Procylon's Call to Power Project

The major slowdown on creation/loading is caused by the PrereqTech error. I disabled the loading of the victory progress lua and it goes back to normal loading times.

Prereqtech problems

<Row>
<TechType>TECH_CHIVALRY</TechType>
<PrereqTech>TECH_AGRICULTURAL_REVOLUTION</PrereqTech>
</Row>
<Row>
<TechType>TECH_AGRICULTURAL_REVOLUTION</TechType>
<PrereqTech>TECH_TRADE_FAIRS</PrereqTech>
</Row>
<Row>
<TechType>TECH_TRADE_FAIRS</TechType>
<PrereqTech>TECH_FEUDALISM</PrereqTech>
</Row>
<Row>
<TechType>TECH_FEUDALISM</TechType>
<PrereqTech>TECH_CHIVALRY</PrereqTech>
</Row>

not sure how to fix it properly
TECH_AGRICULTURAL_REVOLUTION requires TECH_TRADE_FAIRS which requires TECH_FEUDALISM which requires TECH_CHIVALRY which requires TECH_AGRICULTURAL_REVOLUTION causing the endless prereq loop. Was TECH_AGRICULTURAL_REVOLUTION used to be before trade fairs?
 
I'm gonna try deleting the following and see what happens.

<Row>
<TechType>TECH_FEUDALISM</TechType>
<PrereqTech>TECH_CHIVALRY</PrereqTech>
</Row>

That fixed the long loading time. Clicking on Chivalry and Feudalism in the tech tree doesn't cause a crash.

Will try a playthgough and see what happens.
 
I've found removing this to be a better change


<Row>
<TechType>TECH_AGRICULTURAL_REVOLUTION</TechType>
<PrereqTech>TECH_TRADE_FAIRS</PrereqTech>
</Row>

and adding this
<Row>
<TechType>TECH_BONDS</TechType>
<PrereqTech>TECH_TRADE_FAIRS</PrereqTech>
</Row>

here's a quick and dirty fix to the replacement of resources on loadgame
add this to the top of the AddNewResource.lua file.

local iW, iH = Map.GetGridSize();
local iPlot;

for y = 0, iH - 1 do

for x = 0, iW - 1 do
iPlot = Map.GetPlot(x, y);
if iPlot:GetResourceType(-1) ~= -1 then
print ("loading a save");
return
end
end

end


That checks to see if it can find 1 resource placed and if true then exit the lua. It will add a little time to loading/creating.
 
The fix worked Tanis. I can get through the loop and the game loads faster. Thanks
 
You guys rock. I had a feeling it was related to ag rev but couldn't see it outright. One problem with multiple tech pages is removing beelines without adding loops. :p

Deep Blue pumped out a fix for the resource generation on save load, so I am going to make sure that works and fix the prereq loop and should have an update within the hour. :)
 
I noticed that the arquebusier (My game is in french), the first gunpowder unit, has the same cost (in the civilopedia) in shields than the rifleman. It is not supposed to be so, since special race units that come from this unit cost about 1/3 of it's price. I dunno if it was in Vanilla or just in the mod.
 
I noticed that the arquebusier (My game is in french), the first gunpowder unit, has the same cost (in the civilopedia) in shields than the rifleman. It is not supposed to be so, since special race units that come from this unit cost about 1/3 of it's price. I dunno if it was in Vanilla or just in the mod.

In the civpedia or in the actual build menu?

Looking at it in the xml, I can't see any reason why that would be so.
 
V9 Updated:

http://www.mediafire.com/?35uulnuj0op4d3t

7 Updated Resource Generator Mod with Deep Blue's save load fix. Resources should no longer generate every time you load.
7 Fixed the Prereq lopp, which caused crashes around renaissance, as well as the 10 minute map creation time. Thanks to those who helped narrow it down.
8 Fixed some issues with the Pearl and Crab buildings.
As of February 27
 
D, is there a way to let cities build fishing boats on lakes? I have a samll pool about 5 hexes wide that is full of resources. However, since the tiles are lakes and the city is not on a coast, I cannot build any workboats.
 
I dont think there is a way. It's been a problem in every civilization games, the only thing you can do is build a city next to it and make the boats.
 
Hey D

Your last update took care of pretty much everything I found in my current playthrough except for one thing.

When I build the small poppy refinery, small soybean mill or tea house I get the following error:

unable to load texture [ResourceTwo2048.dds]

In the city screen only where the building picture appears in the lower left corner it shows a big red square. Exiting the city screen fixes the error. A new error message pops up every time the city screen is entered while producing one of those buildings.

One other thing I found is that the AI starts to expand really fast and then grinds to a halt due to lack of happiness. The AI doesn't seem to know how to manage happiness with the new resources. My last playthrough I outscored the AI 3 to 1, at some point they stopped expanding completely while I filled the map with my cities.

Oh and there are no more "We Love The King Days" with all strategic resources. No big deal, does slow growth a bit though.
 
I got that policy that makes you always have 45 influence with city states, which makes me friends with them. The thing is, with the city states that lose 15 or 20 influence per turn... I get two spammy notifications from each of them every turn, for a total of around 16 per turn.

Give us money or we'll keep spamming you!


The new resource system make the early game kinda difficult to dig myself out of unhappiness. I guess that gives me a reason to start out with monarchy rather than wait for republic. The garrison happiness bonus is huge when you are making so few :)s
 
I saw in the game that you don't have any backgrounds for the Gov Ideologies yet, I have made one for you in the style of the others which are currently in the game, if you like it I maby could continue making backgrounds for you.

These are for capitalism.
One I made with blur, the other one without, didn't know which one you would like the most...

(192x292)
 

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Hmm I've downloaded the latest V9 (I was on V8 until now, I thought V9 only had ressources changed), I didn't really know how to install it so I just went in my mod folder and extracted the .civ5mod file. It made a folder with the right name but the files are very different from V8 so I suppose it's not what I should have done. Can anyone tell me how to install it properly?
 
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