing you could add is mercenaries. You can only buy these units (I don't think that is possible with the schema) and you could have elite mercenaries and cheap mercenaries following the same thing as the different classes of units.

Finally, here is a really radical idea. You could totally redo the promotion system by making it so you start out with just a base unit then promotions add on different kinds of units to it. Meaning, let's say you automatically get 45 XP, so you can addon another warrior to it, an archer, and some spearmen. Every one of these promotions would bring up the strength of the unit and give it more abilities. The archers would allow it shoot at long range, but they could also fight in melee well. All of these promotions would loop like the insta-heal promotion, so you could have more than one archer promotion on the unit. There would be a lot of the modifiers to the units, too. Like, giving it an archer promotion makes it 10% less affective in combat, and adding another one would make it 20% less affective. This idea may be stupid, but I haven't thought it through all the way, and I think this is a way of combining units together.
 
Hey D,

Have you thought of adding different cheap, standard, and elite units. For example, the (modern) USA for infantry could have National Guard Inf.(cheap), Army Inf. (Standard), and Marines (Elite). Rome for spearman could have Auxilia, Triaril, and Gladiator. Obviously, cheap means they are faster to build and cheaper to buy, but don't do as much damage. Same thing with standard and elite. You could make these like unique units or you could make everyone the same, or just change the names to fit the military of that country at that time. If they didn't exist at that time then, for instance, USA could just have Cheap Spearman, Standard Spearman, and Elite Spearman.

Another thing you could add is mercenaries. You can only buy these units (I don't think that is possible with the schema) and you could have elite mercenaries and cheap mercenaries following the same thing as the different classes of units.

I like these ideas. This can also help you create more policy bonuses (+X% to elite unit production; -X% mercenary unit cost). You could even have elite units be unavailable except with the use of a particular policy. The unique units would probably have to wait until D has made the unique tech trees, but the generic cheap/standard/elite unit system could be started now :mischief:. Then again, I don't think every unit needs this system, as it would really require a lot of units. In my opinion, the unit classes (spearman, swordman, etc) should each come with an optinal tech which is required to use the elite units. These techs would be dead-end techs. The only issue with that is that the player could just research a more advance tech, gaining advanced units by association. Hmm, it's a little unpolished, but I see potential with this...

Finally, here is a really radical idea. You could totally redo the promotion system by making it so you start out with just a base unit then promotions add on different kinds of units to it. Meaning, let's say you automatically get 45 XP, so you can addon another warrior to it, an archer, and some spearmen. Every one of these promotions would bring up the strength of the unit and give it more abilities. The archers would allow it shoot at long range, but they could also fight in melee well. All of these promotions would loop like the insta-heal promotion, so you could have more than one archer promotion on the unit. There would be a lot of the modifiers to the units, too. Like, giving it an archer promotion makes it 10% less affective in combat, and adding another one would make it 20% less affective. This idea may be stupid, but I haven't thought it through all the way, and I think this is a way of combining units together.

I don't even know what this part is saying, but I'll say I like it just because you other ideas are awesome :D
 
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