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Production Queue 0.1.17

Any chance you can provide me with the save where you were having the issue? That would be very helpful for tracking down the problem. And this problem only occurred after loading from a saved game, correct? Sorry for the troubles!

Don't be sorry : D it's a pleasure to test & help such a usefull mod. This problem is occuring even with a fresh new game, that means in all cases i build a wonder it happens the moment i clicked on the tile spot to build it.

Ofc i will provide you my save (For info I restarted a fresh information era game, i picked random gouv/policies/unitsmoves, with sidney opera just put in queue (the fastest way to check your mod since opera is available already), the bug is happening to me since the moment i selected this production and it's only turn 2 as you can see). This save got only one active mod, production queue nothing else : / it's very strange if we aren't all in that case... by the way it seems in that topic "Dockmeister" (few comments above) describe the same pbm as me, it seems...

Also i noticed you updated your mod today with a fix for a problem that look like ours :
  • A city with a queued wonder as the only item in the queue should no longer cause the game to enter an infinite loop of refreshing the production panel (oops).
But still, for me at least, nothing changed : / may be you forgot to put these extra modifications ?

Thanks for reading us & cheers !

@Shiroifushicho @Lozenged my Better City Specialization mod adds a new building and I've played almost 400 turns of a game with both these mods and it has supported the custom building without any problems.

Okay seems fair ! thx & good to know
 

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I encounter a bug when trading with other civilizations for their cities.

When I get cities from trading, I cannot build or buy anything with that city which means you cant proceed with the game.
@hungluong I was able to receive a city in a trade and proceed with managing it's production queue, as well as buying buildings and units, without any issues. Something I hadn't thought of when I first read your comment is that you mentioned you couldn't buy anything. Production Queue doesn't actually interfere with the process involved in purchasing things. It does try to detect when you purchase a building you have queued so it can remove the building, but otherwise the purchasing happens with the existing game code. I suspect something else may have been at play here. It's always possible I'm wrong, but that is my guess. As usual, if you have a save file for the point you have experienced this issue, I could look into it specifically. Sorry for the rather unsatisfying response.
 
Using Production Queue was great -- until I got stuck w/"choose production" and it wouldn't let me select anything. Couldn't get past it, had to abandon the game. The mod was great until that point - for me, not worth using.
 
Using Production Queue was great -- until I got stuck w/"choose production" and it wouldn't let me select anything. Couldn't get past it, had to abandon the game. The mod was great until that point - for me, not worth using.
I'm sorry you had trouble with it. If you could provide me with more information about what exactly happened and what was going on at the time, that would allow me to actually have a little help to find the cause of the problem. That or a save file at the point when you experienced the problem. The save file would for certain allow me to fix whatever caused it and you could continue on with your game.
 
Using Production Queue was great -- until I got stuck w/"choose production" and it wouldn't let me select anything. Couldn't get past it, had to abandon the game. The mod was great until that point - for me, not worth using.

You don't need to abandon the game. All you need to do is rename / move the files named in the modinfo.
If the modinfo persists, but the files can't be found, then you can continue the game without the mod.
 
Lozenged updated Production Queue with a new update entry:

Reset button and bug fix

Version 0.1.5
This update adds a reset button to the title bar of the production queue panel. Clicking this button will reset the production queue in the selected city to only the item that is actively being produced.

The motivation for adding this button was to give folks a way to quickly get around some issues with the queue being mangled a bit and not behaving correctly. Obviously, this is not a solution. Not least because it still requires...

Read the rest of this update entry...
 
i actually had several issues with the mod. unsure if you have patched this bits, but the issues i have experienced in a complete game using your mod was at certain points if i changed a partial production of a wonder then it would seem to have difficulties either updating the queue, or registering the correct build item as it wouldn't load the newer build till the next turn. the spaceport will have an issue where as soon as its built it gives the option to build small rocket, medium rocket, and large rocket. all at 1 turn. none of these are build-able, as in if i select them it tells me to select an item to produce. and the 3rd issue i experienced is with all the walls at a certain point in the game says i can build them, from ancient-medieval-renaissance, but none will register as production items or will advance the queue. also when you have a builder that is freshly built, sometimes it will not let you select any production items in any city till you tell that builder what to do. as in you can open panel, then it instantly closes panel.

P.S. love the production queue, now i can focus on moving around the map.
 
@Wvink Thank you for all the information!
  • Hopefully the wonder issue you described was fixed in the most recent update, but I will keep an eye on that one.
  • The issue with the Spaceport is the first I have heard of that specifically, so I am pleased to have you report it. I'll definitely look into it. (Edit: That was an easy problem to fix! I'll have it in the next update. Thanks again!)
  • With the walls issue, you mean to say that at some point in your game, you were given the option build all three but none would actually build? Were they supposed to be buildable, or were they already built and it was incorrectly telling you otherwise? This one is a tough one without specific information and/or a save file, but reporting it to me is always helpful so I can try to replicate it.
  • The builder issue is very strange! Again, I wish I could have a save file. I have been playing/testing a lot since beginning on this mod, and I have yet to come across a problem like that. Obviously my experiences are a very small sample size of what is possible, but that just goes to show how hard of a time I would have in replicating the problem. If you (or anyone reading this) encounters an issue like that, I would love a save file from that moment.
Thanks again for the reports and the kind words! I'm glad you're still loving it despite the issues you've faced.
 
