Vehem
Modmod Monkey
- Joined
- Nov 22, 2005
- Messages
- 3,219
We just cracked "the big one". There was one particular CtD problem that occurred in 90% of games that caused a potentially unescapable crash at around turn 200 or so. That was the major reason for the delay so far. We've now nailed the cause of that and things are a lot more stable.
In addition, the time spent hunting for that one revealed one or two other issues that have been fixed up a little. We also have a working Debug DLL thanks to Jean Elcard and Xienwolf, which we've been using to study things that happen "under the hood" whilst games are in progress. All very handy things for the future.
It's still not perfect, but my last "AutoPlay" game ended with a time-victory with only 1 CtD along the way, which was recoverable using the AutoSave. We still need to get some more feedback regarding multi-player games, but have also exposed some more information to the logs to help get that (on the other hand - one of the big new features may cause some additional problems with MP in the short term - hence needing the feedback. The attack-OoS is fixed though).
Regarding a release date - I'm pushing to have a release candidate for testing by the weekend and if things seem to be working, releasing after that.
In addition, the time spent hunting for that one revealed one or two other issues that have been fixed up a little. We also have a working Debug DLL thanks to Jean Elcard and Xienwolf, which we've been using to study things that happen "under the hood" whilst games are in progress. All very handy things for the future.
It's still not perfect, but my last "AutoPlay" game ended with a time-victory with only 1 CtD along the way, which was recoverable using the AutoSave. We still need to get some more feedback regarding multi-player games, but have also exposed some more information to the logs to help get that (on the other hand - one of the big new features may cause some additional problems with MP in the short term - hence needing the feedback. The attack-OoS is fixed though).
Regarding a release date - I'm pushing to have a release candidate for testing by the weekend and if things seem to be working, releasing after that.