Unconquered Sun
Emperor
- Joined
- Dec 20, 2006
- Messages
- 1,462
That's a surprise. Even on Warlord difficulty level submissions are only about 10% of downloads.
No, because they are doing it right.
Am I following correctly?
Sept '06 = 33,740 downloads and 325 submissions?
Yes, if we doubled the ratio of submissions to downloads we would have far greater participation.
One disadvantage of switching to a two-tiered system is the learning curve. I believe one of the overall goals is to improve players gameplay. That occurs by not only playing, but reading threads. If, as is essentially proposed, that the good players are seperate from the mediocre ones, we must use the same threads to discuss the game.
You cannot play the game without the HoF Mod unless you play the World Builder. The World Builder is only available after the competition closes.
EDIT - We have had a look into BUG. Not sure where that will go, but we are learning about it...![]()
For example, almost 2000 downloads of BOTM 1. So I would expect to see 2000 downloads of that corresponding HOF mod, at least. If it has ever only been downloaded 1000 times, then you have to wonder why 2000 downloads of the game ... duplicate counts, or some other issue? Something of a data validation step.I don't have those stats, but how would you expect them to correlate?
Graphs don't show any correlation between difficulty and download-submit ratio. Surely more than 10% of the players can beat warlords difficulty.
The only explanation is most players don't finish games. The only positive change I can think of is adding an intermediate submit date, say 500 AD.
Graphs don't show any correlation between difficulty and download-submit ratio. Surely more than 10% of the players can beat warlords difficulty.
The only explanation is most players don't finish games. The only positive change I can think of is adding an intermediate submit date, say 500 AD.