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Keep up the great work Lozenged and no worries about the bugs - its only normal starting out such a complex mod; I used your mod over the weekend (Friday's update) and had no major issues (that I could not right click my way out of). I did have a bug occur though i'm not sure if its related to your mod; after choosing items in the build queue, the game told me to move a unit but refused to focus on said unit, hence I could not end the turn till I manually moved all my units. Don't know if this is connected to your mod.

At one point though, I can confirm that all the religious buildings that normally can only be acquired through religion beliefs were buildable. When I queued one, then it was not buildable. But I got around that too. In the future I'll make sure if anything funny like that pops up to send you the save file.

Btw, can I just copy and replace the mod files for your mod with your latest and continue my previous saved game? Heck, i'll try and do a back up first.

Using Production Queue was great -- until I got stuck w/"choose production" and it wouldn't let me select anything. Couldn't get past it, had to abandon the game. The mod was great until that point - for me, not worth using.
@ClockRadio You should have uploaded the save file for this rather than just making your post about a complaint; a bug that is 100% reproducable is very easy to trace and fix.
 
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@Arkatakor Thanks for taking the time to write a message, Arkatakor! I'm happy to hear you understand that there are guaranteed bugs for something like this. It's better to let the willing public help me piece something like this together than to sit privately testing for weeks before releasing it.

Hmm, well, not to deflect blame, but it sure doesn't sound like Production Queue would cause the unit focusing issue you described. Anything is possible, though! As always, if anyone else has this problem, do not hesitate to reply to this thread about it. The more info the better!

Not sure when you had the religious buildings issue, but that should be fixed. I addressed that problem specifically in 0.1.3. If you continue to have that problem let me know.

You definitely can just copy and replace the mod files with the new version in the middle of a game. If there is ever to be an expected conflict I will obnoxiously say so in the notes. As of yet, however, each update can be swapped into an existing game.

And yes, as you quoted, a save file would have been huge in that case. Or at least a little more info! Unfortunately, with the information I received, I can't really do anything to address it specifically.

Thanks again, Arkatakor!
 
@hungluong I was able to receive a city in a trade and proceed with managing it's production queue, as well as buying buildings and units, without any issues. Something I hadn't thought of when I first read your comment is that you mentioned you couldn't buy anything. Production Queue doesn't actually interfere with the process involved in purchasing things. It does try to detect when you purchase a building you have queued so it can remove the building, but otherwise the purchasing happens with the existing game code. I suspect something else may have been at play here. It's always possible I'm wrong, but that is my guess. As usual, if you have a save file for the point you have experienced this issue, I could look into it specifically. Sorry for the rather unsatisfying response.

It is strange that your latest update somehow accidentally fix my problem. I will see if it is stable or not, but so far I have no trouble anymore.

And yes, keep up your good work. The reasons we player need mods is because the original game is still buggy and incomplete. You are doing what Firaxis should do and you dont even get paid for it!

Thank again for your dedication!
 
hello, thanks for your great work :)

When i playing in hot seat on same CPU with my wife, all playing civ have the same production queu (ex: if i playing Sumerian, i add the war charriot, my wife playing india, she have war charriot to. If i add tample, production queu add tample for my wife to. And, for finish :p if she remove the tample, it's remove from the queu for me to). µI hope you understand because my english is very bad :(

if you want, i can make a little video or screen

thanks
 
The problem with wonders seems to be behind us now : ) well done !
Im starting a long time game with production queue and some few other mods, will inform you if anything come up...
Hang on sir coz I really think you are getting close to a final version, there might only be some minor bugs from now.
 
Below are the only two things I have found to be a slight pain (but in no way make this mod not 100% worth it). I should note I have not updated since Saturday evening.

1. When you go to repair a building and the building is repaired, it stays in line at the top and need to be manually removed in order to continue building.

2. When an item is selected for the line up, the whole selection window "resets". What I mean is if I had collapsed the districts part of the menu and units menu to get to the project list, once I select the project, the window resets and I need to scroll or hide the other parts of the menu to get back to the district list. This is not a big deal, but it is a pain after awhile (especially late game when you can get through a project in 1 or 2 turns).

Would it be possible to add a "repeat" option? I think it was civ4 where you could hold "alt" and click on an item or unit to continuously build it.
 
Would it be possible to add a "repeat" option? I think it was civ4 where you could hold "alt" and click on an item or unit to continuously build it.

Great Idea!I would definitly appreciate a "repeat" option. At least for those "projects" at the end of the of the list (cant mind the excat name right now).
 
@Arkatakor

Hmm, well, not to deflect blame, but it sure doesn't sound like Production Queue would cause the unit focusing issue you described. Anything is possible, though! As always, if anyone else has this problem, do not hesitate to reply to this thread about it. The more info the better!

Not sure when you had the religious buildings issue, but that should be fixed. I addressed that problem specifically in 0.1.3. If you continue to have that problem let me know.

