Sirian
Designer, Mohawk Games
550BC: No food adjustment?
530BC: Defend the south, yes, good idea.
510BC: You can stop trying to talk to Russia. The AI's are programmed to run a minimum of about four or five turns after any war, NO MATTER WHAT ELSE HAPPENS, before they will talk. This may stretch on if they are winning the war.
470BC: Irrigating some grass!
Leaving research on a big deficit is not good, though. There's nothing that urgent to be gained from Currency. Now if it were rails or factories, or some wonder-tech we need to survive a cascade, that would be a different story, but... what can wait, should wait, and these techs can wait while we use the cash to rush key border projects? Oh? What's that you say? You didn't rush any key border projects? Ouchie.
You talked about it, so you are thinking of it, but... what can't wait should not be made to wait. We have cultural border wars we're LOSING and yet we sit around with a fat treasury?
450BC: Trading Republic away?
On the Official Turn???
Well, there's one good thing going to come of that: we'll have stronger AI's to contend with for the rest of the game, which will give our training exercise more oomph. Heh. A case of "good things" coming out of poor choices? But... not your intent there, and though good for the exercise, not good for our game or your grade this turn. See the shadow critiques for the full rant about this move.
Your settlement choices are bold. I went with the fresh water sites, but the one you chose at Frankfurt is one I gave a lot of thought to before passing it up. We need to get another settler going up to grab those wheat, though.
430BC: I saw Oxford with the low pop in the savegame, and yet no surplus of workers and no settler in evidence. I knew right away, you got hit with a bout of disease over there. Suxorz that the only one to draw such luck is the Official turn, but that's out of your hands.
410BC: Yes! Keep London growing! Swap settler production to somewhere else. Even Nottingham can handle it better, as it has so much food surplus over there, it can afford to build settlers even at size 7+, better than London can until we get more good tiles into play. Hastings could also do a settler, and settlers can be rushbought fairly cheaply right on the borders at high food cities like Reading or Warwick, while a stronger London pays for it with the extra commerce.
390BC: Sorry, there are no MP's. This is Republic, all happiness must now come from improvements or luxury.
350BC: Some good thinking and planning for the future. I could add some to this commentary, but I think we're getting better results with me lying low on directions about what to do, and coming in with moves that nobody is anticipating, like disbanding the scouts. Nobody picked up on that this turn, but I bet there won't be a scout left standing on anybody's shadow by 150BC!
Sometimes it's better to see mistakes in action to better appreciate them, and what goes into avoiding them, as well as what makes for stronger positive moves and why. That is why we are doing this on Regent: PLENTY of room for mistakes or suboptimal moves, and the chance to recover from them or move on and cope with them.
Overall Grade: C-
count: Three. (Russian War, Settlements, Workers)
count: One. (Failed to Rushbuy key border projects)
count: One. (Traded Republic)
Hotrod is UP NOW.
- Sirian
530BC: Defend the south, yes, good idea.
510BC: You can stop trying to talk to Russia. The AI's are programmed to run a minimum of about four or five turns after any war, NO MATTER WHAT ELSE HAPPENS, before they will talk. This may stretch on if they are winning the war.
470BC: Irrigating some grass!

Leaving research on a big deficit is not good, though. There's nothing that urgent to be gained from Currency. Now if it were rails or factories, or some wonder-tech we need to survive a cascade, that would be a different story, but... what can wait, should wait, and these techs can wait while we use the cash to rush key border projects? Oh? What's that you say? You didn't rush any key border projects? Ouchie.

450BC: Trading Republic away?
![Pimp [pimp] [pimp]](/images/smilies/pimp.gif)

Your settlement choices are bold. I went with the fresh water sites, but the one you chose at Frankfurt is one I gave a lot of thought to before passing it up. We need to get another settler going up to grab those wheat, though.
430BC: I saw Oxford with the low pop in the savegame, and yet no surplus of workers and no settler in evidence. I knew right away, you got hit with a bout of disease over there. Suxorz that the only one to draw such luck is the Official turn, but that's out of your hands.
410BC: Yes! Keep London growing! Swap settler production to somewhere else. Even Nottingham can handle it better, as it has so much food surplus over there, it can afford to build settlers even at size 7+, better than London can until we get more good tiles into play. Hastings could also do a settler, and settlers can be rushbought fairly cheaply right on the borders at high food cities like Reading or Warwick, while a stronger London pays for it with the extra commerce.
390BC: Sorry, there are no MP's. This is Republic, all happiness must now come from improvements or luxury.
350BC: Some good thinking and planning for the future. I could add some to this commentary, but I think we're getting better results with me lying low on directions about what to do, and coming in with moves that nobody is anticipating, like disbanding the scouts. Nobody picked up on that this turn, but I bet there won't be a scout left standing on anybody's shadow by 150BC!

Overall Grade: C-


![Pimp [pimp] [pimp]](/images/smilies/pimp.gif)
Hotrod is UP NOW.
- Sirian