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Production Queue 0.1.17

Unfortunately I decided to remove this mod after giving it a try.
I simply do not queue that often as other people, so it added only unnecessary action - to close the production tab after deciding what to build next.
Could you please make it so that if queue is not extended (small arrow button), the city production window automatically closes after choosing one item - what to build. If a player would like to use queue, he/she shall extend it first, then choose the items for queue and then close the window. Mod that works in this manner I would use.

Use the default queue mate, that sounds more your speed. Default queue requires extra clicking to make it actually be a queue, that's why people prefer this one, you'd prefer the single queue by default action of that
 
-Flood gates showing up even if they aren't necessary/the city doesn't need them (they show up as 1 turn cost, you click on em and nothing happens

I actually once or twice got a flood barrier with more and 1 turn to build that refuses to queue.
 
Seems the latest patch is causing a conflict somewhere, is there any chance of an update please mate ?
 
Apart from the small bugs that people are reporting, one thing that really annoyed me for a long time is that there is a cumulative lag(every time you click on the city and click on someone to produce) that happens as you play the game for longer. Restarting the game fixes it, but the problem returns after some time has passed. Any idea how to fix it?
 
I've been encountering a couple problems with this mod since the Antarctic Patch:

1) The color of items that can be added to the queue has changed and is difficult to distinguish.
2) I can't figure out how to remove items from the queue. I used to simply click & drag them out, but that's no longer working for me.
 
It seems there is a problem with this mod now. When I begin a new game and establish a city, it does not allow me to assign any task to the city's production queue.
 
Use the default queue mate, that sounds more your speed. Default queue requires extra clicking to make it actually be a queue, that's why people prefer this one, you'd prefer the single queue by default action of that

This is not true, you can enable in the options the queue to be allways enabled.
 
Production Queue mod was a great mod we needed. Now there is no need at all, even before the patch it was better to use the one built in. Multiple city queues from one click is the best thing ever made into the civ game series. :thumbsup:
 
Production Queue mod was a great mod we needed. Now there is no need at all, even before the patch it was better to use the one built in. Multiple city queues from one click is the best thing ever made into the civ game series. :thumbsup:

Interestingly, the official content does not allow to rearrange production so, this mod is still a lesson of how to do things
 
Official content does let you switch. Click on item, then click on other item to swap.

Really?, rearranging in the official queue is the first thing i tried, it seemed so obvious to be that clicking and dragging would be the way of rearrange production ...

Anyway, i think if that is the case a bit of more documentation in the civilopedia would be good.

Still, take into account unit limits (now you can queue many traders despite only being able to build one), being able to queue the buildings of a district after queuing the district, or highlight the location of future districts in the queue are things that this mode does and the official content does not.
 
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