You definitely can just copy and replace the mod files with the new version in the middle of a game. If there is ever to be an expected conflict I will obnoxiously say so in the notes. As of yet, however, each update can be swapped into an existing game.
Yeah i'm pretty sure my issue was not related to your mod. Will keep a lookout for it nonetheless. I'll go ahead and update the mod for my existing game and keep you posted. Again thanks for this great effort!
 
It is strange that your latest update somehow accidentally fix my problem. I will see if it is stable or not, but so far I have no trouble anymore.

And yes, keep up your good work. The reasons we player need mods is because the original game is still buggy and incomplete. You are doing what Firaxis should do and you dont even get paid for it!

Thank again for your dedication!
I'm glad your problem was fixed! The way I see it is I get paid in thanks and knowing I'm helping others.

hello, thanks for your great work :)

When i playing in hot seat on same CPU with my wife, all playing civ have the same production queu (ex: if i playing Sumerian, i add the war charriot, my wife playing india, she have war charriot to. If i add tample, production queu add tample for my wife to. And, for finish :p if she remove the tample, it's remove from the queu for me to). µI hope you understand because my english is very bad :(

if you want, i can make a little video or screen

thanks
I made a mistake in deciding not to support hotseat when I first started making the mod. I feel bad now. It really would be straightforward to implement support for hotseat play, but it would also be time consuming. I'm definitely adding it to the list, but we should probably focus on getting rid of the bugs before tinkering too much. I really hope you understand!

The problem with wonders seems to be behind us now : ) well done !
Im starting a long time game with production queue and some few other mods, will inform you if anything come up...
Hang on sir coz I really think you are getting close to a final version, there might only be some minor bugs from now.
Yay! Yeah the ongoing problems with the wonders were just getting silly. I sure hope we're getting close to a final version as well. There is no reason we shouldn't be able to get it complete and fully operational with teamwork.

Below are the only two things I have found to be a slight pain (but in no way make this mod not 100% worth it). I should note I have not updated since Saturday evening.

1. When you go to repair a building and the building is repaired, it stays in line at the top and need to be manually removed in order to continue building.

2. When an item is selected for the line up, the whole selection window "resets". What I mean is if I had collapsed the districts part of the menu and units menu to get to the project list, once I select the project, the window resets and I need to scroll or hide the other parts of the menu to get back to the district list. This is not a big deal, but it is a pain after awhile (especially late game when you can get through a project in 1 or 2 turns).

Would it be possible to add a "repeat" option? I think it was civ4 where you could hold "alt" and click on an item or unit to continuously build it.
I wasn't aware there was a problem with repairing buildings, thank you for informing me. That's one of those things that's kind of a pain to specifically test repeatedly since I have to goad an enemy into pillaging my land. Admittedly, the reset/refreshing was a shortcut I took to get the mod out faster. That's definitely something that does get annoying pretty quickly. In terms of not-quite-bugs-but-also-still-kind-of-a-bug, that should really be up near the top of the list. Yes, repeat! I really want to get to fleshing out features. The more features I add, the more potential for bugs (although it's usually just the interface between the queue and the game that's an issue), so it will be coming soon but not right away. I believe Civ 4 had some other queue-related features that are enticing. But yes, repeatedly building the same thing is something I personally would love to have as well. Thanks for the feedback!

Yeah i'm pretty sure my issue was not related to your mod. Will keep a lookout for it nonetheless. I'll go ahead and update the mod for my existing game and keep you posted. Again thanks for this great effort!
I would say "hooray!" but having issues with a game is never fun, even if it's not from my mod. My pleasure, and thank you for assisting.
 
I wasn't aware there was a problem with repairing buildings, thank you for informing me. That's one of those things that's kind of a pain to specifically test repeatedly since I have to goad an enemy into pillaging my land. Admittedly, the reset/refreshing was a shortcut I took to get the mod out faster. That's definitely something that does get annoying pretty quickly. In terms of not-quite-bugs-but-also-still-kind-of-a-bug, that should really be up near the top of the list. Yes, repeat! I really want to get to fleshing out features. The more features I add, the more potential for bugs (although it's usually just the interface between the queue and the game that's an issue), so it will be coming soon but not right away. I believe Civ 4 had some other queue-related features that are enticing. But yes, repeatedly building the same thing is something I personally would love to have as well. Thanks for the feedback!

To clarify (in case something got missed or is important) I have only noticed the issue regarding cities I have conquered.

I also noticed last night I was not able to queue district buildings. I could queue a commerce hub and the market, but I could not add the bank and stock exchange. Still not a huge deal, but wanted to let you know.

EDIT: Do not feel bad about releasing something you have not been able to test 100%. Just make a note that a certain release is in ALPHA or whatever. The game is only a few weeks old and has several bugs and features (like this mod) that are missing.

EDIT 2: I would say if you could "fix" the reset bug (or not bug lol) you could put a repeat option on hold for a little longer. If I can just click a project or unit a dozen times or so without having the whole menu reset, it would be almost as good as repeat and may be quicker to implement.
 
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