da_Vinci
Gypsy Prince
Moderator Action: I've moved these posts (no's 1-12 of this thread) out of the GOTM Brainstorming thread to allow for a dedicated discussion of the 2-tier system that a few people have proposed in that thread - DS
Now, make the WOTM monthly ... (does the larger staff allow?)
GOTM: Emperor/Noble, then Immortal/Prince, then Diety/Monarch
BOTM: Diety/Monarch, then Emperor/Noble, Immortal/Prince
WOTM: Immortal/Prince, then Diety/Monarch, then Emperor/Noble
This gives us a game at each difficulty every month (for those with all three versions).
culture: Something for everyone, a comedy tonight!
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I would probably play the emperor games and the immortal games, and skip the diety games for now. Instead, I would play the tier 2 monarch game, but not be allowed to compete for tier 2 awards. Rather, I play it to post a spoiler and be aware of the game to comment on spoilers for the tier 2 players.
If feasible, a system like this accomplishes a lot: higher difficulty games more often for the elite, lower difficulty games more often for the newcomers who may need or want them, a second tier of awards to incentivize newcomers and begining players. And to the extent that emperor level players might skip the diety in tier 1 and play monarch in tier 2, you have ready made coaches to advise the tier 2 group.
Seems this would require assigning players to tiers 1 and 2 ... as some benefits don't accrue if tier 1 players are allowed to COMPETE in tier 2 (they can play if they want ... ). For established players, perhaps a winning record on emperor in submitted games puts you in tier 1, or any victory on immortal or higher. One can always self-assign to tier 1. Tier 1 only competes in tier 1, can play tier 2 but not eligible for tier 2 awards, and tier 2 games are not factored into global rankings for tier 1 players (or not into tier 1 rank if we split the rankings ... see below)
Other players can be tier 2. They can play in tier 1 and be eligible for awards there. They can compete in tier 2. If they achieve winning record on emperor (over 5 submitted emperor games), any win on immortal or higher, any three medals or fastest awards in tier 2, they promote out of tier 2 into tier 1 (solves the problem of a tier 2 eptahlon, doesn't it?). The time one can spend dominating tier 2 can be adjusted based on our experience with the system.
This would also require segretating global rankings into Tier 1 and Tier 2, and has implications for eptathalon (only in Tier 1? or now have it in both Tiers? How to handle those partway there?).
This approach seems to synthesize several of the ideas presented in this thread: incentives for elite and for new, tiers of play, a ranking system (although just a simple two-cagegory system). The ideas of gameplay challenges, spoiler incentives or awards, etc. can always be added to such a system.
Feasibility will depend on how much of the added tracking work can be done by the system on auto-pilot, once the programming is set up. Six maps a month sounds large, but we already have 6 to 9 starting saves a month ... (oh, I think implicit in this is to eliminate adventurer and challenger saves)
dV
Tier 1 games that rotate emperor, immortal, diety, and Tier 2 games that rotate noble, prince, monarch?Same here. I can't imagine a better system. Let's say, two difficulty levels.
Now, make the WOTM monthly ... (does the larger staff allow?)
GOTM: Emperor/Noble, then Immortal/Prince, then Diety/Monarch
BOTM: Diety/Monarch, then Emperor/Noble, Immortal/Prince
WOTM: Immortal/Prince, then Diety/Monarch, then Emperor/Noble
This gives us a game at each difficulty every month (for those with all three versions).


I would probably play the emperor games and the immortal games, and skip the diety games for now. Instead, I would play the tier 2 monarch game, but not be allowed to compete for tier 2 awards. Rather, I play it to post a spoiler and be aware of the game to comment on spoilers for the tier 2 players.
If feasible, a system like this accomplishes a lot: higher difficulty games more often for the elite, lower difficulty games more often for the newcomers who may need or want them, a second tier of awards to incentivize newcomers and begining players. And to the extent that emperor level players might skip the diety in tier 1 and play monarch in tier 2, you have ready made coaches to advise the tier 2 group.
Seems this would require assigning players to tiers 1 and 2 ... as some benefits don't accrue if tier 1 players are allowed to COMPETE in tier 2 (they can play if they want ... ). For established players, perhaps a winning record on emperor in submitted games puts you in tier 1, or any victory on immortal or higher. One can always self-assign to tier 1. Tier 1 only competes in tier 1, can play tier 2 but not eligible for tier 2 awards, and tier 2 games are not factored into global rankings for tier 1 players (or not into tier 1 rank if we split the rankings ... see below)
Other players can be tier 2. They can play in tier 1 and be eligible for awards there. They can compete in tier 2. If they achieve winning record on emperor (over 5 submitted emperor games), any win on immortal or higher, any three medals or fastest awards in tier 2, they promote out of tier 2 into tier 1 (solves the problem of a tier 2 eptahlon, doesn't it?). The time one can spend dominating tier 2 can be adjusted based on our experience with the system.
This would also require segretating global rankings into Tier 1 and Tier 2, and has implications for eptathalon (only in Tier 1? or now have it in both Tiers? How to handle those partway there?).
This approach seems to synthesize several of the ideas presented in this thread: incentives for elite and for new, tiers of play, a ranking system (although just a simple two-cagegory system). The ideas of gameplay challenges, spoiler incentives or awards, etc. can always be added to such a system.
Feasibility will depend on how much of the added tracking work can be done by the system on auto-pilot, once the programming is set up. Six maps a month sounds large, but we already have 6 to 9 starting saves a month ... (oh, I think implicit in this is to eliminate adventurer and challenger saves)
dV