Progenitor Civs (Revisited)

Yeah but I don't particularly like its dynamic because we can't currently mess with it via buildings, missions, etc... Could be adjusted but does it really track it by city and not just for the religion overall?
 
Ok so C2C is WAY diffrent from other mods. All UU, UB and Heroes are linked to Culture wonders which produce culture resources.

This means that all playable civs are only left with Leaderheads and regional cultures.

We currently already have a UU and UB for the Neanderthals so you don't have to worry about that. You just need to worry about the Leaderhead and the art styles and unit flavors.

In other words what your civ will look like and sound like. And what the cities will be named.

Since Neanderthal's mainly come from Europe you would also get the regional culture of European. Which means their UB would be Native Culture (European).



Sorry about the late. Here you have Neanderthal civ
File is uploaded in this thread just to make it available in case more users need something from it.

Please note that XML files ARTDEFINES_LEADERHEAD and Art defining city style are not included, as i wasn´t able to find them
Anyway, arts for both are provided in assets/art/neanderthal, so it will be easy to complete, no more than two minutes.
 

Attachments

Sorry about the late. Here you have Neanderthal civ
File is uploaded in this thread just to make it available in case more users need something from it.

Please note that XML files ARTDEFINES_LEADERHEAD and Art defining city style are not included, as i wasn´t able to find them
Anyway, arts for both are provided in assets/art/neanderthal, so it will be easy to complete, no more than two minutes.

Well, Nean civ has been converted to modular for easier handling.
Everything working as C2C needs.
 

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If (and in C2C terms it's typically WHEN) you actually MAKE this for real - this mod will switch from Excellent to Superb. :D
 
@AAranda

Thanks! I changed it from Idealist to Hunter-Gatherer.

Next can you make an Aka civ?

http://en.wikipedia.org/wiki/Aka_people

Thanks! :goodjob:

No problem, just a couple of things to clarify:

- If with Akas you want to include pygmies tribes in the game, then you should use Mbenga, Binga or Babinga people.
Those terms involves all pygmies tribes in central Africa, includng Akas

- I supose you want all civs to be modular, wich is far easier to create, but i must warning about c2c loading times
Each module increase that time, just a little, but it does ... and the mod is holding a lot
 
Each module increase that time, just a little, but it does ... and the mod is holding a lot

With the caching added to c2c the XML is loaded into the cache and only updated in the cache when the XML changes. This means that the first time you load is a lot longer that subsequent load times. We do warn people and they seem to accept it just to play this awesome mod:D.

If we are gong to have Progenitor Civs then we need to consider when each civ can be used in game. It probably does not make sense in the classical era for a barbarian to turn into the US of A civ nor the South American generic civ. Same goes for revolutions and colonies.
 
If we are gong to have Progenitor Civs then we need to consider when each civ can be used in game. It probably does not make sense in the classical era for a barbarian to turn into the US of A civ nor the South American generic civ. Same goes for revolutions and colonies.
Agreed. Do we currently need a tag for Civilization infos for EraOfOrigin?
 
- I supose you want all civs to be modular, wich is far easier to create, but i must warning about c2c loading times
Each module increase that time, just a little, but it does ... and the mod is holding a lot

Is this also true for subfolder of modules?

Like I have my resources in:

Modules/Resources/Faustmouse and then every Resource has it's own folder. Would it make loading times faster when I'd merge them all together in one file and put this in the Modules/Resources module?
Or is the increased loading time only a matter of moduls that are called with the MLF_CIV4ModularLoadingControls?

Is it worth to "clean up" the Modules we currently have and merge some which owner are no longer active here (for example, oris events in the core)?
 
No problem, just a couple of things to clarify:

- If with Akas you want to include pygmies tribes in the game, then you should use Mbenga, Binga or Babinga people.
Those terms involves all pygmies tribes in central Africa, includng Akas

- I supose you want all civs to be modular, wich is far easier to create, but i must warning about c2c loading times
Each module increase that time, just a little, but it does ... and the mod is holding a lot

1. Yes basically this is the "Pygmy Civ". So it would be nice if all their units were shorter than normal.

2. Yes ALL civs I will ask of you will need to be modular. Its strategyonly's orders that all new stuff should start out modular. If in the future it get merged into the core then that's fine, but not something you will have to worry about.

With the caching added to c2c the XML is loaded into the cache and only updated in the cache when the XML changes. This means that the first time you load is a lot longer that subsequent load times. We do warn people and they seem to accept it just to play this awesome mod:D.

