I'm not sure that's possible with teams and if it was we'd be torn apart by the distance to capital upkeep if we kept those cities.On the other hand, instead of turning over to the AI, you could surrender to me, and have Acularius surrender to Thunderbrd.

Naw... I just think you're wrong where we disagree, not inhuman.Whos says I'm "human"? T-brd has other ideas about that.![]()
I don't begrudge you at all but I find it frustrating that I so often have to make executive decisions to override your opinion. This is because I'd LOVE to be able to be supportive but I can't be that when I cannot agree with the stance you're taking. I'm unfortunately too honest and too much a stickler for certain details. I just wish you were more often capable of seeing the points I make. I KNOW you think the same thing in reverse, feeling like I'm just somehow not seeing what you feel is obvious, but I do, and you probably do see my points too, and when it comes down to it, the difference is in what we value in game designs. You're trying to make things inviting to those who might be intimidated by more difficult structural webs and I'm trying to make things inviting to those who are easily bored by games too easy to disseminate and master.Isn't this what SO wants? So players can "Just Have Fun", like the mod says, when you start a new game. No one should ever be excluded because of their level of play.You're trying to make things inviting to those who might be intimidated by more difficult structural webs and I'm trying to make things inviting to those who are easily bored by games too easy to disseminate and master.
You'd have to try pretty hard to lose on Settler level.Isn't this what SO wants? So players can "Just Have Fun", like the mod says, when you start a new game. No one should ever be excluded because of their level of play.