If we are gong to have Progenitor Civs then we need to consider when each civ can be used in game. It probably does not make sense in the classical era for a barbarian to turn into the US of A civ nor the South American generic civ. Same goes for revolutions and colonies.

I kind of gave up on them and am just asking him civs I would like to see. Which are not really Progenitors. I know this is not the right thread for talking about new civs but I can't seem to find the thread for it.

EDIT: AAranda please post all civ stuff in the topic below since this is about Progenitor Civs, which I have not been asking you to do. Thanks!

C2C -New Civs Discussion
http://forums.civfanatics.com/showthread.php?p=13054174
 
Is it worth to "clean up" the Modules we currently have and merge some which owner are no longer active here (for example, oris events in the core)?

Because many of us work on this mod adding new stuff in modules stops us falling over each other and undoing each others work.

However when a module is working and is not intended as optional then it should be merged into "core". BTW the core place for the manufactured resources is currently in assets/modules/resources/Manufactured
 
Thx =)
This is pretty much what i had in mind.
I start 1 step later though. Indoeuropeans, and austronesians and those truly ancient peoples are i think are too big and undefined. For gameplay reasons i believe it's better to start with known entities like Celts etc.
 
Thx =)
This is pretty much what i had in mind.
I start 1 step later though. Indoeuropeans, and austronesians and those truly ancient peoples are i think are too big and undefined. For gameplay reasons i believe it's better to start with known entities like Celts etc.
That was the thing that struck me as not being quite right actually. Celts aren't really something you can say were a thing until after the Sumerian Black Wind event, which is where, IMO, they originated from, as refugees from there. Among numerous others like the Aryans. The Greeks showed a huge influx of Sumerian cultural infusion then too.

I was hoping for the earliest we could go back even further. But I know that when we do that we lose the basis of the regional people as we know them today in many cases.
 
... like the Aryans....
Always be careful using this name. There are at least two different groups that use the name. The one I am most familiar with is the Christian Middle Eastern Sect that "died out" in the 3-4th century AD but not before some of the teachings spread to the Goths, Lombards and Vandals. Even there it "died out" somewhere in the 8th century.

Note "died out" includes being banned and actively discouraged by the Emperor (of Byzantium) and later the Pope (of Rome, most of the others had died out by then) as part of the "getting our story straight" process of Christianity.
 
I mean the ones that came down from the North to settle into India that brought the Vedas with them. Should be quite clear that the Sumerian religion was the primary influence in those texts, given that the comparison of their primary gods is almost a complete overlaying fit in both symbolism and relationships.
 
I mean the ones that came down from the North to settle into India that brought the Vedas with them. Should be quite clear that the Sumerian religion was the primary influence in those texts, given that the comparison of their primary gods is almost a complete overlaying fit in both symbolism and relationships.
Ah, the mythical people invented to try and get the archaeology and history of India to match the Bible in particular the bit about the flood.

BTW there is no evidence for the Vedas to be from anywhere other than India. The originator of that particular idea could not believe that any but Europeans or their ancestors could make anything of significance.

Unless you are talking about the peoples of what is now the Black Sea. It was a settled and possible citified land when the Bosphorus Strait opened up allowing the Mediterranean to flow into the valley and fill it. Though they mostly fled to the surrounding regions and it was very early in the Sumerian era.
 
Ah, the mythical people invented to try and get the archaeology and history of India to match the Bible in particular the bit about the flood.

BTW there is no evidence for the Vedas to be from anywhere other than India. The originator of that particular idea could not believe that any but Europeans or their ancestors could make anything of significance.

Unless you are talking about the peoples of what is now the Black Sea. It was a settled and possible citified land when the Bosphorus Strait opened up allowing the Mediterranean to flow into the valley and fill it. Though they mostly fled to the surrounding regions and it was very early in the Sumerian era.
You might be right on there being no Aryan invaders from the north into India. Just flies in the face of what my text books in high school said with a high degree of confidence.

Clearly, of course, the region of India was intensely connected to the Sumerians by very straight trade routes through civilized regions in Iran so it is still no mystery how the Vedas came to be a reflection of the stories of An/Enlil/Enki. I just had been taught that they had been introduced through the Aryan invaders that had caused a lot of sudden shifts in cultural thinking at the time, including introduction of the caste system itself. But it doesn't surprise me if new information has changed that narrative significantly. So much, too much, politics in archaeology!!!

The Black Wind was the end of the Sumerians so the mass exodus from mesopotamia at that time would have been much later than a first dynasty event in the Black Sea region.
 
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